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Rick and Richard

There is a typical fan fiction start, A man dies and gets reincarnated into rick and Morty with Azmuth IQ not technology or knowledge just IQ. I am just not going to follow the episode but also create my own episodes, also a major plot hole here so I am going to scrape the original Morty is stupid brain wave counteracts with rick own brain wave. I am pull a doctor strange with making Morty or Richard and Rick canceling each other brain wave a Absolute point in the multiverse. Now that I have explained all this let's get into the story.

dragon_god_123 · TV
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6 Chs

List of technologies developed (As of chapter 3)

I will update this as we go on in the series. So if you are a new joining you have been warned.

 Portal Gun

1. Basic Portal Gun (Current)

Random Universe Selection: Random destination with only basic targeting.

Limited Stability and Short Duration: Stable in standard universes; portals close quickly.

Battery Powered: Basic rechargeable battery with low efficiency.

Single-Port Navigation: One portal open at a time, requiring recalibration.

Manual Safety: Simple hazard check and emergency close button.

2. Enhanced Stability Model

Improved Dimensional Targeting: Allows travel to recently visited universes based on stored coordinates.

Stability Modulator: Increases portal stability, allowing access to moderately chaotic universes (e.g., low gravity).

Rechargeable Energy Core: Upgraded power source that holds charges for longer, reducing the chance of stranding.

Portal Recall Function: The ability to recall the last used portal for quick escapes.

Improved Safety Check: Basic sensor that warns of extreme conditions (e.g., toxic atmosphere) but remains limited.

3. Intermediate Version: Multi-Portal Prototype

Memory Recall System: Stores up to three previously visited universes for faster re-entry.

Extended Portal Duration: Portals stay open longer, allowing time for exploration.

Multi-Port Generation: Allows up to two portals open simultaneously for complex strategies.

Dimensional Drift Calibration: Adds moderate protection against certain hostile forces and environmental challenges.

Rechargeable Quantum Power Core: More efficient, self-recharging power cell to support frequent usage.

4. Advanced Prototype with Adaptive Technology

Enhanced Universe Targeting: More precise targeting, with the ability to filter for stable conditions (e.g., breathable air).

Quantum Stability Field: Can withstand chaotic and extreme universes; the portal remains stable regardless of local conditions.

Dimensional Storage & Bookmarking: Stores up to 10 universes and bookmarks high-priority dimensions for quick travel.

Tethered Portal Recall: Quantum tethering allows the user to recall the portal to their location.

Auto-Calibration: Recalibrates almost instantly, enabling quick multi-dimensional jumps.

5. Final Version: Omniversal Traversal Device (OTD)

Multi-Dimensional Targeting System (MDTS): Precise universe targeting with attributes-based search and high-level filtering.

Temporal Travel Mode: Spatiotemporal calibration for both spatial and temporal travel across all dimensions.

Quantum Stability Field: Dynamic stabilization to handle all forms of multiversal environments.

Reality Scanning Module: Scans for life forms, atmospheric conditions, and any known threats before entering.

Dimensional Recall and Storage: Stores infinite universes and remembers exact coordinates of favorite locations.

Quantum Tether with Emergency Recall: Instantly returns the portal if lost, and emergency recall for quick extraction.

Multi-Portal Generation with Dimensional Overlay: Opens multiple portals, with an overlay for viewing before entering.

Interdimensional Energy Conversion: Absorbs ambient energy for sustainable, self-charging power.

Alternate Timeline Sync: Syncs across timelines in the same universe without causing paradoxes.

Interdimensional Cloaking System: Provides cloaking to avoid detection by multiverse-aware entities.

Biometric Access Lock: DNA-based security to prevent unauthorized use.

Threat Detection and Evasion Protocols: Automatic detection of threats and portal relocation if compromised.

Multi-Phase Laser Gun

Basic: (Current)

Fires concentrated energy beams with variable intensity.

Adjustable modes for cutting, stunning, or precision targeting.

Rechargeable power cell with limited capacity.

Intermediate:

Phases through basic energy shields and reinforced materials.

Includes a "scatter mode" for wide-area attacks.

Heat-seeking capabilities for locking onto moving targets.

Advanced:

Utilizes multidimensional energy to bypass physical and metaphysical barriers.

Can lock onto and neutralize threats across dimensions.

Features adaptive targeting to counter enemies' defensive mechanisms.

Plasma Blade

Basic: (current)

A short plasma energy blade capable of cutting through metals and organic materials.

Adjustable blade length for utility or combat.

Compact and lightweight with a self-contained energy core.

Intermediate:

Modular design with attachments for extending reach or generating energy bursts.

Disrupts shields and electronic systems on contact.

Includes a defensive mode to generate a plasma barrier for protection.

Advanced:

Plasma frequency automatically adjusts to counter any material or energy field.

Can extend into a plasma whip or launch energy projectiles.

Features a recall function, allowing it to return instantly to Richard's hand.

Kinetic Pulse Gauntlets (Not yet made)

Basic:

Amplifies punches with kinetic bursts for breaking through barriers or stunning enemies.

Rechargeable power system with a cooldown period after heavy use.

Durable and lightweight for unarmed combat.

Intermediate:

Stores energy with every impact, releasing charged shockwaves.

Includes an area-effect burst mode to knock back multiple opponents.

Built-in shock absorption, reducing the strain on Richard during use.

Advanced:

Manipulates localized gravitational fields for crushing or repelling targets.

Features time-flow disruption in small areas, allowing Richard to slow or freeze opponents briefly.

Enhances physical agility and strength for combat versatility.

Singularity Grenades (Not yet made)

Basic:

Creates localized implosions to pull in and damage everything in a small radius.

Throwable with adjustable timers.

Safe fail-safes prevent accidental detonation.

Intermediate:

Generates short-lived micro black holes, disrupting energy defenses and electronic systems.

Adjustable area of effect and timer for tactical versatility.

Includes an anti-gravity mode for neutralizing airborne threats.

Advanced:

Produces controlled singularities that trap enemies in alternate dimensions.

Annihilates large areas without collateral damage via targeted singularity fields.

Features a retrieval system to deactivate or redirect grenades mid-flight.

Adaptive Railgun (Not yet made)

Basic:

Fires high-velocity projectiles using electromagnetic acceleration.

Effective against armored targets and long-range threats.

Compact design for portability with basic targeting assistance.

Intermediate:

Fires programmable ammunition, including explosive rounds, EMP disruptors, and armor-piercing shots.

Features enhanced targeting with auto-calibration for increased accuracy.

Capable of rapid-fire mode with improved cooling systems.

Advanced:

Energy-based projectiles reshape mid-flight to bypass obstacles and counter enemy defenses.

Includes a dimensional tracking system for targeting threats across universes.

Generates projectiles on demand, removing the need for physical ammunition.