There were 5 of them in total, but Giant wolf have 10 in there pack, and they are stronger than those Goblin Soldier. When Ron found them, although not very powerful. He knows that they are social monsters.
Meaning if they are here, there was a higher chance of them having a tribe of there own.
So, he was planning to have leave one alive, so it can help him find there tribe easier. If he was to do that himself, then his monsters will take some time to find them.
Ron don't want to complicated things, as he could found them earlier with them leading the way.
He decided to have 5 of his Giant Wolf go there to fight, and try to killed at least 4 of those Goblins.
Then there is the thing that found interesting, he discovered when seeing there skill list. They didn't have the Frenzy Attack skill that was normally he saw in many monsters.
From there he can deduct, that those monsters outside a certain range didn't have that, or some intelligent monsters have good chance to not get that skill without prolonged period of times in the corrupt energy, or it can be the mixer of those two.
He thinks it was the later options. Then with Ron's order, the Giant Wolf begin to take action against the Goblin Soldiers.
Hearing the order, 5 Giant Wolf that has an average level of 68 jump from the bushes. Then they quickly surrounded the goblin gang.
Ron let them some chance to get away, but it was only possible to access by one of them. As Goblins was a intelligent monsters, so Ron didn't have to make it very obvious.
With the Goblins cunning mind, when they get disparate they will definitely look for a chance to get away, even if it was to abundant there comrade.
When the wolf pack jump from the bushes with great speed. Those Goblin Soldiers become panicked. They quickly get into a crude formation to deal with the wolf.
After a intense battle, with Goblin Soldiers giving there all to do damage to the Wolf's. It was them that getting there health decrease quicker than the Wolf. Because of the wolf having higher Agility, it was becoming difficult for the goblins to land hits.
When there health decrease to under 80% the Goblins morals dropped more, and there was a tendency of them breaking out of there formation.
Ron seeing this have the rest of the wolf pack plung on them. So that those goblin truly become fearful, and do mistake. This way his Wolfs have more chance to do critical damage, and can kill one or two quicker.
With the additional Wolfs, those goblins become fearful and looking for chances to get away from the battle.
With a little more push, casualties start to appear among the goblin soldiers. When the first goblin died, it became the final nail in the coffin.
A goblin soldier finally break of the formation, start to run away toward the space that was previously was Shown.
With this the rest of the goblin try to get toward the direction the previous goblin runs. Then the wolf start to kill them, only the first goblin get way, but the rest of the others get themselves killed.
After the battle done, Ron have all them get toward the direction, the previous goblin run of to. When that Goblin Soldier start running, he already have another group of Giant Wolfs follow it.
That goblin soldier run fanatically, with a massive distance it finally look back to check if it was followed. Seeing no one it finally decided to rest for a bit.
With this it heal some health, than start waking toward its settlement to report the leader, about the Wolf pack that showed up.
When the tribe send there members previously, they already cleared up nearby monsters around there hunting zones. So to run into a Wolf it has to be reported fast. This way the tribe leader can take appropriate action.
This way he will be able to avenger his comrades that died. This way he even can get extra merits, when there will be a huge hunt to cleare the forest again. He can join to lead the way, this way he can more merits. If by chance he was able to kill some of the Wolf's he even have a chance to be promoted into a team captain.
With the day dreaming done, the goblin then start to run toward its settlement again, this time it was sprinting slower.
After some time, Ron able to see some crude tents and some wooden walls in the distance through the screens view.
It was a large size goblin tribe. It was evolving towards a Goblin Village, given some more time.
After having the wolf mark the areas. Ron then send out his scout golems that he created for this occasion.
It was the size of normal mouse, made of Soft Earth, can borrow underground, can make underground tunnels. There was also a type of flying golems, that can fly around to scouts the air, there size is as big as a small wasps.
With this Ron able to scout most of the types of monsters. There level was various in numbers.
From 40 upto 90th, there leader who was also the strongest on the tribe with Tier 1 monster of 110 level.
Although not much more powerful than the Wolf king he encounter before, it was sill weaker. But Ron currently didn't have any monsters of that level.
He was going to clear this tribe with number superiority. Ron then start to gather up his monsters.
He then start to give them a blessing of 10x experience boost. After that he let some monsters who was close to level 100 start to killed monsters all around.
This way they will be more powerful, as well earning more extra DP for the dungeon.
With this Ron's monsters grind for the whole morning, as well some time in the noon. Then when the time comes toward the afternoon, Ron have his troops march toward the goblin tribe location.
He sent out Slime army, Giant Rat army, Giant Wolf army, and a team of Earth Bears. There was also a 5 of each Titanium and Mithral Golems in the army's. They were there to support the fight against the Goblin leader. When he was using appraisal in the camp earlier, he found some types of goblin.
When He was appraisal the opponent he also decided to check some of the monster of his own dungeon that reach level 100 also.
[Race]: Goblin Soldier
[Rank]: Level 50
[Stats]:
Health: 1200 ; Mana: 1000
Strength: 200, Stamina: 100, Defense: 120, Agility: 180, Intelligent: 100
[Skills]: Speed enhancement (B), Strength Enhancement (B), Swordsman (I), Sneak Attack (B).
[Race]: Goblin Warrior
[Rank]: Level 80
[Stats]:
Health: 2500 ; Mana: 2000
Strength: 300, Stamina: 200, Defense: 250, Agility: 250, Intelligent: 200
[Skills]: Speed enhancement (I), Strength Enhancement (I), Weapon Control (I), Sneak Attack (B), Brutal Swing (B).
Race]: Goblin Wolf Rider
[Rank]: Level 90
[Stats]:
Health: 3500 ; Mana: 3500
Strength: 350, Stamina: 250, Defense: 350, Agility: 250, Intelligent: 350
[Skills]: Speed enhancement (I), Strength Enhancement (B), Spearman (I), Sneak Attack (B), Wolf Summon (I)
[Race]: Goblin Shaman (Rare)
[Rank]: Level 110 (Tier 1)
[Stats]:
Health: 15,000 (15 time the defense)
Mana: 18,000 (15 time the intelligence)
Strength: 600, Stamina: 600,Defense: 1000, Agility: 600, Intelligent: 1200
[Skills]: Magic Recovery (I), Regeneration (I), Fire Ball (I), Health Recovery (I), Stamina Recovery (I), Strength Aura (I), Fire Blast (H), Fire Tornado (H).
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[Race]: Titanium Golem giant form(Mystic)
[Rank]: Level 100
[Stats]:
Health: 15,000 ( 10 for every defense stats)
Mana: 3500 ( 10 for every Intelligent stats)
Strength: 150+1300=1450
Stamina: ∞
defense: 150+1700=1850+50%=2775
Agility: 100+500=600
Intelligent: 100+500=600
[Extra point: 0 ]
[Skill point: 0(400)]
[Skill:]
Passive:
[Titanium body (Advanced -Max): Give additional 50% defense. 20% damage reduction form all source.]
[Titanium thorns (High 0/10): Reflect 30% physical attack back toward the enemy.]
Active:
[Titanium Missiles (Advanced 1/10): Send 10 missiles toward enemy dealing 30% strength as damage, cooldown of 5 Sec]
[Strength up (Advanced 1/10): When active rise strength by 50% for 5 minutes, cooldown of 30 Sec.]
[Brutal Stick (Advanced 0/10): Swinging hands 3 time toward the opponent deal 45% of strength as damage, cooldown of 30 Sec.]
[Metal Fortress (Advanced 0/10): Give an additional 500% health and 5% regeneration per second, but can't attack enemy in this state, last for 10 minutes, cooldown 5 hours.]
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[Race]: Mithral Golem human form (Mystic)
[Rank]: Level 10
[Stats]:
Health: 10500 ( 10 for every defense stats)
Mana: 17500 ( 10 for every Intelligent stats)
Strength: 100+500=600
Stamina: ∞
Defense: 100+600=700+50%=1050
Agility: 150+1200=1350
Intelligent: 150+1600=1750
[Extra point:0]
[Skill point: 0(400)]
[Skill:]
Passive:
[Mithral Armor (Advanced -Max): Give extra 50% defense. 50% magic damage absorbstion to regenerate from the magic absorbed Mana.]
[Damage Link (Advanced -Max): Share the damage with an ally. Form a Link with an 5 ally to share damage with.]
Active:
[Weapon creation (Advanced 3/10): Create various weapon based on level of this skill.
Magic Rifle: Shot a burst of 30 magic bullet in consistent deal 30% of intelligence as damage, cooldown of 20 Sec.
Magic Sniper: High compressed bullet that do 80% of intelligence as damage, cooldown 4 minutes.
Magic Missiles: Shot a salvo of 6 missile with magic tracking, deal 50% of intelligence as damage, cooldown of 2 minutes.
Magic Railgun: High temperature bullet that deal 300% of intelligence as damage, cooldown of 20 minutes.
Nuclear blast (Lock)]
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[Race]: Earth Bear (common)
[Rank]: Level 100
[Stats]:
Health: 2940 ( 10 for every defense stats)
Mana: 700 ( 10 for every Intelligent stats)
Strength: 40+400=450
Stamina: 20+200=220
defense: 40+500=540
Agility: 10+200=210
Intelligent: 20+200=220
[Extra point: 0 ]
[Skill point: 0(200)]
[Skill:]
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[Race]: Giant Wolf King (common+)
[Rank]: Level 100
[Stats]:
Health: 4400 ( 10 for every defense stats)
Mana: 2300 ( 10 for every Intelligent stats)
Strength: 50+400=450
Stamina: 30+200=230
defense: 40+400=440
Agility: 50+300=350
Intelligent: 30+200=230
[Extra point: 0 ]
[Skill point: 0(200)]
[Skill:]
Passive:
[Wolf King (Intermediate -Max): Has control over wolf pack. Can inflict fear in wolf type monsters of lower level than the user. When in fear status opponent received 30% extra damage as true damage]
[Giant Strength (High 1/10): Increase strength stats by 35%]
Active:
[Wolf Howl (Intermediate 3/10): Give 23% speed boost to members of the pack for a sort amount]
[Bleeding Bite (Intermediate 3/10)]
[Claw Attack (Intermediate 2/10): Use sharp claw to deal damage. It deal 20% of strength as damages, cooldown of 20 Sec]
[Leap Attack (Intermediate 2/10): Leap from some distance and do claw attack at the enemy. The damage was based on the distance that the user jump from. For intermediate the maximu distance 10m, so the total amount of damage that can be dealt with Claw Attack+ 10% extra strength as damage, cooldown of 30 sec and need to get some distance to jump again]
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