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Infinite Range: The Sniper Mage

Orson, a disgraced former eSports champion, finds himself reborn on the opening day of Infinite Dimensions, a hyper-realistic virtual reality game that secretly doubles as humanity’s last line of defense against alien forces. Armed with memories of the future and a god-tier talent that grants him infinite range with every monster slain, Orson is no ordinary mage—he’s a walking artillery unit, capable of taking down bosses from miles away. Determined to rewrite his tragic past, protect those he failed, and rise to the top, Orson dives into the game with one goal: to turn his newfound powers into unstoppable strength. But as he grows stronger, enemies emerge, and the countdown to reality and the virtual world merging looms closer. Can Orson secure his place as the ultimate long-range mage and survive the deadly trials that await? In Infinite Range: The Sniper Mage, the only limit is how far he’s willing to shoot.

SJean_Lee · Spiele
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159 Chs

70: Roar of War

"Is this talent really that terrifying?"

Orson was stunned. Based on practical combat, Chaos Chain wasn't just a simple double true damage effect. It seemed to have a hidden effect of a two-second group drag.

For a skilled mage, two seconds was enough to cast two rounds of spells, which could be decisive in PvP battles!

The only downside was that for Chaos Chain, each level-up only increases the activation chance by 0.5%, and even at max level, the trigger probability only reaches 5%.

Of course, in a 1v1 duel, this probability was a bit like gambling with your life. But in a chaotic battle, it could be quite frightening—if you keep dealing damage at a high frequency, a single slip-up could lead to true damage/control that could kill you.