Huh, this update seems pretty interesting.
Mo Fei, looking at the introduction to the update content, couldn't help but become interested.
Currently, there is actually a huge point of conflict between Adventurers and heroes, which is that once a dungeon instance is "plot-killed" by hero players, the Adventurers no longer have it to farm.
This leads to Adventurers and heroes often being at odds, and there have even been instances where Adventurers have banded together to prevent heroes from entering a dungeon to initiate a storyline campaign.
Of course, in the end, most of these obstructions end in failure.
Because there is no such thing as a thief being guarded against every day of a thousand days, and heroes are stronger than Adventurers and often have the support of major guilds behind them, so if there is a real fight, Adventurers have no chance of winning.