Leveling System: Applicable from chapter 32
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EXP NEEDED:
[Level 6- 600 exp
Level 7- 700 exp
Level 8- 800 exp Level x 100
Level 9- 900 exp
Level 10- 1000 exp]
.
.
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[Level 11- 11.000
Level 12- 12.000
Level 13- 13.000 Level x 1000
Level 14- 14.000
Level 15- 15.000]
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.
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[Level 46- 46.000
Level 47- 47.000
Level 48- 48.000 Level x 1000
Level 49- 49.000
Level 50- 50.000]
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Level 100- 100.000 exp
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.
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[Level 146- 1.460.000
Level 147- 1.470.000
Level 148- 1.480.000 Level x 10.000
Level 149- 1.490.000
Level 150- 1.500.000]
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EXP GIVEN BY A DEFEATED/KILLED POKEMON:
Level 1- 100 exp
Level 2- 200 exp
Level 3- 300 exp
Level 4- 400 exp
Level 5- 500 exp
Level 6- 600 exp
Level 7- 700 exp
Level 8- 800 exp
Level 9- 900 exp
Level 10- 1000 exp
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Level 100- 10.000 exp
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Level 150- 15.000 exp
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EXP OBTAINED BY EACH POTENTIAL:
[Light Red: 2%
Red: 4%
Deep Red: 6%]
.
[Light Orange: 8%
Orange: 10%
Deep Orange: 12%]
.
[Light Yellow: 14%
Yellow: 16%
Deep Yellow: 18%]
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[Light Green: 20%
Green: 25%
Deep Green: 30%]
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[Light Blue: 40%
Blue: 45%
Deep Blue: 50%]
.
[Light Violet: 60%
Violet: 65%
Deep Violet: 70%]
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LEVELS A POKEMON CAN EASILY REACH VS LEVELS THE POKEMON WOULD HAVE SOME DIFFICULTY WITH (A hard cap is the maximum level a pokemon can reach, while a soft cap is when it will start having difficulties. The difficulty would just be the decrease in % gained.)
- Tier 1
[Violet (Light/Normal/Deep) (Soft Cap: 105 Hard Cap: 110)
Blue (Light/Normal/Deep)] (Soft Cap: 85 Hard Cap: 100)
- Tier 2
[Green (Light/Normal/Deep) (Soft Cap: 65 Hard Cap: 80)
Yellow (Light/Normal/Deep)] (Soft Cap: 45 Hard Cap: 60)
- Tier 3
[Orange (Light/Normal/Deep) (Soft Cap: 25 Hard Cap: 40)
Red (Light/Normal/Deep)] (Soft Cap: 15 Hard Cap: 20)
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Exp Gained Over Level Difference:
1 Level = 1% Increase in Exp Gained
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Note1: Every jump in a minor and major stage needs an extra amount of exp.
Note2: Pokemon can increase their potential by eating other pokemon. A way for reds to have a chance. Life is not fair to all :))
Note3: Exp reset after each level up.
Note4: With each level you are higher than your opponent, the percentage exp you gain would decrease by 2% and then drop to no exp gained at the difference of 10 levels. (Poor red and oranges)
Note5: I am blessed with a great fan base. You all helped me so much.
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Any more changes you guys would like to make?
I want to keep updating this to make it better, your suggestions are always welcomed.