I will update this as we go on in the series. So if you are a new joining you have been warned.
Portal Gun
1. Basic Portal Gun (Current)
Random Universe Selection: Random destination with only basic targeting.
Limited Stability and Short Duration: Stable in standard universes; portals close quickly.
Battery Powered: Basic rechargeable battery with low efficiency.
Single-Port Navigation: One portal open at a time, requiring recalibration.
Manual Safety: Simple hazard check and emergency close button.
2. Enhanced Stability Model
Improved Dimensional Targeting: Allows travel to recently visited universes based on stored coordinates.
Stability Modulator: Increases portal stability, allowing access to moderately chaotic universes (e.g., low gravity).
Rechargeable Energy Core: Upgraded power source that holds charges for longer, reducing the chance of stranding.
Portal Recall Function: The ability to recall the last used portal for quick escapes.
Improved Safety Check: Basic sensor that warns of extreme conditions (e.g., toxic atmosphere) but remains limited.
3. Intermediate Version: Multi-Portal Prototype
Memory Recall System: Stores up to three previously visited universes for faster re-entry.
Extended Portal Duration: Portals stay open longer, allowing time for exploration.
Multi-Port Generation: Allows up to two portals open simultaneously for complex strategies.
Dimensional Drift Calibration: Adds moderate protection against certain hostile forces and environmental challenges.
Rechargeable Quantum Power Core: More efficient, self-recharging power cell to support frequent usage.
4. Advanced Prototype with Adaptive Technology
Enhanced Universe Targeting: More precise targeting, with the ability to filter for stable conditions (e.g., breathable air).
Quantum Stability Field: Can withstand chaotic and extreme universes; the portal remains stable regardless of local conditions.
Dimensional Storage & Bookmarking: Stores up to 10 universes and bookmarks high-priority dimensions for quick travel.
Tethered Portal Recall: Quantum tethering allows the user to recall the portal to their location.
Auto-Calibration: Recalibrates almost instantly, enabling quick multi-dimensional jumps.
5. Final Version: Omniversal Traversal Device (OTD)
Multi-Dimensional Targeting System (MDTS): Precise universe targeting with attributes-based search and high-level filtering.
Temporal Travel Mode: Spatiotemporal calibration for both spatial and temporal travel across all dimensions.
Quantum Stability Field: Dynamic stabilization to handle all forms of multiversal environments.
Reality Scanning Module: Scans for life forms, atmospheric conditions, and any known threats before entering.
Dimensional Recall and Storage: Stores infinite universes and remembers exact coordinates of favorite locations.
Quantum Tether with Emergency Recall: Instantly returns the portal if lost, and emergency recall for quick extraction.
Multi-Portal Generation with Dimensional Overlay: Opens multiple portals, with an overlay for viewing before entering.
Interdimensional Energy Conversion: Absorbs ambient energy for sustainable, self-charging power.
Alternate Timeline Sync: Syncs across timelines in the same universe without causing paradoxes.
Interdimensional Cloaking System: Provides cloaking to avoid detection by multiverse-aware entities.
Biometric Access Lock: DNA-based security to prevent unauthorized use.
Threat Detection and Evasion Protocols: Automatic detection of threats and portal relocation if compromised.
Multi-Phase Laser Gun
Basic: (Current)
Fires concentrated energy beams with variable intensity.
Adjustable modes for cutting, stunning, or precision targeting.
Rechargeable power cell with limited capacity.
Intermediate:
Phases through basic energy shields and reinforced materials.
Includes a "scatter mode" for wide-area attacks.
Heat-seeking capabilities for locking onto moving targets.
Advanced:
Utilizes multidimensional energy to bypass physical and metaphysical barriers.
Can lock onto and neutralize threats across dimensions.
Features adaptive targeting to counter enemies' defensive mechanisms.
Plasma Blade
Basic: (current)
A short plasma energy blade capable of cutting through metals and organic materials.
Adjustable blade length for utility or combat.
Compact and lightweight with a self-contained energy core.
Intermediate:
Modular design with attachments for extending reach or generating energy bursts.
Disrupts shields and electronic systems on contact.
Includes a defensive mode to generate a plasma barrier for protection.
Advanced:
Plasma frequency automatically adjusts to counter any material or energy field.
Can extend into a plasma whip or launch energy projectiles.
Features a recall function, allowing it to return instantly to Richard's hand.
Kinetic Pulse Gauntlets (Not yet made)
Basic:
Amplifies punches with kinetic bursts for breaking through barriers or stunning enemies.
Rechargeable power system with a cooldown period after heavy use.
Durable and lightweight for unarmed combat.
Intermediate:
Stores energy with every impact, releasing charged shockwaves.
Includes an area-effect burst mode to knock back multiple opponents.
Built-in shock absorption, reducing the strain on Richard during use.
Advanced:
Manipulates localized gravitational fields for crushing or repelling targets.
Features time-flow disruption in small areas, allowing Richard to slow or freeze opponents briefly.
Enhances physical agility and strength for combat versatility.
Singularity Grenades (Not yet made)
Basic:
Creates localized implosions to pull in and damage everything in a small radius.
Throwable with adjustable timers.
Safe fail-safes prevent accidental detonation.
Intermediate:
Generates short-lived micro black holes, disrupting energy defenses and electronic systems.
Adjustable area of effect and timer for tactical versatility.
Includes an anti-gravity mode for neutralizing airborne threats.
Advanced:
Produces controlled singularities that trap enemies in alternate dimensions.
Annihilates large areas without collateral damage via targeted singularity fields.
Features a retrieval system to deactivate or redirect grenades mid-flight.
Adaptive Railgun (Not yet made)
Basic:
Fires high-velocity projectiles using electromagnetic acceleration.
Effective against armored targets and long-range threats.
Compact design for portability with basic targeting assistance.
Intermediate:
Fires programmable ammunition, including explosive rounds, EMP disruptors, and armor-piercing shots.
Features enhanced targeting with auto-calibration for increased accuracy.
Capable of rapid-fire mode with improved cooling systems.
Advanced:
Energy-based projectiles reshape mid-flight to bypass obstacles and counter enemy defenses.
Includes a dimensional tracking system for targeting threats across universes.
Generates projectiles on demand, removing the need for physical ammunition.