"Move away, move away! You're stepping on my foot!"
A unicorn in the crowd hadn't finished shouting when a player next to it stepped on its toes.
I don't know how the system judged it, but this step actually exceeded his maximum tolerable damage, and he immediately fell to the ground with a soft "ah" and fainted.
And he wasn't the only unlucky one.
The result of too many participating players was that everyone's spawn points were very close – just an arm's length away. And not a human arm, but the arms of the little animals.
As a result, as soon as the match began, everyone didn't even have to move their legs, they could swing their arm and hit their opponent's face!
With such a convenient condition, everyone wouldn't miss out, they would resolutely punch and kick the opponents close by.
Without space to reposition, what mattered was the attack frequency!