Nin, visible only as a swishing red tail in the foliage, leads you to each of the major features of the deep woods. Ancient statues rise from the rocky soil, some so old that they're almost features of the landscape. Both their antiquity and their abstract style tell you that they predate the arrival of Europeans: these must have been the creations of Indigenous Garou, who had a material culture distinct from that of the human population.
Three Patron Spirit statues stand in a circular glade, facing each other. You have a hard time stepping into the center of the glade, where their gazes intersect. Despite the statues' great age, you think you can recognize the single horn of Unicorn, Patron of the Children of Gaia, the crown of Stag, Patron of the Hart Wardens, and the serpents of Gorgon, Patron of the Black Furies. Of course, those are just the names Black Tarn taught you. Who knows what the snake-tressed deer-woman meant to the people who settled these lands during the last Ice Age?
You also find a smashed statue. This one is of much more recent design—20th century, inspired by the surrealism of Kay Sage and Salvador Dalí, unless you miss your guess. It once depicted a falcon with an open door for a head.
Deeper in the woods, you find a huge stone table, like the Round Table in a children's book you once had. Once mirror-bright, it's covered in leaves and detritus.
Chiminage Possible:
Glory: 3 nights
Honor: 13 nights
Wisdom: 3 nights
I place the Deer Cross Pack's deer figurine among the standing stones.
I examine the statue of Unicorn.
I inspect the statue of Gorgon to learn about the Black Furies.
I look at the statue of Stag.
I seek out the spirits of the woods, to learn their natures.
What happened to this falcon statue, and can I restore it?
I leave the woods.
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