Annan turned his attention back to the live broadcast of the Delectable Wind Goose.
Clearly...just one night had passed, and their three identities had already been completely exposed.
Although he had deduced that the key to this game was "incitement."
That is to say, dragging others down with them.
So, their victory condition was no longer hiding their identity...but to use various means and words, enticing others to start killing as well.
But the core difficulty of this game did not lie in rhetoric.
— It lay in "time."
In each phase, there was less than five minutes to think. The average participant in this ritual could not make immediate decisions in each round—they must have a certain "inertia."
Which is to say, almost everyone would adopt the dull response strategy of "keeping decisions unchanged until a certain point is reached."