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Just call me Thor

The abyss has breached the real world, placing humanity in grave peril as the shadow of death looms over every individual. Only the Supreme Being can lead humanity to ultimate victory. For too long, humanity has awaited the arrival of the fourth Supreme Being! To become a Supreme Being, one must possess the highest level of talent. An "SSS-tier" talent, representing the pinnacle of power, is capable of advancing an entire era. Finally, a hundred years later, a young man named Mike awakened to an SSS-tier talent called the "Eyes of Truth." These eyes can reveal hidden information and entries of anything, while also providing some bizarre hints. With the help of his SSS-tier talent, Mike, adopting the alias Thor in the Tower of Truth, continued to create miracles for humanity. As a newly risen Supreme Being, Mike had to conceal his identity before he fully matured. Thus, everyone considered him just an ordinary student, and no one knew that Mike was the legendary Thor. It wasn't until many years later, after humanity had defeated the invaders and restored order, that Mike could finally proudly say to those around him, "Just call me Thor."

RedBull · Urban
Zu wenig Bewertungen
159 Chs

Thor was indeed great

Mike spent five hours repeatedly resetting his SSS-tier skill until he finally acquired the skill he wanted! 

"Wind's Reach" was considered the core skill of a "Wind Combat Mage" and could even completely overturn the class understanding of a "Wind Mage"!

The description of Wind's Reach is lengthy and its mechanics somewhat complex. Mike even had to read it several times to fully understand it:

"Wind's Reach": Deals [2000 + 1.5 x Intelligence + 5 x past 10 seconds of movement length (yards)] wind element damage to enemies. While dealing damage, the caster transforms into a breeze, able to dash any distance, with the maximum distance being 20% of the damage dealt (yards).

Mana cost: 400 points

Cooldown: 10 seconds

Note: The movement length is generated by the caster himself, and does not include movement generated by teleportation circles or similar means.

The skill can actually be divided into two parts: [Damage] and [Movement].