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Tanky Mage System

While a certain young man hides in a certain Ruins City, wanting to become a tanky mage through passive farming. Mages should focus on learning more spells and magic? There is no time to invest in body strengthening? Mages are defenseless when they run out of mana? None of these are a problem for Gurney and his Passive Farming System. Through the system, Gurney trains both his body and mind at the same time, he goes beyond the limits and logic of an ordinary mage. This is a mage who casts spells while tanking hits, his recovery speed surpasses even warriors and knights. This is the journey of a vigilant and careful mage who grows tankier and tankier. … With the rising waves of darkness, the steampunk steel ship sets sail on a journey and adventure. Whales sink to the depths of the sea, sirens sing with beautiful voices, calling out to the Transcendent sailors who hunt for mermaids. The mysterious Time Hunters who obey the ancient rules search for their prey. He who bears the title of “Hero” carries the burden of fate as he steps on the road to write a new page of history. Ancient “Sealed Ones” rush to break out of their imprisonment, wanting to create and release new “Supernatural Memetics”. The combination of steam technology and supernatural powers bring forth the era of “Transcendent Genetic Warriors”. Infant dragons who have just hatched watch as the Dragon Slayer digs out their mother’s heart from her body. Calamity level lifeforms sharpen their blades, stepping into the stage of this extraordinary era. The tides of the era surge and swirl, bringing along the mysterious fog of darkness… The indescribable existence nurtures and grows… Along with the stare of the Abyss… … Welcome to the Supernatural Steampunk Era!

Black Sky · Fantasie
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533 Chs

the steam industry

These two high-level spells.

A "soul fixing divine ring spell."

one was the puppet secret thread.

The soul-stabilizing divine ring spell was a high-level magic spell. It had 14 syllables and a consumption of 5 units of source power.

14 syllables was the maximum of a high-level incantation, and it was the normal limit.

there were also high-level incantations with more than 14 syllables. these high-level incantations with more syllables were usually the enhanced version of high-level incantations.

14 syllables. The incantation required a total of 3.5 seconds to cast, which was quite long.

by sensing and sensing the enemy's presence, you can release the spell, ignoring any obstacles. Most importantly, this soul-stabilizing spell is very well hidden. When the enemy is put on this soul-stabilizing spell, they may not be able to detect it or be located.

"the soul-stabilizing divine ring spell can play a vital role at certain times. it's quite good."