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Part-time Boss

The Princess locked up in the Evil Dragon's home is just like a yacht owned by a tycoon – it's not so much about whether it's used, but that you can't be without one. Ideally, it comes with a few bounty quests; the higher the level, the better. If there's a dragon-slaying quest, even better – that's the kind of prestige we're talking about. If you don't have a Princess in your lair cursing you to hell every day, you'd be too embarrassed to even say hello to other Evil Dragons. What, the King sent Adventurers to gang up on me? Hahaha, I, the grand Level 80 Black Dragon Lord, a world-class BOSS, how could I possibly care about a bunch of Adventurers. What! The Adventurers have already reached outside the dungeon? All of them are maxed-out big shots, and there are two heroes leading the charge! And the leader is a Dragon Slaying Swordsman! I'm done for, now what to do… Heroes and villains, black dragons and mortals, the formidable BOSS of the game world and the insignificant streamer of reality. This is a story about a Black Dragon BOSS player.

Treasured Moonlight · Spiele
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717 Chs

Chapter 406: The Split of the Alliance

Huh, this update seems pretty interesting.

Mo Fei, looking at the introduction to the update content, couldn't help but become interested.

Currently, there is actually a huge point of conflict between Adventurers and heroes, which is that once a dungeon instance is "plot-killed" by hero players, the Adventurers no longer have it to farm.

This leads to Adventurers and heroes often being at odds, and there have even been instances where Adventurers have banded together to prevent heroes from entering a dungeon to initiate a storyline campaign.

Of course, in the end, most of these obstructions end in failure.

Because there is no such thing as a thief being guarded against every day of a thousand days, and heroes are stronger than Adventurers and often have the support of major guilds behind them, so if there is a real fight, Adventurers have no chance of winning.