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I Just Want Players to Save Money, They Insist on Giving Me!

Ke Jin transmigrated into an era where gaming was in utter chaos. Everyone here deeply believed in the notion of buying happiness with money, as game companies ran wild with various schemes to trick and force players to spend. As a game enthusiast from his past life, Ke Jin felt like he was in a world without sunlight. Luckily, he obtained the Free Game Production System! Players could get the ultimate reward of the "Complete Collection of All Game Design Schemes" without spending a single cent! Not spending money? How hard could that be? Heap on the benefits! Give away 50 consecutive draws during the summer heatwave! Give away 100 draws on the second day after the server opens! Due to the game reaching 50 daily active users, we are issuing a cool skin set originally priced at 999! The planner's niece just turned 17 years and three months plus 7 days old, so we're giving away 50,000 crystals! My sincerity is almost flooding the players. Surely nobody will spend now, right? Secretary: Mr. Ke, good news! Our newly launched game has just reached over a hundred million in daily transaction volume on its first day! Ke Jin: Huh? How is that good news... No, what about the other game? The one where we give full 100-99 discount vouchers upon starting, isn't its sales terrible? Looking puzzled, the secretary said while anticipating the boss's reaction: They've been shouting things like 'what a conscientious company' and 'if we don't spend, they'll go bankrupt,' so they just topped up. That game sold a whopping one hundred million copies globally. Congratulations on making a billion! "......" At 3:30 a.m., lying in bed, Ke Jin was wide awake, unable to sleep. He posted a status: Please, I beg you, stop spending. You guys are really making it hard for me... Player: Understood, Mr. Ke is hinting life is hard, brothers, let's step up! Charge it!

Chen Tang Resting on the Moon · Urban
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803 Chs

Chapter 149: Mr. Ke, Sweating Buckets, Aren't You?_2

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However, unlike the first test where the top player was always an in-house employee, the second beta test of "Bursting Cuteness" was conducted by players.

There are quite a few videos on Thunderbolt.

The genre of the game combines 2D animated girls with chess.

On a 20*20 chessboard grid, four players are situated at the corners: northeast, southeast, southwest, and northwest, each owning a territory of 10*10 grids.

The pieces placed by the players on the board are chibi-style animated girls with big heads.

Each player starts with three pieces... oh, I mean, three animated girls.

Deployed in an 'L' shape in their respective corners.

Each of the animated girls has a maximum health of 10 points.

And they all have the three most basic ways of action.

One is to attack, another is to defend, and the last is to move.

When giving a move command on their own territory, a piece can move two spaces in any orthogonal direction.