DESIGNING A GAME WHERE PLOT, SETTING, MOODS ARE DETERMINED BY CHARACTER DEVELOPMENT (THE GAME DEVELOPMENT ENGINE WOULD HAVE TO MERGE AI WITH GAME DEVELOPERS' TALENT WITH AI BASICALLY WORKING TO EXPAND BASIC CONCEPTS CREATED BY THE GAME DEVELOPMENT TEAM AND EXPANDING UPON THAT HENCE THE AI WILL NEED TO HAVE THE ABILITY TO LEARN AND ADAPT TO PLAYER INTERACTIONS AND THUS ALTER THE WORLD OF THE GAME BASED ON THESE INTERACTIONS)
GENERAL CONCEPT:
1. Based on Players' interactions with the World, with NPC Characters, Objects in Nature that can be interacted with, Specific Monster/Animal Life, the acquisition of unique items, story driven events are generated thus Game story alters in response to Players' interaction with World and no two players encounter exactly the same storyline. Thus though accepting quests can drive the story, this is not the only means of story development/advancement.
2. The usage of Specific Elemental Spells Shape the World within the Game causing alterations to the Game's Climate and triggering alterations to the Music and Tone Of NPCs within the Game's World that reflect the Climate within the Game as well as triggering variations to Monster Encounters.
3. Every Atmosphere triggered by the Player via the usage of Specific Elemental Spells may also inflict its own Sets of Buffs and Debuffs.
4. Interactions with NPCs may also affect the Climate Of The World, the Climate changing in response to the General Mood of the NPCs triggered by Key Player interactions with NPCs and may generate specific story events relating to the Climate such as the Rise Of A Tyrant, a Freedom Fighter/Rebellion against the Empire Kind Story Event, Wars, Alliances and Events involving Comradery and Sacrifice, you get the basic picture.
ADVANCED ASSIGNMENT FOR GAME DEVELOPERS
REQUIREMENTS
Know your Elements and what they represent.
Be clever about merging Physics with Metaphysics