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Pokemon: Blood Bonds

Twenty-two years old, a young man named Alan dies but is born in a new world due to his good karma. What world, you may ask? Of course, it's the world of Pokemon. Will he keep his memories? Will he get a system or a cheat like other Mc's? Well, you will have to read to find out. Follow Alan on his journey in the world of pokemon. ***Disclaimer*** I am not knowledgeable about pokemon games and this is how I always imagine myself in the world of pokemon. The story will be slow as I don't want the mc to grow super op in just few chapters. I hope you give my book a chance. I do not own anything related to pokemon except my Oc characters.

Alan_demonic · Anime und Comics
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47 Chs

Power System:

Leveling System: Applicable from chapter 32

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EXP NEEDED:

[Level 6- 600 exp

Level 7- 700 exp

Level 8- 800 exp Level x 100

Level 9- 900 exp

Level 10- 1000 exp]

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[Level 11- 11.000

Level 12- 12.000

Level 13- 13.000 Level x 1000

Level 14- 14.000

Level 15- 15.000]

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.

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[Level 46- 46.000

Level 47- 47.000

Level 48- 48.000 Level x 1000

Level 49- 49.000

Level 50- 50.000]

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Level 100- 100.000 exp

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.

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[Level 146- 1.460.000

Level 147- 1.470.000

Level 148- 1.480.000 Level x 10.000

Level 149- 1.490.000

Level 150- 1.500.000]

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EXP GIVEN BY A DEFEATED/KILLED POKEMON:

Level 1- 100 exp

Level 2- 200 exp

Level 3- 300 exp

Level 4- 400 exp

Level 5- 500 exp

Level 6- 600 exp

Level 7- 700 exp

Level 8- 800 exp

Level 9- 900 exp

Level 10- 1000 exp

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.

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Level 100- 10.000 exp

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Level 150- 15.000 exp

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EXP OBTAINED BY EACH POTENTIAL:

[Light Red: 2%

Red: 4%

Deep Red: 6%]

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[Light Orange: 8%

Orange: 10%

Deep Orange: 12%]

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[Light Yellow: 14%

Yellow: 16%

Deep Yellow: 18%]

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[Light Green: 20%

Green: 25%

Deep Green: 30%]

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[Light Blue: 40%

Blue: 45%

Deep Blue: 50%]

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[Light Violet: 60%

Violet: 65%

Deep Violet: 70%]

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LEVELS A POKEMON CAN EASILY REACH VS LEVELS THE POKEMON WOULD HAVE SOME DIFFICULTY WITH (A hard cap is the maximum level a pokemon can reach, while a soft cap is when it will start having difficulties. The difficulty would just be the decrease in % gained.)

- Tier 1

[Violet (Light/Normal/Deep) (Soft Cap: 105 Hard Cap: 110)

Blue (Light/Normal/Deep)] (Soft Cap: 85 Hard Cap: 100)

- Tier 2

[Green (Light/Normal/Deep) (Soft Cap: 65 Hard Cap: 80)

Yellow (Light/Normal/Deep)] (Soft Cap: 45 Hard Cap: 60)

- Tier 3

[Orange (Light/Normal/Deep) (Soft Cap: 25 Hard Cap: 40)

Red (Light/Normal/Deep)] (Soft Cap: 15 Hard Cap: 20)

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Exp Gained Over Level Difference:

1 Level = 1% Increase in Exp Gained

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Note1: Every jump in a minor and major stage needs an extra amount of exp.

Note2: Pokemon can increase their potential by eating other pokemon. A way for reds to have a chance. Life is not fair to all :))

Note3: Exp reset after each level up.

Note4: With each level you are higher than your opponent, the percentage exp you gain would decrease by 2% and then drop to no exp gained at the difference of 10 levels. (Poor red and oranges)

Note5: I am blessed with a great fan base. You all helped me so much.

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Any more changes you guys would like to make?

I want to keep updating this to make it better, your suggestions are always welcomed.

Alan_demoniccreators' thoughts