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The Knight of Roses

"In a world divided into five continental countries, with the middle continent serving as a volatile buffer zone, tyranny reigns supreme in the southern continents, each governed by a ruthless monarch. The most dominant force in this oppressive empire is the Church of the Sun, where the Pope holds the highest authority, serving as both religious leader and king. The Church's power is further bolstered by the 12 Paladins and 24 Reverend Fathers, backed by an army of clergy soldiers. The catalyst for this tale is the infamous 'Day of Unity,' an event that transpired roughly 50-55 years ago. On this day, nations from across the continents gathered for diplomatic relations, only to face a treacherous assault by the Pope and his ruthless army. In a shocking turn of events, the Pope's forces attacked all attending nations, seizing their lands, and compelling the surviving members of royal families and their people to pledge loyalty to the oppressive empire. Yet, the kingdom of Valkenburg, renowned for its advanced military and impenetrable defenses, remained untouched, as their wise king sent only an emissary to the event. In this world, the mystical power of 'wave energy' flows through the veins of every individual, with each person born possessing a unique affinity. With rigorous training, they can harness multiple affinities. But there's more to this universe than meets the eye. Rift Gates scattered throughout Earth lead to other realms. These gates are largely controlled by the imperial army, except for those hidden in free territories or the untamed eastern regions. The alternate realms include 'The Realm of Disorder,' 'The Shadowlands,' 'The Land of the Fel' (comprising seven colossal circles, each the size of a solar system), 'Wonderland' (a heavenly realm with light-type beings and five expansive circles, symbolized as 'the five circles of the rainbow'), and 'Verdana.' At the pinnacle of this intricate universe stands the Titanomachy, god-like beings who rule over these realms and influence magic on the mortal plane. They are the architects of this fantastical world, each possessing unrivaled power and purpose. Amidst this intricate tapestry of realms, magic, and political intrigue, 'The Knight of Roses' embarks on a journey filled with danger, discovery, and destiny. The Main Character, Arryn of Asa, a battle-worn mercenary with a shadowy past, will navigate the tumultuous landscapes, confront the horrors lurking in the cursed forests, and delve into the mysteries of the dark lord and his connection to the shadowy figure. As the story unfolds, the MC will find themselves at the center of a brewing conflict, where loyalties will be tested, alliances forged, and the fate of nations hanging in the balance."

yodyo10 · Fantasie
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18 Chs

Discussion between Frenemies

Nightfall.

The boat is halfway through the journey. Micah is dressed and ready to leave, stepping out quietly from the captain's cabin.

"Didn't think you wanted to leave." Arryn says from atop the mast, before jumping down behind him. "What, you couldn't leave in the day 'cause you thought we'd feel lonely?"

"You should be glad I didn't leave earlier. You'd have been coming with me for sure." Micah retorts without turning to face him.

"Speaking of, what was your deal earlier? What was the point of fighting someone in my group besides me?" Arryn asks.

Micah sighs. "I don't know if you're overprotective of your friends or if you're simply just a fool." He turns to face Arryn. "But you won't always be there to protect those ones you care about. You can't be omnipresent. And even if you are, you won't have the power to defend them all at once."

"Your point is...?" Arryn scowls at him.

"I figured you'd realized it by now, but I'll say it anyway. A storm is coming."

"I could tell from the two Isidro siblings being in the same region at the same time." Arryn says sarcastically.

"Joke about me all you want, but Valkenburg won't be your safe haven for much longer. Have you heard of it?" Micah says. "The Royal Purge..."

Arryn's empty eyes are given some sort of life on hearing the final sentence.

Micah continues. "The Pope-King wants to reinstate the Royal Purge. He wants to declare war on Valkenburg and king Rhogar Hohenberg XII"

"Hey, now. You're kidding, right?" Arryn says as his calm facade shows signs of breaking.

Micah maintains a stoic expression.

"Now, I don't know why that would be of interest to you, but I do know that the next time we meet won't be nearly as tame as this." He continues. "My point is, find a way to keep your friends as strong and prepared as possible. Your life doesn't get any easier from here."

With that, Micah turns around and gives Arryn a final grin. "Stay away from Yelena, you annoying bastard." With that he jumps into the air and with a bright flash, disappears into the sky.

Arryn looks on at the sky, his calmness restored with that final statement. "Very poor choice of words, you sister-obsessed animal."

He turns away, steadies himself and heads back down into the cabin.

A new arc begins. Yes, a new one. I dunno how that works, but yes. this was the end of the Introduction arc. The next one will take some time to come up with, so wish me luck.

Also...

Creation is hard, cheer me up!

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