Cybertronian Castle: (Tier 0 - 20)(Requires all Buildings to reached To Maximum Tier To Get To Next Tier)
Tier 0: Unlocks Tier 0 Energon Factory, Material Factory, Stone Mines, Metal Mines, Worker Barracks, Warehouse, Walls
Material Requirements: Nothing
Tier 1: Tier 1 Building Upgrades | Unlocks: Militia Barracks, Hospital | Units Buildings Increases Limit by 1
Material Requirements: 100 All Units
Tier 2: Tier 2 Building Upgrades | Unlocks: Marksman Barracks | Increases Units Buildings Limit by 1
Material Requirements: 1,000 All Units
Tier 3: Tier 3 Building Upgrades | +1 Unit Building Limits
Material Requirements: 10,000 All Units
Tier 4: Tier 4 Building Upgrades | +1 Unit Buildings Limits
Material Requirements: 50,000 All Units
Tier 5: Tier 5 Building Upgrades | +1 Unit Building Limits | Unlocks: Research Lab, Scout Barracks, Market Station,
Material Requirements: 100,000 All Units
Tier 6-9: Tier 6-9 Building Upgrades
Material Requirements: 150,000 | 250,000 | 500,000 | 750,000
Tier 10: Tier 10 Building Upgrades | Unlocks: Church, Champion Halls, Conquer Flags, Mercenary's Inn,
Material Requirements: 1,000,000
Tier 11-14: Tier 11-14 Building Upgrades
Material Requirements: 1,500,000 | 2,000,000 | 3,000,000 | 3,500,000
Tier 15: Tier 15 Building Upgrades | Unlocks: Mage Tower, Explosive Factory,
Material Requirements: 5,000,000
Tier 16-20: Tier 16-20 Building Upgrades
Material Requirements: 10,000,000 | 50,000,000 | 75,000,000 | 100,000,000
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Units Buildings: Energon Factory(Food) | Material Factory(Wood) | Stone Mines(Stone) | Metal Mines(Metal)
Limited to have 5 of every Unit Building
Tier 0: 1 units per min
Tier 1: 10
Tier 2: 20
Tier 3: 50
Tier 4: 100
Tier 5: 250
Tier 6: 500
Tier 7: 800
Tier 8: 1,250
Tier 9: 1,500
Tier 10: 2,000
Special Minerals: Adamantine Diamonds | Mythril Crystal | Elemental Gems | Dark Iron | Obsidian Onyx | Seastone Jade | Steel Wood | Herbal Leafs |
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Troops Buildings: Militia Barracks | Marksman Barracks | Scout Barracks | Cathedral | Mage Tower | Worker Barracks
[ Militia Barracks ] - (Every Tier increase limits by 5)
Tier 1: Footmen (Unlocks at Tier 0 Barracks) (Transformation: Triceratops)
Weapons: Shield with Sword/Axe/Mace/Hammer
Tier 2: Infantry (Unlocks at Tier 5 Barracks) (Transformation: T-Rex)
Weapons: Longsword/Greatsword/WarHammer/Glaive/GreatHammer
Tier 3: Knights (Unlocks at Tier 10 Barracks) (Transformation: Wyvern)
Weapons: Shield with Longsword/Waraxe/Glaive
Tier 4: Royal Knights (Unlocks at Tier 15 Barracks) (Transformation: Dragon)
Weapons: Dual Longsword/Waraxe/Glaive/Lance/Spear
[ Marksman Barracks ] -
Tier 1: Gunsmen (Transformation: Mustang)
Tier 2: Duelists (Transformation: Chevrolet Camaro)
Tier 3: Sharpshooter (Transformation: BMW i8)
Tier 4: Sniper (Transformation: Lamborghini _____(Whatever you want to be))
[ Scout Barracks ] -
Tier 1: Ranger (Transformation: Cheetah Shape)
Tier 2: Huntsman (Transformation: Panther Shape)
Tier 3: Assassin (Transformation: Motorcycle)
Tier 4: Shadow Walker (Transformation: Hover Motorcycle)
[ Medical Station ] -
Tier 1: Novice Medic (Transformation: Acura ILX 2019)
Tier 2: Expert Medic (Transformation: Supra)
Tier 3: Elite Medic (Transformation: Aerial Dynamic Sports car)
Tier 4: Master Medic (Transformation: Hyper Speed-force Plane)
[ Mage Tower ] -
Tier 1: Apprentice (Transformation: Acura NSX)
Tier 2: Mage (Transformation: Subaru WRX STI)
Tier 3: Archmage (Transformation: Jet Fighter Helicopter)
Tier 4: Sage (Transformation: Spatial Sports Ship)
[ Worker Barracks ] - (No Limit to how much you can have)
Tier 0: Worker (Transformation: Various Mining and Excavation Vehicles)
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I’m building up the game, but I need your guys help, give me your thought on what I should have or get anything on this novel, like what Troops should transform into what. Tell me and I’ll consider it. Don’t hesitate, to tell me in the comment section, I’ll be looking at the comment section once a day or once every two days. So I’ll looking at them pretty daily, just for some advice.