A Treasure Dungeon wasn't so different from a Normal Dungeon, but it had some unique properties that made it a priority over a normal one. As its name suggests, a Treasure Dungeon holds a treasure within itself, and by clearing the dungeon, you could obtain it. On the other hand, a Treasure Dungeon's difficulty would increase tremendously, corresponding to the reward.
I remember in my past life that many players would even pay for information regarding these dungeons due to their rarity.
I looked in front of me with a calm mind. There was no turning back since the wall behind me prevented it. The torches in front of me were extinguished, even though they were not before.
I took out a magic stone that emitted light from my [Inventory] and held it tightly. The light of the stone brightened the road ahead and provided enough light for me to walk without activating any more traps.
After a while of walking, the walls of the Labyrinth began to shift from their original gray color, to a more darker version. The space in the path began to get wider and wider, and the lights turned back on.
"Fascinating. This never gets old," I said in awe.
Dungeon Errors were an even rarer event that I only saw a handful of in [Doomed Fantasy]. Dungeon Errors happened when two of the same type of dungeon spawned close to each other. That caused them to merge some of their parts into one another and make a path to one another.
In my past life, after I found out about this Treasure Dungeon, I began to look for its main entrance, but I couldn't find any, which meant that the only entrance was from the labyrinth.
I stood and stopped before taking another step. There were a lot of tiles in front of me, and some of them were bound to be traps.
The Difficulty Rank in [Doomed Fantasy] was a bit strange. The difficulty grading system only represented the factor of a single item based on its quality, which meant that you couldn't understand the actual power and difficulty of two different items. For example, a D-grade Poison and a D-grade Lethal Poison weren't on the same power level.
This fact angered many players because it made it harder to manage and predict some situations based on the difficulty grade.
Treasure Dungeons were like that too. A C-grade Treasure Dungeon wasn't an actual C-grade for a Dungeon, and it was far harder. If I were to grade this based on the knowledge I possessed, I would give it a B-grade…
I was strong for starters, but I was nowhere near enough to clear a B-grade Dungeon. At first, I wanted to attempt to clear this dungeon after I reached Lv 75, but everything changed after I gained [Save & Reset].
I could do this. The only thing I needed was a bit of hardship and some patience.
"[Status Window]"
[ Action
Lv: 30
Race: Human
Age: 1
Class: Classless
Titles: Misrouted ~ No Longer a Beginner ~ Solo Cleaner ~ Balthazar Heir
—————
Strength: 20
Stamina: 20
Agility: 20
Sense: 20
Mana: 18
-Additional Stats Point: 8-
—————
Special Skills: Save & Reset Lv. Max ~
—————
Skills: Swift Cut Lv. 2 ~ Shadeless Lv. 3 ~ Material Liquefier Lv. 3 ~ Fast Reading Lv. Max ~ Potion Apply Lv. 1 ~
—————
* 1 Quest in Progress. ]
[ Agility increased by 6 ]
After I distributed my additional points, I took out the normal sword from my [Inventory].
"[Appraisal]"
Since I couldn't use the Sword of Beginning due to it being damaged, I enhanced the sword that I brought from Iterioum. The enhancement that I put on the sword was a bit costlier than buying a new one, but the sword was the result of an Enchanting Forger, and I didn't want to lose that ability.
[ Enhanced Normal Sword
Tool Rank: Uncommon
—————
A Sword made from a normal piece of Metal. It was Crafted and Enhanced by two Blacksmiths.
—————
<UnSharpener >
Any Sword it came into contact with the blade would become Duller.
<Durable >
Increase the Overall Daurblness Capability of the Sword. ]
I was prepared. I knew I could win over this dungeon as long as I could perform well… and I was going to do that.
"[Save]" I said.
[ Skill "Save & Reset: Save" Activated ]
[ 987/2/02 9:10 has been saved as the new Checkpoint ]
At first, it was a little stressful. Each step was filled with doubt and suspicion since each had a chance of being a lethal trap.
CRANG-! "OH, [Reset]"
[ Skill "Save & Reset: Reset" Activated ]
[ Restarting From the Recent Checkpoint ]
These doubtful steps followed me for more than enough resets, and I was getting bored of it. Each time I saw the flying poisonous arrows or the chopping axes that were coming toward me after I stepped on a tile, I memorized them to the best of my ability.
Groom-! "[Reset]"
[ Skill "Save & Reset: Reset" Activated ]
[ Restarting From the Recent Checkpoint ]
After I learned everything from the tiles, I gained confidence. I could dodge "nearly" all of the traps and avoid taking any damage, which was great.
I began to walk around the labyrinth to figure out the end of it. The twisting appearance of the path made it impossible to memorize, so I developed an easy way of memorizing the path without breaking a sweat.
I also found that each time I restarted, my [Map] would restart too. It made sense, but I felt sad after discovering that.
"[Reset]"
[ Skill "Save & Reset: Reset" Activated ]
[ Restarting From the Recent Checkpoint ]
Each time I faced a wall, I would restart and backtrack my footsteps to find a new path. This took a long time since it required me to walk all the paths I walked before, but I wanted to manage the real-world time and not the time I was experiencing.
I also could re-memorize the paths.
As I was getting closer and closer to the exit, I encountered some Kobolds. They were a pack of three Kobolds that seemed stronger than the ones inside the previous dungeon due to their vibrant red color.
They attacked me on all fours while holding their spears on their tails. They were jumping around the tiles to avoid any trap activation and attacking me at high speed, which was one of their characteristics.
[ Level Up ]
Killing them turned out to be harder than expected since I couldn't use my Sword of Beginning anymore, but I managed to kill them anyway.
"[Reset]"
[ Skill "Save & Reset: Reset" Activated ]
[ Restarting From the Recent Checkpoint ]
Of course, I encountered not just these three but ten Kobolds, and I needed to kill them each time I did a [Reset].
And after, a lot of restarting, I knew the exact placement of the traps, their patterns, and the whole map of the labyrinth. The problem was the exit… the most difficult part of this Treasure Dungeon.