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The Battle Cries

Eran and Theo, are two close friends that belong to the infamous mercenary group, Band of de Sun. Eran is driven by ambition for revenge, seeking retribution for his father's death, while Theo seeks to realize his dreams of power and control. The road ahead of them will not be as beautiful as they imagined. The band's loyalty tested, and tragedy ensues, forcing Eran and Theo to question their principles and reasoning. Will their friendship survive the clash of ambitions and the test of loyalty that awaits them? In a world driven by power and revenge, Eran and Theo's friendship will be put to the test. Will they find a way to reconcile their ambitions, or will their path lead them to a painful harsh reality?

sicksix · Fantasie
Zu wenig Bewertungen
192 Chs

Negotiation with Arrows

The castle fortress boasted towering stone towers, while its walls, rising to a height of approximately 5 meters, were constructed from sturdy bricks. Paul de Leaf, the stern ruler of IronClaw City, stood atop the castle battlements. The cold wind swept through his hair and tugged at his robes as he surveyed the scene before him with sharp eyes. Archers, positioned meticulously on each side, stood ready, their arrows poised, aimed toward the horizon should their leader require them.

News of an impending attack had reached his ears five days prior, delivered by a messenger from the Berillan Kingdom. The letter declared the King's desire for Ironclaw City to renounce its independent status and become a vassal of the kingdom. The initial insult had left Paul incensed, but he had maintained composure, considering that a Royal envoy had read the letter's contents. As he neared the letter's conclusion, Paul was swayed by a final offer—the King proposed that if Paul accepted, he would become a permanent Marshal on the kingdom's Council. This position wielded the highest military authority in the kingdom, a dream coveted by many for its promise of peace, prosperity, and security.

Paul took time to contemplate. This offer was unprecedented, presenting him with a difficult choice between loyalty to his city and personal ambition. After careful consideration, Paul firmly declined the offer, driven by a renewed determination to uphold the legacy of his ancestors who had fought to maintain the city's independence. He knew that this decision indirectly signified resistance and would plunge Ironclaw into an impending war. Without delay, he set about organizing the city's defense strategy.

Leading the assault himself, Paul had gained renown for his development of a tactical legacy known as the phalanx defense. This formation, famous for its box-shaped structure, comprised heavily armed infantry. These soldiers, donned in sturdy armor, wielded long spears and sarissas tucked into their waists, while in one hand, they bore robust shields crafted from wood and iron. Their training and discipline were unmatched, rendering their ranks an impenetrable bulwark against any foe—a steadfast defense that has preserved the middle clan's existence to this day.

At his side stood two confidants, Strix and Fenry, ever diligent and watchful, ready to protect their home and leader with unwavering loyalty. Together, the trio formed an indomitable bond, poised to confront any threat that dared to breach the city's storied walls.

Beyond the castle's protective embrace, two companies of soldiers stood prepared to intercept and delay the impending attackers. These valiant troops, without appointed captains, had been meticulously chosen and trained under Paul's guidance. They recognized the gravity of their mission: to stall the enemy's advance until reinforcements could reinforce the city's defenses.

Inside IronClaw City, preparations were in full swing. Troops had been stationed along the entire length of the wall, primed to contain any invaders who might exploit the city's narrow fortifications. The residents who heeded the evacuation call had sought refuge in the underground city, sheltered by the bustling network beneath the now-deserted surface.

Each underground entrance was vigilantly guarded by sentinels, ensuring the citizens' safety. These guards remained resolute, unwavering in their commitment to safeguard the hidden sanctuaries deep within the city. They understood the city's moniker as the "underground city" and grasped the critical importance of their role in defending both the invaluable resources and lives of those who called it home.

The castle walls were cold to the touch, and the archers in the fortress were calm. They would wait until the last second to shoot their arrows. Paul felt a strong wind blowing through the city, his cloak fluttering in the wind like a flag. The stone beneath his feet felt rough and covered in moss. He could feel the strength of the city's foundations and he knew that this land would not be shaken.

"Strix, Fenry, take your positions," Paul ordered. After saluting, they immediately left their positions.

There was no argument from either of them. Being assigned to be the last castle defense was a tough task, but they didn't mind it, because everyone in Ironclaw was willing to die for freedom.

In the face of adversity, IronClaw City would not waver. They would form an unyielding wall against the coming storm. Their devotion to duty and their shared determination would ensure the integrity of their home and the precious legacy of the House of de Leaf.

As the city prepared for the impending clash, the air was thick with unwavering fervor. IronClaw City, fortified by its indomitable defenders, would face the coming storm with unwavering determination, knowing that their unity and courage would set the tone for victory.

***

Faintly visible from the corner of Paul's eye, three figures stood outside the fort, with one of them advancing while carrying a torch.

"Honorable Sir Paul," declared General Aldrich in a loud voice, "I have been commissioned by His Majesty, the King of Berrilan, to present you with one more offer."

"These people are quite persistent," Paul remarked in response, as Aldrich continued.

"The King offers a peace treaty, on the condition that IronClaw City submits and becomes a vassal of the Kingdom of Berinhall. The details of rights and obligations can be discussed after your honorable acceptance of this offer. Additionally, a personal offer awaits you, the position of Royal Councilor as Marshal."

Unbeknownst to Aldrich, an arrow swiftly shot towards him from above. One of his soldiers reacted swiftly, using a shield to protect him, but the arrow pierced halfway through the shield. Aldrich, shaken and trembling, found the pointed tip of the arrowhead just ten centimeters from his eyes.

"Well, it appears you've declined the King's offer," Aldrich said, hiding his fear as he tightly gripped his hands to conceal his emotions from his two subordinate soldiers.

Paul remained silent, unmoving, and observed as the three men below departed. His face exuded determination and unwavering resolve.

Paul gazed upon the scene unfolding before him, envisioning a battle that could no longer be evaded. Within his heart, a mélange of hope and anxiety churned. He comprehended that the choice he was about to make would bear significant consequences for IronClaw City and its populace. Simultaneously, he acknowledged the tenacious struggle and immense sacrifices already made in the name of this battle.

In solemn silence, Paul deliberated on his decision. He resolved not to yield to the pressure and intimidation emanating from the Berinhall Kingdom. He pledged to persevere in his mission to safeguard the city and its inhabitants, even if it meant confronting greater challenges and risks. He intended to wield his position as the Royal Councilor wisely and decisively, safeguarding the interests of IronClaw City.

"Prepare yourselves, both in strength and in spirit," he sternly commanded the soldiers surrounding him. They grasped the gravity of the moment—a test of their courage and resolve. They would protect their city with unwavering determination, prepared to face any unforeseen circumstances.

Aldrich, his countenance filled with terror, recounted his encounter with Sir Paul to Theo and Taran.

"What's troubling you, Aldrich? You seem greatly disturbed," Theo inquired, observing the fear etched on Aldrich's face.

"Her presence makes me tremble. I've never experienced this before, even when he's merely standing atop the fort," Aldrich admitted in a quivering voice.

"Stay calm, Aldrich. Please, share the details of what transpired," Taran implored, his concern evident.

"When I confronted him, I delivered the peace offer from the Kingdom of Berrilan. However, he firmly and resolutely rejected the offer. I felt scared when an arrow suddenly aimed at me, but one of the warriors managed to shield me. The arrow pierced the shield and nearly struck my face. In that moment, I realized the power and danger that Sir Paul possesses," Aldrich explained, his expression filled with fear.

Theo and Taran exchanged glances, recognizing Sir Paul's bravery and resilience.

"We must be cautious, Aldrich. Sir Paul is not to be underestimated. His strength, decisiveness, and combat experience make him a formidable opponent," Theo cautioned with seriousness.

"But trust me, Aldrich. Sir Paul won't defeat us easily," Taran declared with determination.

Though fear still lingered in Aldrich's mind, they had resolved to confront Sir Paul with vigilance. They understood that their upcoming battle would be challenging, but they wouldn't yield. They would face it with unwavering determination and their heads held high.

Under the cover of darkness, the three of them once again discussed their strategies, finalizing their next steps. They were prepared to confront any possibilities that may arise, as beneath their fear lay courage and a determination that would lead them to victory.

*****