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You Have No Item, You Have No Life

Redakteur: EndlessFantasy Translation

Unlike Ironfelt who seemed to feel bemused by his own work at first only to eventually achieve great enlightenment, the Players were all very obsessed with the 'welfare' that the God of Games bestowed with item strengthening.

It was not how to understand, however, since there were 'wallet warriors' that exist here in the truest sense of the term. After believers became Players, they were all basically pulled up to equal statuses—therefore, only three aspects could provide a sense of pride and accomplishment: items, players levels and the clearing progress of the explorable dungeons, which were the outskirts of the Valley of the Tragic Dead and the Grey Fjord Port.

The condition for the latter two was that everyone must be bored and had nothing else important to do, or it would be difficult for the Players to establish a clear difference.