47)Essence of the Presence
By drinking this silvery-white vial, you have been given three demiurgic powers that helped shape and create the DC multiverse, making you an equal to the Presence and Elaine Belloc.
This essence is based on the interpretation that the Presence created the Source and everything in the DC multiverse.
As you have obtained the three demiurgic powers: the Dunamis Demiurgos, the Morningstar, and the Hornblower, something no being has ever attempted or done, you have been given several boons available only to the Presence and Elaine Belloc.
With this power, you are, by default, infinitely more powerful than the combined forces of every single being and force in the DC multiverse, with the exception of the Overmonitor, the Presence, and Elaine Belloc.
The Power of God is called the Dunamis Demiurgos, the power of Creation. With this, Michael was able to lay the foundations that led to the DC multiverse. With this power, you have the ability to create anything without limit. Whether it be concepts, weapons, energy, or totality itself, you can create it, even if it defies logic.
As the Dunamis Demiurgos is the power of creation itself, you can use it as an unlimited energy source, allowing you to channel and use it as a fuel for energy attacks such as magic, ki, charka, etc.
If you are ever killed or mortally wounded, the Dunamis Demiurgos will explode, instantly reviving and healing you of all wounds, no matter how severe or damaging they are, though this will destroy all of creation as a result.
The Will of God is called the Morningstar, the will of Creation. With this power, Lucifer was able to create matter from energy and formed the stars in the DC multiverse. You have absolute control over creation and are unlimited in scope. You can control and rewrite anything such as energy, matter, concepts, and even causality itself. Even the Endless and abstract beings themselves fall under your power. Even if the changes defy logic and sense, it will and can be made.
Unlike Lucifer, who would lose his power in certain dimensions such as the realm of the Japanese gods-pantheon, you will always be able to use your power no matter where you are.
To use this ability to its fullest potential, you have gained Infinite Willpower. There is no being in creation that can match your willpower, not even the very concept or embodiment of will itself. Stress, suffering, and difficulty mean absolutely nothing to you. You can go through any disaster without losing your cool, endure infinite amounts of pain without even flinching, and you can look at a realm that embodies insanity itself and would feel just fine. Nothing can control or alter your mind, body, or soul.
It is impossible to wound, damage, and alter your very being as you can simply will it to never happen. Even if you are killed or erased from existence, you can simply will yourself alive. You can decide whether you want to resurrect using either the Morningstar or the Dunamis Demiurgos.
The Pattern of God is called the Hornblower, the pattern of Creation. With this power, Gabriel was able to shape the DC multiverse, creating and imposing concepts, and rules on the DC multiverse. He created Mother Night, Father Time, The Source, the Endless, and other conceptual entities, and created the rules that govern creation. You can create, impose, erase, manipulate, and use any concepts, and laws on any scale.
You can impose laws on anything such as the multiverse, and make it so that these laws have always existed since the beginning and will continue to exist until the end of the multiverse. These laws can never be changed, broken, and removed by anyone weaker than you.
Your control and ability over concepts are so absolute that not even abstract beings could ever hope to compare to you.
With the Hornblower, you can decide the lifespan of anything, no matter the scale, and how it ends. No being can ever change this either by ending too early or by prolonging it, only you can.
As the wielder of the three powers, you are now eternal and infinite; existing beyond dimensions, laws, and concepts. For any of that to affect you, it must be inflicted by a being of comparable or greater might.
Your mind is infinite. Allowing you to handle infinite amounts of data and the ability to instantly sort them out.
As your powers stretch throughout the multiverse, you have gained knowledge over the inner workings of reality and the multiverse itself. You know everything in it and have omniscience. The only things that you can't know are from beings who are equal or greater in strength and power. This can be toggled on or off.
You are omnipresent, allowing you to exist everywhere and nowhere in the multiverse. There is no place where you cannot appear. You have infinite multitasking abilities, allowing you to perform and handle different tasks with infinite bodies without any effort or strain.
As the wielder of the three demiurgic powers, you are immune to the influences of abstract beings such as the Endless, Lords of Order and Chaos, etc. While you can feel emotions, dream, and can die, those abstract beings themselves have absolutely no influence over you.
You have full knowledge of how your powers work. You can use these powers to their fullest potential and have full control over what they can do. Your powers will never harm you and will do what you want them to do without fail even if you don't have knowledge to perform those tasks.
You can change your entire being into whatever you want. Do you want to be an archangel? A demon lord? Your powers can and will change you if you so desire.
You will never feel bored or be tired of your own immortality or power.
You will be considered the most dangerous and powerful being ever to have walked the multiverse by the abstracts, extra-dimensional beings, and those who can perceive into higher dimensions and the inner workings of reality itself. They will never think of insulting you, always take you seriously, and be respectful towards you. They might ask for favors and requests depending on what kind of person you are though.
The three demiurgic powers can never be adapted, copied, altered, taken away, or tampered in any negative way against your will. These powers are yours and yours alone.
You can give out full or lesser copies of your powers to others without straining or weakening yourself and can place restrictions on these powers. If the Presence was able to give out portions of his power to his sons without weakening himself, so can you. Beings who have copies of your power cannot hurt you in any way and you can instantly recall back those powers whenever you want.
Your offsprings can also have your power, though you can decide to what extent. This can only happen through your consent, and if you desire it. Offsprings created by cloning or by other means will not have your power.
You can exist in the lower dimensions without any problem and nothing can keep you out of it
48)Essence of Wealth
By drinking this essence, you have become the wealthiest person alive.
An independent bank account is opened to your name with infinite funding. A credit card appears in your hand that is connected to this bank account. This account is hacker-proof and only you can withdraw money from this account and use this card. You can use this to withdraw money from any banks and atm without any charges. The atm and bank clerks will not question or wonder about the bank account or credit card. This bank account is available to you in all worlds and universes where banks exist. The credit card will appear next to you if it's ever stolen or lost.
You can create valid currency out of thin air if you can't find a bank, atm, or use your credit card.
You can spend however much you like without worrying about the economy crashing with how much money is being circulated into it. It will actually help it and no one will question where the extra money is coming from. The extra money will sort itself out after a couple of weeks and disappear without it affecting anyone or hurting the economy.
No one will question or investigate where you are getting your money from or how you are buying your things. You could buy entire companies and no one will care or investigate it.
You can create precious metals and substances with 100% purity. The value of these precious metals and substances will never decrease if you ever decide to sell or hand them out in bulk.
You won't have to worry about the IRS or other government agency that deals with money and taxes. They will never investigate you about your money and will never tax you. No one will ever question you about this.
49)Essence of the Infinite Treasury
By consuming this essence, you have obtained a vault filled with infinite treasures and wonders.
You have access to a vault that contains every single invention, item, weapon, making, and object in existence: Sacred Gears, the Infinity Gauntlet, Lantern Rings, Holy Relics, the Death Star, Noble Phantasms, SCPs, the Silver Key, the Heart of the Universe, magic potions and scrolls, all of them and more are in your vault.
This vault exists outside of existence, concepts, and dimensions, yet simultaneously encompasses all of it. This allows you to use the vault in any world, universe, dimension, dream, mindscape, etc.
This vault and its contents can never be destroyed, altered, or affected by anything.
Access to this vault is restricted to you.
You can enter the vault and can organize it however you like. You can have it appear as a great museum or a sea of endless piles of treasure and weapons.
You can instantly call forth any items to your side with a thought or even launch them at your enemies through portals connecting to your vault. These portals can appear anywhere you like and will launch things at any speed and fire at any rate you want (it will not cause unnecessary damage to the surroundings if you launch them at incredible speeds). You can create as many portals as you like.
The vault is sentient; its sole purpose is to protect and serve you.
You can decide what gender and mindset the vault has. You can even base it off a character from fiction such as Monika from DDLC. Regardless of their personality and memories, they will always be protective of you and will dedicate their existence to serving you. They also have physical forms that can manifest in or outside the vault.
The vault will always give you the ideal items and weapons for any given situation.
The vault will obey all commands that you make aside from ones that would jeopardize your safety or the vault, and any orders that are either paradoxical or inane.
The vault will always take care of your well-being, both physically and mentally.
Due to the vault's nature, it is omniscient and omnipresent. The vault knows everything that has or will occur and can be anywhere, even at places where nothing exists.
This vault will always protect you from any threats and dangers, regardless of where or when it happens. An example would be drinking poison. The vault will instantly release something in the poison that would negate its effect and turn it back into a regular drink.
This vault is capable of handling, neutralizing, and defeating any being or thing, no matter how powerful they are. Not even Featherine or the Presence can survive if they were to ever try to kill you.
You can communicate with the vault in whatever methods you desire such as telepathy, text messages, or even just talking.
Keep in mind, that the vault will always prioritize your well-being above all else. If a nuclear bomb were to go off in a gathering you were attending, the vault will only protect you. You would have to order the vault to protect the bystanders and the city.
If you were to ever die or be erased from existence, the vault will either resurrect you back into your prime, or reincarnate you to another life with your personality, and memories. You can decide if you want to change gender, race, or even species.
Due to the vault's nature, few beings know about its existence; these beings would be cosmic beings that have existed since the beginning of or even before the multiverse, beings that exist outside of creation, and beings who are knowledgeable with the secrets of the universe and beyond. You will likely receive visits from these beings though they will never think of harming you due to the vault's protective nature and will just request items from it in exchange for favors.
Sentient items that are in the vault can be either the vault's children or an extension of it. If it is the former, then all sentient items share the vault's loyalty to you.
You have infinite amounts of the same items in the vault.
No one can ever copy, analyze, or steal any of your items without your permission. Only you and those you give permission can use your items.
If any of your items were to be destroyed, they will be recalled back in the vault, and instantly be repaired.
You are immune to any of the negative effects of your items and can use them without any loss in ability while also using them at full power.
As these items are connected to the vault, they will receive infinite energy from it, allowing you to use any items that require energy to their fullest potential and power.
You instinctively know how to use every item in the vault and wield them to their fullest potential such as being a master swordsman upon wielding Excalibur.
The vault can create any item with any effect and at any scale you desire. It can create gloves that can one-shot any being with history, boots that would make you the fastest being in creation, and a potion that would give you any power you desire.
No one can ever remove, destroy, hijack, manipulate, or copy your access to your vault. It is yours and only yours.
50)Essence of Deus Ex Maxime
By consuming this essence, you have obtained the powers of Deus Ex, the main character of the Young Justice fanfiction: Absolute Power Sucks Absolutely.
With this power, you are able to do nearly anything so as long as it is 100 meters away from you. You can depower gods, create life, resurrect the dead, stop and accelerate time, grant blessings and curses, and even effortlessly mess with aspects of the universe such as turning Delirium back into Delight or permanently killing an Endless without effected the multiverse. The power of this ability is so absolute that no being, thing, or force could ever hope to match, counter, or mess with your power. If every being, every power in creation came together just for those purposes, they would utterly fail. The only being that is your equal is Deus Ex.
There is no way to artificially increase your sphere of influence such as by increasing your size. 100 meters is the minimum and maximum amount of length you can work with. The only way to increase the range is with other essences.
By default, any powerful items such as a mirror capable of displaying any information and a potion that can cure any diseases will require an energy source once they are out of range from your power. If left unattended, the items will first drain their surroundings of any power source they can reach, then fail until supplied with renewed power. By default, they will not harm anybody nor damage the environment. You can easily change this by having an energy source attach to these items.
You can create items that exceed 100 meters however you must build them rather than creating them. For example, you can build gateway that can transport people to other universes and dimensions if you have the designs and used your power to craft each component and combined them to form this gateway. The things that you can build are endless: you can build things such as genie lamps, Thor's hammer, the Endless personal items, and even a forge that can create anything.
The user may bless or curse whoever walks into their range, but like any other change, they need a form of power to be sustained once the individual has left Deus Ex's range. If left unattended, the spell will first drain their surroundings of any power source they can reach, then fail until supplied with renewed power. By default, they will not harm anybody nor damage the environment. These blessings and curses are absolute and, with the exceptions of loopholes and Deus Ex, no being or force can ever remove them without your permission.
Whenever you use this power, excess magic will leak out of it and spread throughout your surroundings. However, it will likely take years for the magic to spread throughout the world. The only reason why magic fully returned in the DC earth was because Deus Ex went around the world and mass resurrected people, which allowed monsters and gods to roam the earth.
If you are not careful, there can be loopholes in the powers and things you grant to yourself and others. For example, if you decide to give yourself the ability to be immune to all harm, people would still be able to craft illusions and mess with your mind so as long as they are not harming you. This effect is dependent on your mentality and subconscious understanding of what constitutes harm.
You are still a fragile human even with your godlike power. If you do not give yourself protection or have taken any other essences or powers, you will likely experience a very short life.
You cannot give anyone and anything copies of your power and your essences in any way. So, if someone decided to clone you or graft your DNA onto themselves, they will not receive your power.
Your power can not affect itself, nor can it directly harm you in any way. So, if you ever have any desire to get rid of this power or kill yourself, it will not work.
This power will work on all levels and facets of your existence. If you are somehow trapped in a dream, switch minds, have your soul torn out of your body, or even die you can still use this power.
Your mind and soul can never be destroyed or damaged by external forces.
As you continue using your powers, titles and names will be given to you based on your deeds and accomplishments.
Any being that you create with this power is limited by your morality, as they will base their views of good and evil on your morality. By default, they will see you as their father, god, and creator, and will be absolutely loyal to you, never even thinking of harming or betraying you.
You can not do things that you see as impossible such as making 2 + 2 = fish or creating a circle with corners.
With this power, you will appear as an anomaly to powerful beings, though most of them will not know the full extent of your powers and will likely see you as some sort of godling, angel, or even a demon.
The only being that can match you is Deus Ex. He is your only equal. Anything that you make and create with your power will be noticed and can be altered by Deus Ex. This also applies to Deus Ex. For example, if Deus Ex were to modify and change someone's memory, you will know that Deus Ex made those changes no matter how perfect or conceiving they are. Your powers can not directly affect one another, so Deus Ex can not take away your power nor can you instantly kill Deus Ex with yours.
The user of this power cannot be displaced from their sphere of influence, which includes dimensional and temporal travel. Time travel is completely off-limit to the user, under their own power or that of someone else's devices or spells. Time jumps forward or backward are not possible. The user can however slow or stop time for themselves. The only way you can ever travel through time and space is through the power of other essences that grant you those abilities, change the function of this essence, or remove restrictions and limitations on abilities.
If you want, you can be in the Young Justice fanfiction: Absolute Power Sucks Absolutely, a few days after Deus Ex gains his godlike power. Maybe you can be Deus Ex's friend, who can carry some of his burdens and help him.
Spoiler: Minor Spoilers
Warping reality requires an effort of will, the more this power is used, the easier it becomes to exert your will inside your range. With time and prolonged, repeated use, it may require more effort not to warp reality with your thoughts. Unconscious desires and stray thoughts may become tangible without one's notice then. The only way to fix this is to abstain from using your power after a couple of days or even weeks
51)Essence of the Source
As you finish drinking this vial, incredible and awesome power courses through you as you become the conduit of the SOURCE!
The Source is the "source" of all that exists in the DC multiverse. Everything that exists in the DC multiverse such as the Endless, Gods, and Superhumans were created by the Source.
Just like Highfather, you have become a conduit of the Source, however, unlike highfather, your very existence is tied directly with the Source itself as you created it once you drank the vial and can use the full might and power of the Source itself. This connection is immutable, allowing you to use the power of the Source wherever you are.
You are given an item that will help focus the power of the Source. This item is not necessary for channeling the Source, but it will make it easier to use. This item will be, by default, the Wonder Staff, a simple wooden staff, though you can change what kind of item this is whenever you like such as a hammer, sword, etc. You can instantly call forth this item wherever you are, no matter how far the distance or place you are in.
With this awesome power, you can do anything you desire. You can augment your body to match Superman, give yourself skills that are superior to that of Batman, vaporize entire fleets of starships with a mere gesture, give and take powers from individuals, create any items you desire, or even give yourself the power of the Morningstar.
If you are ever killed, fatally wounded, erased from existence, or trapped in any way, you will immediately appear inside the Source as it heals and resurrect you. This will take an entire day for you, and the Source will teleport you anywhere you like once done.
The Source is sentient and will help guide you just like it did with Highfather. Unlike Highfather, the Source will actually care about your well-being and won't be obtuse or cryptic. It will actually help you whenever you want and tell you any answers you desire or need.
52)Essence of the Infinity Bat
By drinking this essence, you have been bonded with an alien weapon of incredible power.
By default, the shape of the weapon is an average-sized baseball bat. The shape of the weapon is malleable and can change into any item or weapon you desire so long as it has a pommel such as a sword or a staff.
The Infinity Bat can absorb all energy that exists in the multiverse. Be it kinetic force, the power of currents pushing throughout the oceans, magic, etc., the Infinity Bat can absorb it.
The Infinity Bat can use these forces to do whatever the user desires. With thermal energy, you can fire off blasts of heat comparable to the sun or flash freeze things to absolute zero. With supernatural energy, the Infinity Bat will instantly replicate all techniques, spells, and rituals associated with the supernatural energy without having to face any negative consequences or effects of using these energies.
On the pommel, there is a "+- "symbol, which was created through a mixture of magic and science, the symbols can use the energy it has absorbed and convert it into matter to either change the size or weight of the bat. You could make it as heavy and big as a planet and you would still be able to use it as if it was an average size bat.
The bat is unbreakable and can never be broken by any means. You can apply infinite force on it, and not only would it absorb the entire force, but it will make it stronger, and denser.
The Infinity Bat leaks off an energy field, covering your body in a protective aura. This passive aura will protect you as it will absorb any energy or force that attacks you such as the kinetic force of bullets. This field will even stay with you if the Infinity Bat is ever knocked out of your hands, and even gives you a minor healing factor.
The Infinity Bat can only be wielded by you. No one can ever lift the bat aside from you. It is forever locked to you and you can instantly summon it to your hands if it is ever lost or misplaced. You can have it teleport or fly to your hands.
If you are ever possessed, mind-controlled, or any other form of controlling your mind and body, the Infinity Bat will shut down until you are free or die.
Any energy that the Infinity Bat absorbs will stay inside it and replicate infinitely, making the energy sources infinite. These energies are stored in a pocket dimension in the bat and if they were ever released, the universe or even beyond will be destroyed.
If you have any internal energy source such as Ki, Mana, or Chakra, the Infinity Bat will passively absorb it and share its internal infinite storage with you, making any internal energy source infinite.
The Infinity Bat will organize any energy it absorbs into categories, which is then imprinted into your brain to remember and use in any given situation.
The Infinity Bat power is controlled by your will and desire. If you want to create flames capable of burning the sun but have it so that it will only attack your enemies without affecting the environment or innocents around you, the Infinity Bat will do it. All you must do is will it, and the Infinity Bat will follow it.
53)Essence of the Perfect User:
By drinking this thick, sticky, rainbow-colored Essence you become a perfect match for any sort of magical or non-magical artifact that you come across.
You're not just able to use and bond with these tools, you're able to draw out several times the power that anyone else, even going beyond what the item should normally be capable of. If they require a special energy source that you may not have access to at the moment, you can still power them using your own internal energy. Of course, this doesn't actually give you enough internal energy to power every item you pick up, so don't use this function willy-nilly, or else you might accidentally drain yourself dry and die.
You also exude an aura of 'worthiness' that causes weapons who seek such individuals to abandon their current wielders in favor of you. This can be toggled on and off at will.
Figuring out and mastering all the functions of an artifact is incredibly easy, even if you've never heard of it before.
Once you've bonded with an item, you'll be able to prevent anyone else from using it as well, although it might take some time to complete the process, depending on how powerful the item in question is. The more powerful it is, the longer it'll take for it to be permanently tuned to your soul.
But once you've done this, you can summon these items to your hands with just a thought and store them within the depths of your very soul. They also self-repair if damaged. Even if they are completely destroyed with no trace left, they will still recreate themselves from nothing with enough time as long as you are still alive.
54)Essence of the Rule Breaker
By taking this essence, your other essences you have taken, are now under your rules, becoming limitless or finite to what it was originally. A single drop of the rule breaker, changing forever the powers before you.
You gain the ability to break the rules of any essence you have chosen, completely making it your own in everything but name.
The essence that you have chosen must be one of your other chosen essences other than this one.
The change can be no limit, no cooldown, instantly at your best without training, studying, or experience. The only thing is that it must follow the essences theme, you cannot suddenly have an essence of shinobi that allows you to summon heroes from fate and fire emblem or similar, but you can become a god-level or beyond shinobi instantly just willing this essence to break shinobis essence rules.
Examples are as follows: There are no drawbacks. Abilities that are inherently always on can be turned on or off. You have immortal clones, overpowered abilities or generally just breaking reality by existing.
You can also have an essence go from god-level skill to nothing, limiting the possibilities initially but allowing you to naturally progress to what your essence initially was and go beyond if you wish, or just leave yourself with useless powers.
Examples are as follows: There are many drawbacks, you want your power to break you every time you use it until you grow steadily familiar, now you can, add that training montage. Want to be only being capable of controlling an element when you are standing in it and no other possible way of using it otherwise, now that is the rule for your power. Want to have the fear of flying instilled in you when you take the power to fly. Sure why not, no one is going to judge you, much.
Alone this essence does nothing, but with another, you can become beyond what you could be. There is no limit to how powerful or how weak you make your essence. This is the hammer that shatters the stone.
This does not stack with Game Changer or any other essences that affects another. Only this essence and another can be mixed.
You get one chance to change your essence(s), and that is before you drink the others. Once you do drink, all essences cannot be affected again by Rule Breaker.
55)Essence of the Game Changer
By taking this essence, you can now decide how the powers around you act. For better or worse.
You gain the ability to change the rules of your essences, modifying the pre-set rules to fit an idea, a goal, or a mission, but without adding new drawbacks or boons like the rule breaker.
The essence that you have chosen must be one of your other chosen essences that are in the vials. Though not Game Changer.
Your changes must be related to the pre-set essences rules. Eg. Instead of once a day you can do it as many times as you want, or you can become stronger, smarter, and faster far quicker than if you had taken an essence without Game Changer. As long as the rules aren't broken but only changed your essence will take effect.
Alone this essence does nothing, but with another, you can become beyond what you could be. This is the chisel, cutting away the unwanted marble to be what you wish it to be.
This does not stack with the Rule Breaker or any other essences that affect another.
You get one chance to change your essence, and that is before you drink the others. Once you do drink, all essences cannot be affected again by Game Changer.
56)Essence of the Vault
By consuming the essence of the Vault, You've gained access to an extra-dimensional storage space!
It's very, very large. No matter how long you wander around, you never seem to find a wall.
Items and living creatures stored here enter a sort of stasis. Anyone on the brink of death will remain on the brink of death, but won't die, fresh food will stay fresh, etc; Wine, fortunately, seems to ignore this rule for whatever reason, so feel free to leave a bottle and come back for it after a couple of hundred years.
You can retrieve items with the merest thought. Where/how they appear depends on their type. Armor will appear over your body, weapons will appear in your hand, etc; All items appear in a burst of harmless golden sparks.
You can also launch weapons from the vault. The speed they're fired at is variable, but no faster than super-sonic. You can control their trajectory with your thoughts.
Items will reappear in the vault in their original condition after they collide with something or when you wish it so.
57)Essence of the Absorber
By drinking this essence, you gain the ability to absorb other beings!
You gain aspects of the appearance of the being you absorb, such as muscle tone, hair color, eye color, etc; You only gain the positive aspects you want, and none of the negatives.
You become physically stronger with each person you absorb, with exactly how strong depending on the target. This can also suffer diminishing returns if you constantly target civilians or Joe Average.
You gain their memories, everything from childhood up to the moment they met you for the last time. This allows you to know everything from what they had for breakfast to codes for their computer network.
You can also choose to gain some personality traits, making you braver, more curious, angrier, and so on. This will NEVER be enough to cause the death of personality.
Having absorbed the victim, you gain access to a store of any energy they used to power their techniques. You can increase this reservoir of energy by absorbing others who use it.
By absorbing the victim, you gain any powers or abilities they had, no matter how unique or metaphysically tied to them it was.
What exactly happens to the victim after you absorb them is up to you. They may die, or they could linger inside your own mind, offering advice or bemoaning their fate. In cases such as the latter, you can "mute" them at will.
58)Essence of the Stronghold
You get your own fortified Stronghold, which exists outside the bounds of time, space, and even reality. This renders it beyond the reach of most anyone, and even those that do reach it will find that it's protected by an impenetrable field. Only those that you allow will be able to enter.
Any currency you gain is automatically sent to a vault inside the Stronghold, and you can call it back any time you wish. The vault will grow larger as you collect more money, so you'll never run out of room to store your money. Different currencies go into different vaults, to keep things nice and orderly.
Any weapons and armor you gain are stored in an armory and organized neatly. You can "switch" weapons and armor in and out at will, with clothes going to their own place.
You gain a table with a terrain map of the last region you were in before entering the Stronghold. It shows any major cities, landmarks, and points of interest. It also shows any real estate you have in those locations. It also shows the locations of any mission you have.
You get a wardrobe room, where any clothes, beards, hairstyles, makeup, and tattoos you've had are stored, and where you can wear them again. No, it doesn't make sense for some of those things, but this is an extrauniversal living space, which is debatably more odd.
Any furniture you buy/steal/otherwise gain are stored in a basement storage area, and can be applied to any room in the Stronghold.
While in this stronghold, all aging is halted, will not have any basic needs, and no longer grow ill.
You can change the default aesthetic of the stronghold, which is a posh medieval castle, to any other theme you wish.
The Stronghold, being the extraversal place it is, can take you anywhere in the multiverse. It can insert itself into these places, or open a literal doorway there.
If you wish, the Stronghold may become sapient, and can generate servants to handle various tasks, such as cleaning, cooking, and other miscellaneous things. The Stronghold is unwaveringly loyal to you, and nothing can influence it otherwise. The Stronghold can also generate an avatar of its own, or take over the body of one of the servants.
59)Essence of the Throne
By drinking this, you gain access to the Throne!
The Throne is overwhelmingly large and grandiose in design, with the materials it's constructed out of left up to your imagination. The moment you sit on it, the throne will shrink to comfortably fit you.
The throne is located at the center of the multiverse, in a sort of universal black hole generated by the Throne itself. Due to this, nothing besides you is able to reach the Throne, unless you wish otherwise.
While you sit on the Throne, you have no earthly needs. You don't need to eat, sleep, drink, or breath. Your body is kept immaculately clean, with any blemishes removed and imperfections rendered into perfections.
While sitting on the throne, you possess true, utter omnipotence, being able to do anything you wish. Create an afterlife for the deceased of the multiverse, or make the mortals immortal! Turn the multiverse on its side, or upside down! The only thing you can't do is give yourself omniscience.
The Throne also gives you effective omniscience, being able to survey all of the multiverses at once and know what is going on. This will never confuse you or disorient you or cause you harm.
When viewed from one perspective, the Throne is just that, a large grandiose chair. But when viewed from another, the Throne becomes a magnificent palace that never seems to end, and whose interior is completely customizable. Moreover, a Throne is still a throne, no matter what perspective it is seen from. This means that you still have access to the other powers of the Throne while in the palace, aside from the omnipotence and omniscience. For those, you actually need to be sitting on the Throne.
The Throne is capable of movement, able to hover and fly in any direction you choose. You can adjust the speed as well, going anywhere from a crawl to massively faster than light. Also, if you just want to go somewhere instantly, the Throne can teleport anywhere and anywhen in the multiverse.
You can, of course, use the Throne to modify your body however you wish. The end result tends to look like Aphrodite or Adonis brought to life.
60)Essence of the Defeated Foe
By drinking this, you gain the ability to summon those you defeat!
Just like it says on the can. You can summon anybody and anything you beat in a fight, and they have to obey your orders.
These defeated foes are restored to prime condition and have any items and equipment they had at the time of their defeat with them.
If you wish, the summoned beings will retain their personality. Otherwise, they become emotionless machines, devoted entirely to carrying out your orders.
The aesthetic and particulars of how these works are left up to the consumer. This can resemble anything from Demongo from Samurai Jack to Reinhard's Einherjar to anything else.
61)Essence of the Ability Copier
By drinking this Essence, you've gained the power to steal abilities from others!
You can steal and use abilities from anyone, no matter how unique or metaphysically tied to those people the powers are.
You will never suffer any ill effects from using these powers, either. Or, more accurately, lasting ill effects. You can use the Mangekyo Sharingan without fear of going blind, but it'll still hurt like hell, and tire you out rather quickly.
You can "forget" abilities if you so wish, causing you to no longer be able to use them. If you want to use those abilities again, you'll have to hunt down the original user.
The original user of the ability retains full use and skill with their ability.
The exact mechanics of this are left up to the user. It can be anything from requiring a touch to just needing to look at the target.
You gain a sizable store of any energy that these abilities require, and it regenerates over time.
62)Essence of the Chessmaster
You become very good at planning and strategizing.
You are also skilled at improvising and thinking on your feet.
Needless to say, you're very good at any game that requires strategy.
While your ability to feel emotions is not diminished, they rarely - if ever- cloud your judgment.
You are capable of both seeing the big picture and focusing on details.
Determining others' capabilities comes much easier to you, but don't expect your assessments to always be completely accurate.
You become an excellent (though not perfect) judge of character.
You know the "rules of the game" - written or otherwise - like the back of your hand.
You are able to consider many different factors with relative ease.
You're capable of millimetric precision.
You're skilled at manipulating people.
You are very good at subtlety and misdirection.
Last but not least, you have an intuitive understanding of how to capitalize on victories and recover from defeats.
63)Essence of Music
by consuming this essence the song of creation will sing through the entirety of your being
⦁ upon consuming this essence you will understand all things regarding music on a fundamental level, you will also gain beyond superhuman skill at applying this understanding
⦁ you also get the powers to summon any instrument, creating sound from nowhere and toggling who can hear it or not, and you can start a huge musical number at will where every person in the area joins in and starts singing with you finally you can infuse any song you make with any emotion you want, this will make anyone who hears it start to feel said emotion
⦁ finally, you will also get THE MUSIC LIBRARY where every song ever written, sung, or tought up across all of the time exists, you can play any of these songs whenever you want too
64)Essence of Food
by consuming this essence a great hunger awakens in you
⦁ by consuming this essence you gain the ability to consume anything as long as you can get it into your mouth, immaterial things might be a bit difficult to eat.
⦁ all things necessary for eating will also become invulnerable to harm, teeth, mouth, throat, stomach and so on. so don't worry about eating fire or something
⦁ anything you eat will also nourish you like if you were eating a healthy meal.
⦁ your digestion speed will also scale to how much you are eating so you will never be full (unless you really want to)
⦁ you will also become the best chef of them all, your skill will be so great that you can make food that has esoteric properties, you could also make food out of things that normally wouldn't be possible, like air, lava, rocks, even dark matter or a naked singularity, just to be extra silly you can also make food out of concepts, make a time pie, or make some ice cream out of pure coldness
⦁ and finally, you have the power to summon any kind of food that you can imagine, with any properties
65)Essence of Luck
By consuming the Essence of Luck you will get a few boons
⦁ By drinking this Essence you will get a one time opportunity to alter the intensity and nature of your luck
⦁ Whether that is by just making it strong enough to make life a breeze, conscious personal probability control, or luck so powerful that it warps the world around you and practically makes you into a black hole mary sue, is up to you
66)Essence of the Beastmaster
By consuming the essence of the Beastmaster, you gain several boons:
You become immune to all forms of venom. You gain resistance to plant-based or inorganic poisons, though while usually not fatal you still suffer symptoms of poisoning. Diseases and parasites entering your body become inert until your body naturally expels them.
Wild animals and monsters will not see you as a threat and only attack if rabid or attacked by you first. Creatures of human intellect like Sphinxes or dragons capable of human speech can make the conscious choice to attack you, but will instinctively have a positive impression of you.
You gain an instinctive knowledge of the characteristics of every beast you encounter, including their requirements for habitat and food, how to best approach them, and how to treat any injuries or illnesses they might have.
Any beast or monster you approach with the intent of taming them will rapidly grow to trust you so long as you don't mistreat them. You will form a mental bond with any creature you're taming that lets you sense the needs and thoughts of the creature, with the speed of the bond's growth determined by the creature's intelligence, aka the smarter it is the longer it'll take to fully tame the creature. Once the bond is complete the now tamed creature can be summoned to your side or dismissed either back where it came from or into a storage dimension at will. Should a tamed creature die it will instead appear inside the storage dimension and can be summoned after a waiting period determined by the power of the creature. Creatures with a completed bond will be completely loyal to you and you will be able to share their senses at will. You can have an unlimited number of Bonds. Humanoid creatures without sapience such as primates or monsters such as goblins or orcs can be tamed so long as their intellect is insufficient to develop language or culture. You can only form a bond with Monstergirls that are at least 50% nonhuman, so a centaur, lamia, Arachne, or mermaid would be tameable while a dwarf, elf, satyr, or human would not be.
You can train animals or monsters, even those you haven't tamed so long as they cannot leave mid-training, in a fraction of the time it would normally require and can train them beyond their normal limits, like teaching a monkey martial arts or a carrier-pigeon how to read maps and fly to specific locations pointed out on that map. Things you trained a creature to do will never be forgotten. If you have tamed a member of a certain species you can make requests of untamed creatures of the same species. They aren't forced to comply, but if the request is something they can understand and that doesn't go against their nature or self-preservation instincts the creature will usually comply. You can also give commands to larger groups of untamed creatures at once, and a group might comply when an individual would not. Asking a single rat to attack a grown human will be met with refusal, a swarm of hundreds of rats however will attack as requested.
You can freely induce or suppress a tamed creature's mating period. A creature born from two tamed creatures will automatically be born fully tamed. When breeding two tamed creatures you will see what traits the offspring could have and can freely manipulate them to give the offspring the desired traits, though you cannot add traits that the parent-creatures didn't have, so while you could breed, say, a lion bigger and stronger than it's parents, you cannot give it wings or gills. You could repopulate a species so long as you have a single breeding pair and will never have to worry about inbreeding. You can mate two normally incompatible creatures to design new species, though the pregnancy period for such cross-breeding will be between 1,5-10 times longer, depending on how drastic the difference between the parent species is.
Tamed creatures can survive in climates they normally wouldn't and can survive without food, though they will suffer. You can convert an area of up to 200 cubic meters into a habitat for your tamed creature with a climate and environment most suited for that creature. The shape of the habitat is up to you, it can be a cube, sphere, or completely irregular shape. It takes multiple days to set up an environment, and once you dismiss it the area will return to its original state within a few hours. Habitats are stationary, once created they can't be moved and the habitat's shape cannot be altered. You can have one habitat for each tamed creature, but you cannot create an environment unless you have a tamed creature that thrives in that type of environment. Also, if you have a tamed creature or are in the process of taming a creature that's native to environments hostile to you, such as the open ocean, arctic or volcanic wastelands, or even space, you will be able to survive in that space as well as the creature itself can. Note that this doesn't grant you its abilities, so while you could for example survive in space, deep underwater or even in magma, your ability of locomotion remains unchanged.
67)Essence of the Personalized Essences
By consuming the Essence of the Personalized Essences your essence changes and grows to match what you desire and believe.
68)Essence of Infinite Omniversal Energy
By drinking this swirling, sparkling rainbow shifting liquid you've gained access to Infinite Omniversal Energy. What this means is you are now a conduit of a potent never-ending energy that is capable of being used for anything. For example:
* any skill, power, ability, etc that requires a form of energy, such as magic, mana, ki, chi, will, etc, will instead use the Infinite Omniversal Energy as a perfect substitute.
* The user will be able to perform any of these skills, powers, abilities, etc, as if they were always able to or if they were born with the ability. Even abilities are only usable by certain people, species, or beings. Example: Harry Potter magic, Draconic Magic, divine powers, etc.
* The user Gaines an instinctive understanding of how to use these abilities.
* Further training significantly boosts learning any abilities. Any abilities that takes years to master would only take mere weeks to master.
* If desired the IOE can be converted to other mediums to power and charge items and equipment. Example: Pure electricity to power me charge electronic devices, convert to liquid form to power equipment like vehicles, generators, etc. A physical crystal or mineral form to burn such as coal or wood powered equipment. Magic to power and charge magical items, wards, rituals, etc. Examples; Elder Scrolls enchantment, Fairy Tail Lacrima Crystals, Fate Jewelcraft, etc.
* The user can decide if the physically converted IOE is as hazardous or explosive as desired.
* If the user wishes the IOE can be used to empower and strengthen other objects or beings. Either directly transferring the energy, converting to a liquid and drinking it, or changing it to a solid to wear. User can decide on taste.
* The IOE due to its nature of being infinite cannot be sealed, stolen, siphoned, or destroyed in any way except by the user's choice. Example: any anti-magic areas, items or abilities, psionic blockers, power nullifying collars, etc.
* If the user ever comes into contact with other sources of energy, such as electricity, radiation, magic, etc, they may harmlessly absorb it into themselves, and in the case of physical fuels such as gasoline or coal drink me eat without harm.
* Due to constantly channeling IOE the user no longer needs to eat, drink, rest or sleep unless they wish to do so.
69)Essence of the Black Hole
By drinking the essence of the black hole you gain several abilities:
+ You gain the ability to instantly break apart any matter that touches you down to the subatomic scale and absorb it. By absorbing matter you can increase your mass, durability, strength, size, and all other abilities you obtained from this essence. You can reduce your size and mass at will if you wish.
+ You gain full control over your gravitational field changing its strength and range at will, your gravitational field will grow in power and range until you become a universe-level destroyer.
+ Together with your gravity field you will gain the ability to generate a field that can decrease the flow time around you.
+ Once you reach enough mass you gain the ability to fire a relativistic jet, a beam of ionic matter at the speed of light that has an effectively infinite range.
+ Your body becomes immune to the passage of time with your never aging or becoming ill, your mind is also improved giving you effective infinite memory and instantaneous recall. Your sense also doesn't work as before allowing you to 'see' without light and 'hear' without air.
70)Essence of the Implicit Protections of Multiverse Travellers
This essence doesn't taste like anything - indeed, it is most often simply observed as something that you obviously used at some nebulous point, but don't really remember doing.
A complete reformatting of your soul structure, making it totally independent from the metaphysical system of your multiverse, universe, planet, etc.
A partial rewriting of your existence such that you can continue to exist in places that would normally render it impossible, and basically still act as normal. You can enter a cartoon universe without yourself becoming a cartoon, travel through the ethereal realm without shedding your corporeal form, and so on.
A capacity to automatically adapt to non-maliciously hostile environment such that you can exist comfortably in then indefinitely, be it the depths of space or the elemental plane of fire.
An enhanced ability to navigate the multiverse, landing precisely where you desire within a universe and within the multiverse if you don't have interference, and always knowing the exact risks of attempting to navigate dimensional disturbances before attempting.
(As noted, it's an implicit protection that most multiverse travelers effectively have, save perhaps the last bit.)
71)Essence of the Essence
By drinking this Essence you learn the secret art of making brand new Essences.
Also, instant PTSD because you REALLY did not need to know what went into some of them.
May or may not receive random calls at 3 am in the morning from ROBs wanting new Essences
72)Essence of the Spare
By drinking this Essence you gain one copy of every other Essence you drank.
Comes in Crystal, Bottle, and whatever other forms you may want.
They can never be copied, stolen, destroyed, erased, etc. outside of your will
73)Essence of the Compatible
By drinking this Essence you gain the power to harmonize any conflicting power or abilities.
Using light magic won't stop you from using dark magic, even at the same time. Being evil won't stop you from using good only abilities.
This applies to everything you can do from magic to super science, to simple training.. you always find a way no matter how impossible.
74)Essence of the Infinite Potential Power Well
By drinking this essence you can gain potentially any and all superpowers, skills, forms, magic, psychic power, etc.
A well of infinite power exists within you that through training can do anything.
You start with only being able to make metaphorical sparks happen with your power but with constant use draw on larger and larger amounts.
Depending on how your trying to train a power it may directly enhance you, generate an effect, or be turned into another power source which does them.
Example: Using the well to breathe fire vs. Using the well to make magic capable of making a fire breathing spell.
For clarification: the power well can act as any power or power source you want. Or be turned into any power or power source you want, without removing the well.
Yes, this does mean you can have a pool of magic along with them well but remember at that point you will need to train both of them.
The power or powers created by fiat can not be stolen, copied, destroyed, or mimicked in any way against your will.
75)Essence of the Internal Power
By drinking this essence you become free of needing any external source for your powers/skills.
From magic that draws in mana from the environment or sword skills that rely on esoteric or strange laws, none of your abilities will require anything outside of yourself.
This does not give you more power or skill than you already have, however. If you are only able to draw upon a finite amount of power this will not change that, merely allow you to use and train it anywhere.
How this manifests is largely dependent on the power/skill in question, magic for example might draw on an internal pool.
76)Essence of Overcoming Limitations
By drinking this sticky fluid that tastes strangely like lemonade you gain the following abilities:
This grants you a body that stands at the peak of whatever race that you start as and grants significantly higher strength, endurance, intelligence, wisdom durability, stamina, talent, coordination, etc compared to the race. Alongside this, the body can become even stronger without any limit with a decently high growth rate. This growth rate will also increase as you grow stronger. This also makes your mind significantly more resistant to anything that can negatively affect your mind(Boredom, Madness, Mind Control, Fear, Telepathy, Memetic effects of Lovecraftian horrors, and many many more things). Even standing in front of Cthulhu wouldn't drive you insane unless it uses its full power to do so. And rest assured you can recover from it given some time away from such things.
This essence grants you immortality in the form of infinite reincarnation allowing you to surpass the limits of mortality. This reincarnation cannot be stopped by any being no matter how powerful. You will only stop reincarnating if you truly with a completely sound mind wish for it. You can reincarnate in whatever world or universe that you choose fictional or otherwise. You can reincarnate as whoever you choose (Wanna be Superman Shagging Wonder Woman? Sure go ahead).
If and only if you choose to be a Canon character then you can activate a sort-of built-in auto-pilot that will allow you to do the same things they would have done had you not reincarnated as them. You can toggle on-off this auto-pilot as you please. This can be complete auto-pilot or partial or no auto-pilot. This could be useful for universes that you have no knowledge of. This auto-pilot mode is fully under your control and cannot take over your body or form their own consciousness. This will allow you to understand whatever character you are reincarnated as.
When you reincarnate, your status as a reincarnator and out-of-world knowledge and skills, etc are completely hidden from all beings who would normally know about it. This means that if you are reborn as a human then even if you were a god in previous lives nobody will be able to detect the divine power in your body. You could go to Marvel-verse and stand in front of One-Above-All and he wouldn't be able to tell that you don't belong and he'll receive info from his omniscience that you belong in Marvel. They'll only know about this status if you tell them yourself and allow them permission to look into your mind.
When it concerns your outside knowledge your mind, body, and soul are completely immune to anything that would disclose your secrets like telepathy, drugs, etc. However, when it doesn't concern such knowledge, the only protection you get is what is mentioned above unless you have additional abilities from somewhere else.
This immortality also allows you to retain everything. Anything physical, spiritual, and mental such as memories, personality, skills, perks, and abilities can be retained in subsequent reincarnations. You can discard or keep whatever you wish. If instead of dying from old age you are killed then in the next life you become immune to what killed you to a certain extent. (An example would be that if you died from Superman using his full power to rip your head off then should you reincarnate in the same universe Superman would need to use at least an order of magnitude more strength to kill you). Die enough times and you'll be invulnerable.
Any abilities like a Sacred Gear/Exaltation or such similar abilities will be copied and the original will be released back into the world after you move on to the next life. Or if you don't wish to have it remain an item, you can turn it into an innate ability with none of the drawbacks it had before. It will function properly regardless, even though it shouldn't.
Anything you gain from your adventures/CYOAs/Jumps whether by buying it or just pure hard work such as personal pocket dimensions, inventories, Bank accounts, Conquered universes and civilizations, Bases, Incomes, Potions, plants, gardens, and such similar material things can also be taken with you into subsequent reincarnations and inserted without anyone questioning where they came from. And all of it fits in perfectly and legally.
This also gives you a higher than normal luck that can be further trained to become stronger. In the beginning, this will be just enough for it to be noticeable such that while it won't let you clean out casinos it will let you win enough money to live a few months in luxury, get that one hot girl you didn't have a much of a chance with, etc. But once it starts growing life might as well be a smooth sailing boat. Train it to a sufficiently high level and entire pantheon of gods can fall before your luck, even the dumbest plans you make will have a high chance of succeeding.
While this essence doesn't give you any knowledge or abilities in strategy, magic or ruling empires, or anything that can be learned, If you manage to get your foot in the door, so to speak, your abilities will grow rapidly matching even the greatest of Archmages in a few years with this essence alone and surpass them if you have additional abilities that increase your growth even more.
Any abilities you have whether it is a spell, mutant power, your pool of magic, Divine Authority/Domains or merely just an ordinary skill will rapidly grow stronger eliminating weaknesses and limitations and adding new benefits surpassing what they previously were extremely quickly. Even the cost of using your abilities will continue to decrease with practice until you can use your skills for decades before feeling a noticeable dip in your power. This will even work on your essences and even similar abilities that help other abilities grow. If you're a God, you do not need the worship of mortals or others to live, survive or grow stronger.
Any of your abilities/powers that rely on external sources like Authorities/Domains become innate abilities in your next life. These innate abilities will be just as strong as the domain and can be used anywhere, no longer dependent on the permission of the World or the need of the atmosphere or a planet. They can be used at the same level without using mana and enhanced even higher with mana. These powers will still grow stronger through worship or training or any other method you have. Eventually, you'll be able to create planetary/cosmic storms and the like, with the strength and potency being still enough to kill gods and destroy planets and galaxies. If other gods couldn't resist your attacks before then they won't be able to resist it after the changes regardless of their immunity etc. And it will only get stronger with time.
This essence gives you minor porn logic enough to not harm partners during sexual activities and gives you a one-time opportunity to decide what you look like and any look you chose will be absolutely, divinely gorgeous 10/10 to everyone. This is not some kind of allure effect, you just look that good. And this beauty will increase even more as you grow in life.
Any such abilities/essences/perks/powers that are similar such as Peak body, learning ability, Essence, blessings, porn logic, immortality will stack regardless of what any other CYOAs say. But they have to be at least similar.
And finally, perhaps the greatest ability this essence grants is a multiplication of the Points and Choices available in CYOAs and Jumpchains. If a CYOA or jump gives you 10 points then multiply it by, 5 times the amount of available initial points, 50(10x50), 100 points then (100x500), and so on and so forth. These extra points are not only to overcome the limitation of points available but also to upgrade available abilities and reduce drawbacks of the abilities. If an ability costs 10 points, then after spending 10 points to buy the initial ability there are various upgrades that can be added to the perk or skill or ability.
This multiplication works for not just points but choices/decisions etc as well. If a CYOA doesn't have points and only choices then use the choices to upgrade the perks (One choice per upgrade or something similar to the initial choice cost). And if there are both Points and Choices then points can be used to upgrade the choices you make even though the choices may not be connected to the points in any way.
Upgrades cost the same as the original price of the perk and how much of an upgrade you get depends on the number of points spent. You can also double the strength of the perk per upgrade or add some new functionality to it. When you double - all aspects of the perk are doubled including any new upgrades.
You can buy a perk as many times as you wish regardless of any restrictions put on it. If a perk says "Perk 1" cannot be bought with "Perk 2" simply buy them both as long as you can afford them and they will work together perfectly even though they should not. Similar limitations like "This can only be bought twice" can be ignored and can be bought as many times as you can afford.
You can even choose the time/location/background where you start in the story and even modify it, if you pay the points.
Alongside the upgrades, the drawbacks/weaknesses of the skills/perks can be reduced by spending points similarly. However, the points spent on removing each of the drawbacks will cost at least twice as many points as the initial points of the perk. The upgrades can be anything as long as they are relevant to the original ability and don't deviate too much from the general theme of the perk. (A peak human CANNOT become as strong as Superman by spending an additional 10 points but it can be done if sufficient points are spent).
A drawback is anything you consider a drawback. Even Mandatory Drawbacks that are required to be taken without any extra points can be removed by spending points. But if there are multiple drawbacks in a skill for you then each drawback will have to be removed individually by spending points as stated above. These points are available in every CYOA or jump that you do in a chain with this essence.
You can buy any and all origins, backgrounds, abilities, etc including the ones that contradict each other. They will blend seamlessly with each other, stack where necessary, and never work to harm you. Wank Responsibly.
77)Essence of Infinite Adventure
By GetRektNuub and cliffc999
Drinking this Absolutely Glorious looking liquid gifts you the following benefits:
This essence allows you to start your own Omniversal Adventures. This ability to go on an Adventure is powered by your own soul. So the stronger your soul is, the more powerful the world you can go into. At first, this will be limited to relatively weaker worlds like Harry Potter, Game of Thrones, and the like. But as you make your way through your own story and complete Adventures your soul will grow and with it your ability to go on greater and more powerful Adventures, and to whatever world(s) that you may desire and as often as you wish. No longer shall you be at the mercy of those damn ROBs.
When you start an Adventure you may arrive in whatever manner you wish. Arrive fully adult-like an isekai character, reincarnate into the body of a child being born (with your age of 'awakening' to your full memories and power set at anywhere you choose up to adulthood), be created or summoned by some native character, whatever is appropriate to the particular narrative. This does allow you to replace a 'canon' character if you so choose, but you cannot reincarnate into a character significantly more powerful than you are currently unless the power boost comes entirely from the new racial template.
If you choose you may stop in the middle of one Adventure to start another one, and then return later on to resume your original Adventure where you left off. You can start as many adventures as you wish.
This Adventure wouldn't be infinite if you could die, so you are immortal now in the sense that your mind and soul are Absolute. Literally nothing, regardless of how powerful it might be, can alter them against your will, manipulate or control them, or harm them. This essentially gives you unlimited willpower, immunity to anything that affects your mind or soul, and a perfect memory with infinite storage. This does not affect your ability to learn from your mistakes or grow as a person.
As adventurers are rarely ugly or weak, at the time you drink this Essence, and every time you reincarnate you get the opportunity to re-sculpt your body to your ideal desires and whatever aesthetics you choose. This body will be attractive beyond the most beautiful beings in-universe and will only improve as you go to more and more worlds.
Alongside this, you become the absolute pinnacle of whatever race you chose to be part of. Your strength, intelligence, speed, resilience, talent, and everything else you can think of will represent the maximum potential of your heritage, and that's when starting out.
In addition to this, you may with sufficient effort overcome the inherent limitations or weaknesses of your race. You can train yourself to be immune to sunlight or blood deprivation if you are a vampire, to ignore Kryptonite if you're a Kryptonian, etc. These weaknesses can no longer instantly kill you or affect you.
Successful adventurers tend to be highly adaptable polymaths, so you will have an enormous amount of talent for pretty much anything you might wish to learn and an ideal growth rate. Provided that you possess the faintest capacity for whatever ability you're trying to develop you will be able to progress at incredible speed.
You also have minor porn logic.
If your body is destroyed then it will regenerate if you have a power that allows it. If you don't then you will reincarnate into another Adventure after you die. Since this essence doesn't provide any protection against your body being altered (unless you get something like that from elsewhere), you get a built-in switch to make yourself reincarnate at need. If you are reduced to a state where you would genuinely want to activate it but cannot consciously do so (such as being sealed or trapped in an infinite time loop), then this will automatically trigger. Reincarnating undoes all harm or unwanted changes done to you, regardless of its nature or source.
This reincarnation process allows you to keep the powers from your previous Adventures into following Adventures, and similar powers stack together to increase to beyond what they would be individually. Your powers cannot be taken from you, controlled, manipulated, copied, or altered against your wishes as they are powered by your soul, and no matter how many times you are destroyed your powers will not be affected. Every power, every ability, every perk is powered by your soul and you can be assured that any powers, abilities, curses, etc., that affect your soul to weaken or destroy this power will fail to work.
You are immune to fate, prophecy, and the like and they unravel around you as desired. If you reincarnate as a known character you can choose to have events go exactly like they did in canon or just interfere when you like or you can just flip fate upside down and do what you like.
Although your powers cannot be altered or taken against you, sometimes to defeat the bad guy you have to sacrifice your power to do it. Now you can do this too and no amount of resurrection or plot armor can save your enemies from permanent death. However, unlike other protagonists, you don't lose your powers permanently if you sacrifice them to take down an enemy. Instead, you will regain the power that you sacrificed after 4 years, and when your powers return they will be at least an order of magnitude stronger.
Should you wish you can combine any similar abilities together instead of keeping them separate and this combined power will work the same as it would have if you stacked the similar powers as mentioned above. This will help you keep track of the different abilities you have.
A dangerous ability that you possess is - Any ability you have whether it is a Spell/Power/Perk/Ability/Memetic effect or anything that affects somebody else's mind and soul is completely undetectable. Any kind of Telepathy, Soul manipulation, memetic effect, a scent/ability that makes others fall in love with you, or anything similar such as fluids/pheromones being addictive or affecting their biological/chemical processes, soul bindings, brainwashing, etc is also undetectable, unavoidable and unbreakable regardless of who that being is. All such powers will be effective on all manner of beings regardless of whether they are biological beings or energy beings. Even Abstract Cosmic entities and Omnipotent, Omniscient beings will not be able to detect it or stop it unless you want them to. You may optionally discard this option just this once. Use it responsibly.
You can dial down any ability you possess from zero to a hundred or anywhere in between.
As your soul grows stronger, your powers will too. Initially, the strength of your powers will be limited to whatever Adventure you got them from but as your soul gets stronger the powers will rapidly grow in every aspect, reducing the limits and drawbacks and in time completely eliminating them. You can also remove the inherent limitations of any powers with training and improve them without limits.
If you find that you've become too powerful for Adventures to be any fun then you may choose to place as much of your power and potential as you wish 'in storage' when reincarnating and reclaim it in a later reincarnation or you can also have it be a temporary power-up you can access when needed. Likewise, you may 'soft cap' your growth or uncap it at will.
Finally, if you fail any Adventure then all you have to do is finish another Adventure in a separate world and you can go back to the one you failed and do it again. Learn from your failures and never give up, for your soul can reach infinity if you have the will.
Please note that these Omniversal adventures can be any type of adventures. Jumpchains, CYOAs, or any combination of the two, or anything else that you can imagine. If your adventures are a Jumpchain then at the end you'll receive an "Old-Walker Spark" and there can be no Jump fail scenario for you due to this essence and if it is a CYOA then the same rules apply. And if you ever decide you need a break then you can spend as long as you wish in each world regardless of any drawbacks or scenarios you take.
You can also ignore rules that only force you to have one background or origin and can choose multiple to enhance your story. Any other similar limits can be ignored.
These adventures will last as long as you wish them to beyond the initial minimal requirements. If you wish to stay in a jump for more than 10 years then now you can but you still have to stay for minimum of 10 years.
The rewards you receive from your adventures will work as intended in all worlds and they cannot be hindered as you have already struggled to earn all your power.
Or if you eventually decide it's time to stop Adventuring of your own free will, then you may move on to whatever comes next.
You can use as many Meta-CYOAs with this as you wish for enhancing your adventure.