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Dungeon of Niflheim

In the grand world of Nova, many different races exist such as elves, humans, dwarves and beastmen and through years of war, strife and competition the world has grown, becoming home to great empires and countries throughout the oceans and five continents. However, to the great creators the world has become stagnant and boring, ever since the calamity that was the Church of Light and their Holy White empire. Now the Dark God has created a new race after years upon years of dedicated effort. A species that is like none other and his hope for Nova’s future….Dungeon cores, beings that have the ability to reshape the very world itself, entering the domain of the gods. Join Frost a newly born first generation Dungeon core as he embarks upon his journey within Nova and carves out his place in the world. How will the world’s current denizens react to his birth? Will they be friends or foes? And most of all how the Light God react to this new addition to the world, will he accept them or seek to destroy them? This novel incorporates dungeon building and management but most of that won't fully take off until the later volumes when Frost has much more floors and money to play around with. This is not a solely dungeon story as the MC Frost will have to explore and interact with the world of Nova much like how an adventurer would and forewarning the story is slow. There's a lot of details and avenues which the story goes into, not simply battles, wars and action, it follows all aspects of Frost's life, his growth and interactions with Nova not only as a Dungeon core but also as a person.

Sword_immortal1 · Fantasie
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757 Chs

Chapter 165: Dungeon war (4)

"Point taken, in future depending on how they perform in this battle I'll move to try and expand our ranged capabilities." Frost nodded agreeing to Findlay's suggestion. "What about the first section, the winter highlands?" This was the first area in his dungeon and the greeting room wherein he'd first meet the forces of Gobuske. The wide open snow covered areas and roaring blizzard would be great for ambushes. He added a fair amount of the bear traps and spike pitfalls to this room in preparation, hidden underneath the snow. He also decided to temporarily deactivate the bottomless pitfall trap, can't have his opponent finding a shortcut.

"We've set up a few defences in a few of the rock formations where the goblins like to hang out, but other than that not much has changed. But to be honest there's not much point in retrofitting the first section, if it's too daunting, we'd put off the adventurers. Best to build up areas deeper in the dungeon."