[Please select a name]
" A name…. How about… "Shallow Cavern"
[Name selected as "Shallow Cavern"]
[Please confirm your choice.]
Spending more than 10 minutes standing in the same place thinking of a good name for the place, Kameron agreed to select that name. As for why? He simply planned to expand the dungeon to later incorporate the mythical sea monster as a final boss of sorts.
[Choice Confirmed]
[The Dungeon has been named!]
[Would you like a tutorial to go over the dungeon functions you have control of as the owner?]
"Yes, please explain everything"
[Affirmative]
[As the owner of the dungeon you have access to the administrative menu by default. You will have access to the features named Statistic Overview Floor Map, Dungeon Store, Monster Information Menu, and finally the Floor Editor.]
"I understand, tell me a little about each of the menu options. I can understand how some work but others not so much."
[Understood. The Floor Map is a simple feature that created a three-dimensional view of the dungeon only visible to you and other administrators. Through it, you will be able to see markings on the map depicting the number of adventurers and dungeon monsters are in an area.
The next feature is the Store. Here you will purchase dungeon monsters. bosses, and other useful items such as a floor linking teleportation platform or cosmetic items to personalize your floors however you see fit.]
Nodding his head, Kameron opened the Dungeon Owner Menu and selected the map. Just as it was explained, the map was a three-dimensional display that allowed him to see his location inside of the dungeon with a golden circle as his marker.
His current location was simply at the edge of a circular space. There was a doorway icon on the opposite side of the room and he assumed that it led to the first second floor of the dungeon.
"Please continue the explination."
[Affirmative. The third feature is the Monster Manual. Using it, you will be able to upgrade and degrade monsters and bosses as you see fit, this includes their levels and ranks. They are also able to be outfitted with equipment purchased in the shop as well. Understand that doing this will cost a significant amount of dungeon points so use them wisely.]
-[Dungeon Owner Menu] -
-Map
-Store
-Monster Menu
-Floor Editor
-Statistic Overview
Allowing the Dungeon AI to finish explaining the tutorial, Kameron learned the uses of the second to last and last place features.
The floor edit was fairly self-explanatory, an administrator would be able to change the look, layout, name teel of the dungeon as well as add mob spammers. A final thing would be to set routes for random mobs to follow around the floor.
Lastly, the Statistic feature was simply going to help Kameron keep track of how many people/monsters/bosses were killed in a day, week, and year. It also showed how many dungeon coins were earned in the same amount of time.
[The tutorial is now complete, feel free to browse any menu feature at your leisure. As a gift for completing the tutorial, you have been given fifty thousand dungeon points to use in the shop and monster menu. In order to get more dungeon points living things will have to die within the dungeon, either by your design or other means.]
"Really?.... People have to die for me to get points?" Kameron said as he felt a bit sick to his stomach as he thought about having to get people killed for his benefit.
(Kameron, this is a necessary thing, think of it as them dying in a normal dungeon. Just because you own this one means nothing. Anyone taking the risk to enter inside of a dungeon knows that they can lose their life at any moment, don't think about it too much) Ina's voice sounded within his mind. He felt a little better after hearing her words but knowing that people could die in this place didn't sit well with him.
Not wanting to dwell on that conversation, Kameron chose to continue doing what he was preoccupied with.
Opening up the shop feature, Kameron decided to begin buying monsters to spawn on each floor. Seeing the first page showing a golden "Upgrade" option, assumedly for the shop itself, Kameron skipped it as he looked at everything available to him.
The shop was divided into four sections. Regular monsters, Boss Monsters, Dungeon Items, Environmental Items. Each option was more like a tab so he felt he should look at every section before spending his points.
Scrolling through the different normal monsters Kameron saw the standard monsters, Slimes, and Goblins, Kobolds, as well as some orcs and skeletons. They were all basic at rank 1 and would serve as a simple challenge for adventurers.
Going over to the boss section, Kameron saw a Hobgoblin, Kobold Lord, Armored Skeleton, and Skeleton Mage. These bosses started at rank 2 but would cost more to upgrade than their base evolution in the normal monster menu.
Looking next at the dungeon item section, Kameron saw a fog of war item, false walls, real and fake treasure chests, teleportation formations and crystals, and even a magic nullification formation. Looking more at the details of the nullification formation, it is an upgradeable formation that can be purchased in increments of two.
They span an area of 20 meters and can be upgraded to increase the meter by 5. Also, all magic spells and items will be unusable within the areas and will only become usable after exiting the zone.
Seeing some of the other items in this section made Kameron a little nervous.
While he knew the goal in upgrading the dungeon was to get points from the deaths of anyone inside, knowing that he was also able to create traps for them as well made him wonder if he should ever make use of the items.
"I….. can't not use these items… they are there to help get more points…" he said softly to himself as he clenched his fists. A part of him was already accepting of the notion of indirectly killing people but another still wanted to keep the humanity he had left within his heart.
He didn't want to intentionally kill people by making traps for them but in order to get stronger as he went forward, he needed to make use of the utilities he had available, including the entirety of the dungeon.
Unable to decide on something, he simply went to the next section. Looking at the environmental items, Kameron saw item stalls, Camping equipment, Food packs, Monster Repellant, and other items that looked sellable to normal people.
"Could I make this place profitable?" He wondered as he pondered what to do while closing the shop menu entirely.
Leaving the shop menu temporarily, Kameron opened the final option, the Floor Editor.
The first thing that showed up was a list with all of the floors numbered out on a selection menu. Going through each of the floors he saw that they had already come with random layouts and pathways. Without going to them personally he would have no way to see how they actually look.
Selecting the first floor again, he found some tools that allowed him to place select which monsters spawn on the floor. He was also able to change the pathways allowing some to overlap and become dead ends. Another feature was to change the rate of monsters spawning in some areas.
If used correctly he could have people go down a path filled with a higher than normal amount of monsters and eventually reach a dead end as they were sandwiched from behind by an army of respawned monsters.
And if he wanted to make it a point farming area he could add some magic nullification formations and some other items to make escape extremely difficult.
Though… Kameron wasn't thinking that far into setting traps for people. He simply wanted to make a monster dungeon to farm in so that he could raise his level. Other things were secondary when compared to raising his strength and the strength of those around him, for now at least.
Taking a seat on the ground, Kameron laid on his back as he reopened the shop menu. He had a few hours before anyone would come looking for him, as it was early in the afternoon so he directed his focus solely on the dungeon.
"Now I need to buy some monsters…"
AN: Drop a comment if you enjoy these new chapters.