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A game that focuses on a sense of history

After working with Thunderbolt entertainment for a week on the Abstergo project, Lin Mu felt that his work had been a little confusing.

It was different from what he had imagined ...

As an independent game designer, Lin Mu had to work like a dog every day when he was making a VR game like the magnificent Tang. Many plans were finalized and overturned, and changes were made over and over again. The game process took a long time to plan, not to mention the more complicated post-production work such as the wrangling of art resources and the improvement of the game's functions.

Lin Mu thought that Chen Mo would have had a harder time making top VR games like the mysterious seas and end of the United States

Just like the script of "doomsday of the United States", such a wonderful plot could not be produced in a few days. It must have been modified countless times, combined with many people's opinions, and revised repeatedly before it was finally completed.