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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urban
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803 Chs

Chapter 153: Baby Ke, Your Recharge Interface Makes Me Feel Nauseous!_5

"Then I realized that as they shape up, their combat power is actually quite weak. When viewed from the perspective of game design, it's almost impossible for a system to be strong from start to finish. Any game would avoid that, otherwise, everyone will only play that system, which would severely impact the game environment."

"So, if there were a midgame lineup that could target the weaknesses of these mainstream systems..."

"You could press down everyone else's health bars, making them run out of health by the fifth round."

"Under the pressure of low health, they would be forced to start rolling for cards, having to speed up midgame to enhance the strength of their 'Chess' pieces, combining for 2-star or even 3-star."

"In doing so, they would engage in skirmishes among one another. Those who level up in strength would slaughter the weaker ones, further diminishing the average health levels of all players."