CP = 1000CP - 40% = 600CP.
-Student (Free): A young boy or girl with aspirations of greatness, currently living your average middle- school life. You're looking to take the entrance exam for a hero academy for high school. Whether that's U.A. High or a rival school in the form of Ketsubutsu Academy or Shiketsu High, your family gives you their complete, unwavering support. Of course, if you decide to live a normal life or choose a different path in life, they'll still stick with you 100% and might even be relieved about relative safety. (Age: 14).
-The perks purchasable below are discounted by 50% of their listed price for the matching Origin. 100CP Perks are instead Free for the matching Origin.
[PERK] -"It Might Be Destiny" ( 100 CP > FREE): You don't have to be an adult or someone big and important to leave a lasting impression on someone, and you don't need to be a hero to help people when they need it. You have a way of landing a chance meeting with or running into people during formative or troubled moments in their lives. They might be complete strangers having a bad day, or an old acquaintance looking for a fresh start and no plans. Whatever the case may be, it's in your hands what you do with these chances. Befriending someone when they're looking for a friend, hurting them when they're vulnerable or simply giving them a bit of direction. These meetings happen often and you'll always know when it's happening.
[PERK] -"Push Through" ( 100 CP > FREE): Many Quirks lack common precautions you would think would be built in. Training and even active use of powers can sometimes hurt, a lot, and you don't have time for that. You can push through the pain of any self-inflicted injuries and push the stimuli to the back of your mind as you focus on the situation at hand, whether that's combat, training or something else. Break your arms in a dozen places each? Fracture your legs? If it's an emergency you'll still be able to keep running and fighting and moving. Just be careful you don't cripple yourself in the process.
[PERK] -"American Dream" ( 200 CP > -50% >100CP): Good old hard work, it really pays off and you know that better than most. You make a promise, you write up a training schedule, even a new year's resolution, you follow through. Whenever you promise something, to yourself or someone else, you'll stay aware of that promise and have the wherewithal to follow through on it even when other things may be distracting you. In addition, your sense of self-discipline has been refined to the point that you'll actually do that training, fulfill that resolution, even if it would be a pain. You'll only be failing to put in the work you promised or keeping your word, when you actively, willfully choose to renege.
[PERK] -"Do You Ever Do Something UN-Cool!?" (200 CP > -50% > 100CP): Heroes in this world stick out, standing in the spotlight and inspiring those who watch them, those who surround them. They're still people though, they were young once, you too can inspire people even if you're not a hero yet. Something about you just makes you hard to forget. Even young you're leaving impressions on people, though what kind tends to vary based on what you're doing. What's more, you've become more endearing, with your good points accentuated in people's perception, especially to those who already like the way you carry yourself on some level. Even if you're a complete asshole, 'someone' would probably still appreciate your manliness or honesty, wanting to be your friend or think you're cool. Just don't push it too much, ya know?
[PERK] -"Heroically Unimpeded!" (100CP): "What's that? How does my hair and cape always flow perfectly in the wind? Don't you know!? Heroes don't have to worry about such things!" On purchase you've become gifted with the ability to ignore all manner of common inconveniences that may get in your way or prove dangerous when fighting crime. You never seem to trip over rubble or loose stones, wind always accentuates your coolness instead of blowing your hair around or turning your cape into a hindrance, clothing doesn't catch on anything even if it's loose and so on. You just worry about doing your job right.
[PERK] -"Disarming Disposition" (100CP): I'm sure you'd be rather unsurprised to learn, but most meetings between villains don't go over very well! First impressions are often marked by body counts. That's where you come in. You're great at helping these first impressions be good ones, disarming tense atmospheres, smoothing misunderstandings and generally keeping the peace long enough for negotiations to proceed and mutual trust to build. While good at disarming a tense atmosphere in general, you only truly shine with getting people to not murder each other during the first meeting between groups.
[ITEM] -"Illegal Armory" (200CP): Illegally obtained, this support equipment fills many of the niches that a hero's equipment might fill, emphasizing strengths or downplaying weaknesses. While heroes may have integrity that means they prefer not to rely on their equipment however, a villain's equipment is often a lot more pronounced and lethal.
[DRAWBACK] -"Vigilantes!" (+200CP): You seem to have arrived earlier on in this world, with more casual undertones. Basically speaking, you begin a year or two earlier at the start of the spinoff series 'Vigilante: Boku no Hero Academia Illegals.' It's hard to place an exact time, all you need to know is that things seem to take a more comedic, yet somehow darker tone at the same time. Stain has yet to become the hero killer and works as a murderous vigilante. An old Quirkless guy named Knuckleduster works together with a college aged teen who goes by The Crawler to fight villains in back alleys. Characters you might be familiar with seem more like caricatures, at least somewhat. It might just be because everyone is younger and less mature though. Have fun!
[DRAWBACK] -"Bitter Rivalry" (+100CP): You now have a rival that's impossible to get rid of. You two will naturally grate on each other's personalities no matter what either of you may be like. When I say impossible to get rid of, I do mean impossible. Your careers always seem to draw you two together, attempts at killing them always end up failing and even fate would see that the two of you end up on the same missions. Luckily things should never become outright deadly between you two, unless you make it that way that is.
[DRAWBACK] -"Quirky" (+100CP): You remember your Quirk, the central theme of your powers? Well now you've obtained some kind of negative personality trait directly reflecting it. Explosive based powers? Explosive temper more like it. Can you see really far? I bet you can, right into people's business as you snoop and gossip. Whatever it might be, it always seems to hinder social interaction, meaning you're less likely to make friends or allies whatever role in life you choose to lead. If for some reason you don't have a Quirk, simply pick up some bizarre, awkward mental trait that puts you in opposition with locals.
- "Personality Quirk": He is quite cold and calculated, always straightforward and sees the world with a rational mind. He will also unconsciously answer any mathematics related questions he sees/hears.
[PERK] -"Plus Ultra!" (300CP): Not everyone in life gets a good hand every time. Perhaps you lost the power lottery, or you've just got some of the worst tools possible. Maybe you're even just in a tough situation, stacked against seemingly insurmountable odds. No amount of brute force can help you out whatever it is, so what's a kid like you supposed to do? You put your mind to it and never give up, that's what! You've got an amazing mind when it comes to finding the advantages where none appear to exist. If you have the time, you can turn that crapsack power into something people call cheating! You can make those tools fit for an artisan! You have the power to overcome foes no one thought you could be by the power of applying yourself! As long as you still have hope and the ability to think clearly, your ability to formulate plans and make the best of your situation is second to none. Nothing shall impede your progress, Plus Ultra!
[PERK] -"Undiscovered" (100CP): That face, that body, those incredible good looks! Have you ever modeled before? You really should consider it, maybe in a cape and tights? Maybe branch into acting? You appear to be by many standards the perfect human specimen, described as traditionally handsome or beautiful. More importantly however is a kind of iconic charm. There's something standout, unique, about your appearance that attracts people more than beauty, and attraction breeds trust. This allows you to get away with more questionable things by virtue of good looks alone, even "blend in" when you ordinarily wouldn't belong.