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Legend of the Gunslinger Mage

*** Discord: https://discord.gg/99VTnsK *** Schedule: 3 chap/ week. Wed, Fri, Sun at 00:05 (GMT+8). *** Credits: Cover by yaoyueyi Betrayed, murdered, given a second chance, determined to get revenge. ... Wait. Sounds kind of familiar, doesn't it? Hello, new readers, this is the author. Let's get this out of the way first. Say, you've read at least one of the following: - Reincarnation of the Strongest Sword God - MMORPG: Rebirth of the Legendary Guardian - Rebirth of the Thief Who Roamed The World When you read this novel's first 2-3 chapters, you'll immediately find the beginning similar: "Serious business" VR game + MC gets killed + MC reincarnated/ time traveled/ respawned/ quick-loaded/ groundhog-dayed + time for REVENGE! Then you'll dismiss it as yet another rehash. Well, fair enough. I failed to make a good first impression. Then perhaps you'll drop a few dozen 1-star reviews. That is not cool. Please don't do that. Just 1 review is enough for me to know you don't like this novel. The point I'm making is, if you read past the 4th chapter, you'll see that it's not another rehash. At least, that's what I try to avoid doing. For example, you won't find the following: - MC with perfect memory and phenomenal luck, who gets showered with super rare loots that only drop like 0.001% of the time. - Super OP MC that steamrolls everyone with ease. - Female characters who fawn over MC because (1) he gives them lots of stuffs and (2) "He doesn't drool over me although I'm super beautiful! That makes me angry... and aroused... for some reason!" and (3) not much else. - Delusional villains who gloat and then get face-slapped (at least, not many of those, perhaps one per 70-80 chapters) - Laughable game mechanics. Examples: (1) Dying locks you of the game for 24 hours (2) It's possible to spawn camp someone and kill them back to level 1. - etc What will you find here, then? Well, I guess you'll have to read to find out :). I'm not dissing those gaming novels. I'm inspired by them, and want to take that basic premise and do something new with it. If you can look past the first 3 chapters, cool! Hop on! Adventures await! Otherwise, well, have a nice day, regardless! ~.~.~.~.~.~.~.~.~.~.~.~ Whew, that's a long rant! Now, time for the synopsis. ~.~.~.~.~.~.~.~.~.~.~.~ In 2042, the Virtual Reality game Epoch of Liberty (EoL) is a worldwide phenomenon, with a player base of 500 million and an in-game economy comparable to Russia. Mahn Li, the top player of the guild Scourge, was betrayed by his closest friend Fatty Fu - murdered in the real world. The in-game business was tied with the real-world business. And business, as they say, was war. Mahn Li was simply another casualty… … Until he inexplicably woke up in the body of his 22-year-old self - one week before EoL went live. "Is this my second chance?" He asked himself: "What should I do?" "Should I find a job? A real one? Be a good, productive member of society? Live a meaningful life? Forget about the 10 years of my life lost in endless battles in a virtual world?" "F*CK THAT!!!" "I’m gonna wreck all the bastards responsible for my death! And Fatty Fu! Wait until I get my hands on your slimy neck!" Aiding Mahn Li on his quest for vengeance is his knowledge of the future. Using it, he will get the sickest, baddest gears in the game! The most powerful of them all is an artifact that is a little bit out of place in this fantasy-themed game. A gun. ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ Chapter Length: 1500~2000 words ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ Support the author: https://ko-fi.com/imbloo_writer https://www.paypal.me/ImBloo ~.~.~.~.~.~.~.~.~.~.~.~.~.~.~ Runner-up in the Writing Prompt Competition #26: Legendary Mage

ImBloo · Spiele
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82 Chs

(GMec) Character levels

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Introduction

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In these chapters, awkwardly prefixed with GMec (short for game mechanics), the author will be explaining some... well, game mechanics that were too dry to put in the actual chapter.

This serves two, no, three purposes. The first is to avoid slowing down the plot to a crawl to explain stuff. The second is to let you guys see organized and (hopefully) consistent game mechanics. The third is to avoid bloating the chapters with words and driving people crazy.

The first of this topic is about levels.

*** Disclaimer: ***

This novel is a work in progress. Everything you see here is subject to change. Especially if/when the author accidentally writes himself into a corner in the near future.

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Overview of character levels

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For most players, 350 is the limit of what they can achieve with a relatively "casual" play style, and it allows them to access most of the game's contents.

The absolute maximum level achievable, however, is 500 and demands the fulfillment of tons of difficult requirements. Achieving max level rewards players with bragging rights, as well as multiple bonuses for massive PvP battles and other endgame contents.

In fact, after 10 years (in the old timeline), there has never been a player reaching this maximum level. (Perhaps our MC will be the first? Who knows?)

Leveling benefits

- Rewards characters with attribute points

- Unlocks class skills

- Raises soft caps for Masteries and Spells

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Attribute point increase

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Lv 1-100

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- Levels not divisible by 10: + 2 points in main attribute + 1 point in second main attribute + 2 points freely distributed

- Every 10th level (except 50 and 100): 4+2+4

- Level 50: 6+3+6

- Level 100: 8+4+8

Total: 238+119+238

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Lv 101-200

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- Levels not divisible by 10: 3+2+3

- 10th levels (except 150 and 200): 6+4+6

- Level 150: 12+8+12

- Level 200: 18+12+18

Total: 369+246+369

Cumulative: 607+365+607

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Lv 201-300

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- Levels not divisible by 10: 4+2+4

- 10th levels (except 250 and 300): 8+4+8

- Level 250: 16+8+16

- Level 300: 32+16+32

Total: 500+250+500

Cumulative: 1107+615+1107

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Lv 301-400

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- Levels not divisible by 10: 5+3+5

- 10th levels (except 350 and 400): 10+6+10

- Level 350: 30+18+30

- Level 400: 60+36+60

Total: 655+393+655

Cumulative: 1762+1008+1762

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Lv 401-500

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- Levels not divisible by 10: 6+3+6

- 10th levels (except 450 and 500): 12+6+12

- Level 450: 48+24+48

- Level 500: 108+54+108

Total: 834+417+834

Cumulative: 2596+1425+2596

Note that these are only the points awarded from leveling up.

In practice, additional attribute points can be gained by completing quests, earning titles,etc. They can also be boosted by equipment, potions, skills and other shenanigans that the author will come up with in the future.

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Character level caps

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L3 liberally uses level caps in various points to artificially slow down players' leveling speed (yes, L3, not the author, obviously) and monitor the player population's progress. When characters hit a certain milestone, they will need to finish some sort of quest chain to be able to level up further.

Some of the caps:

- Level 25: Visit a large city for a "Class awakening" quest.

- Level 50: Pick a specialization

- Level 100: (Undisclosed to pique reader's curiosity, totally not because the author has not planned to this stage yet)

- Level 150: (...)

- Level 200: (...)

- Level 250: (...)

- Level 300: (...)

- Level 350: (...)

- Level 400: (...)

- Level 450: (...)

- Level 500: (...)

That's it for now. Thank you for reading.

If any generous soul would like to support the author, you can do it here:

- https://www.paypal.me/ImBloo

- https://ko-fi.com/imbloo_writer

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These are cheaper alternatives to WN's gift system (mostly because the gifts are not split 50/50 between the author and QI)

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