At this moment, the number of audiences gathered in Camille Victoria's live broadcast room reached exaggerated levels, and the gifts were crazily flooding the screen!
After all, her gameplay was really special, unlike any other anchor or player at the moment, she stood out for her unconventional approach.
Lincoln and Mavis were also paying attention to her actions.
Because her gameplay was, strictly speaking, outside the design.
Fred's development team had indeed designed a storyline for how to go about counter-killing the villains on the spot.
However, the design of this storyline was more for the second playthrough experience, after the players formed teams.
Of course, it was also designed for many players like Xu Chun who have ridiculous fighting or cold weapon fighting skills.
But Camille Victoria's use of traps to fight and complete the counter-kill was really beyond everyone's expectations.
To some extent, this was an act of broadening the gameplay.