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Marked Ones: Advent of the Demon Prince

Born into darkness, Lucius is marked by an infernal curse—the Mark of the Abyss. This unholy sigil endows him with powers that defy mortal comprehension, yet seals his fate: servitude, rejection, and a grim demise. Embark on a journey with Lucius as he unravels the hidden truth behind the Marks, battles to carve out a destiny of his own, and strikes back against the cruel fate imposed upon him. In a world that shuns him for his cursed existence, Lucius will forge unlikely alliances to challenge those who scorn him. He is driven by a relentless desire to claim a place for himself and his loved ones, no matter the cost. Prepared to plunge into the darkest depths of depravity, Lucius is poised on the brink of a harrowing journey. The ultimate enigma remains: what awaits him in the abyss of his ambitions? Content: -Includes R18 Content - gore - death - NO NTR - NO YURI/BL

VeeRoze · Fantasie
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341 Chs

World Information

This is a reference chapter for those who need it regarding the power systems in this novel. Please start at "Prologue" for the beginning of the story.

*WARNING: SOME DATA HERE MAY INCLUDE SPOILERS*

Political powers:

Five Kings Union (Human)

 -Kingdom of Arcadios (Symbol, Golden Eagle on a Red Shield)

 -Wisteria Concord (Symbol: Wisteria flower)

 -Paede Kingdom (Symbol: Red Lion)

 -Keinydd Kingdom (Symbol: Black Coiled Python)

 -Kingdom of Docia (Symbol: Blue Griffon on a White shield)

 

Beast Kingdoms

 -Raleron (Symbol: Tiger paw)

 -Eroa ( Symbol: Roaring Bear)

 -Alorek (Symbol: 5 black claw marks)

 

Elven Kingdoms

 -Aedrider (Symbol: Crossed Hammers)

 -Haedda (Symbol: three silver feathers)

 

Far Shores: Mysterious nation of seafarers from beyond the mist that surrounds the continent on which the story takes place. There is no dedicated symbol; all Far Shores citizens are heavily tattooed.

Power Systems:

Warrior and Mage Ranks:

 -Novice

 -Beginner

 -Intermediate

 -Advanced

 -Master

 -King

 -Empyrean

 

Marks (based on standard threat level of the mark itself, does not determine ones ability to utilize the skill. IE someone with a basic mark of speed, might be able to combine it with master level sword arts to defeat an Empyrean level swordsman)

 -Basic

 -Abnormal

 -Lethal

 -Unknown (Marks that have not been seen before, or their potential for harm is -unquantifiable)

 

Monsters: Each rank up is generally a 2 times increase in base power. At S-Rank this rule breaks down as monsters can scale to unquantifiable levels of power.

 -F-Rank

 -E-Rank

 -D-Rank

 -C-Rank

 -B-Rank

 -A-Rank

 -S-Rank

 

Magic Weapons: Strength level of magic effect multiplies 2 times per rank of item. IE fire damage of a common fire dagger would be 32 times stronger at divine level

 -Common

 -Uncommon

 -Rare

 -Legendary

 -Ancient

 -Divine

 -Primordial

Magic

-Elemental Magic: Fire [Flamma], Water [Aqua], Wind [Ventus], Earth [Terra]

-Transcendent Magic: Magma [Eruptio], Ice[Glacies], Thunder[Tempestas], Metal [Ferrum]

-Other: Light [Lux], Dark [Umbra], Enchantment, Identification

Important Magic information:

-Physical Mana: Mana that powers Arts

-Metaphysical Mana: powers Magic

-Mana Manipulation: Able to change how a Spell or Art is generated after activation. Can change where in the body the mana is focused and manipulate some of the way the spell works.

- Channeling: pure control of mana at the base level. Able to over-power or under-power Spells/Arts. Voiceless casting of Arts and Magic. Can use 100% of possible mana in body, to the point of even causing death. Also able to funnel Physical and Metaphysical mana into either Arts or Magic with impunity