After receiving the last event quest, the Players—aside from the newbies helping Old Meredith maintain order amongst survivors of Crookes—had gathered, and went off to bother the ancient Mecha Giant.
The grandiose look they have seemed to say 'what do you mean, three hour-limit? Why can't we just destroy it?!'
And yet, when they encountered the Mecha Giant just twenty kilometers away, they were almost team-wiped instead.
After all, supermassive enemies meant superior HP and Defense to the Players, along with their Rule Resistance that prevents them from taking turns casting control spells. Indeed, they were very much the worst opponents the Players could encounter.
Still, the Players who had at least been cornered several times over the last few days were no longer a bumbling, blind and thickheaded crowd who only use their numbers and death toll to push for a win. Instead, they began to examine tactics and strategy.