The next day was Sunday, and the mobilization of old players showed no signs of slowing down.
If anything, more people were on holiday and more new players got their hands on the console, making the situation even more bustling.
Although the term "old player mobilization" did not rank high on the Spiritual Rhinoceros's hot topic list, it remained in the teens and could not make it into the top 10.
This was because players spent their time playing the game rather than browsing posts on Spiritual Rhinoceros.
Lincoln could see the detailed backend data.
From last night to now, there had not been less than one million players online at the same time, and the peak on Sunday reached a staggering 1.6 million concurrent users!
Thankfully, the advanced distributed virtual world construction technology they adopted ensured that the more players were online, the more abundant the computational resources became.