"It's not our fault you were raised in some kind of cult compound in New York," Melodie says.
"Seriously, get yourself something to drink and have fun," Podge says. "Girl at the bar mixes a mean Sword of Kahless: brandy, prune juice and—"
A blast of synth-pop drowns out whatever he's saying.
To their credit, your pack manages not to cause so much damage to the cafeteria that you'll get into trouble. And Elton even stops Bonnie Prince Harley's kissmate from shooting off bottle rockets. On the other hand, you have to remain vigilant all night because a Hog Throne afterparty actually is pretty dangerous once the kids clear out, and you don't want any real humans to start a fire, OD, or antagonize a werewolf. But on the third hand, you have a pack now. How strange and wonderful.
Melodie takes off early: she has serious reservations about werewolves just hanging out, psychologically unprotected by the rituals and ceremonies of the Garou Nation. She takes Nin home because the little wolf-born is terrifying to normal people, and she doesn't seem to understand that: she thinks she's a "rock star." Elton and Podge leave around four in the morning to patrol in lupus form, leaving you to clean up and help a few helplessly drunk and stoned partygoers find rides home. And then you start your next shift at Gorsky Manor.
I pay $100 to keep the cops off my trail.
I find Roscoe's van.
I visit Hobland at his compound.
I visit Lucinda at her studio.
I head into the deep woods.
I return to the barrows.
I head to the urban blight.
I check my phone.
Next