Obviously, at this moment, Zhou Yang was just as confused as the viewers watching the barrage of comments.
How was this achieved?
Although Zhou Yang was a designer for Shadow World, to be fair, he mainly focused on creating and modifying the game's basic functions.
For instance, changes to the Quest System and the design of raid bosses, etc.
The fine-tuning of the various game mechanisms, especially the setting of values, these details are complex to nail down.
Some aspects were handled by Wei Chengjie, some were done by new numeric designers under him, and even some were direct modifications by programmers like Zhao Haiquan and Feng Hui after consulting with designers when tests found issues.
This might make the Nitiandang gaming team look a bit amateurish.
After all, strictly speaking, any change in the game should be decided by the lead designer or producer, documented properly, and only then implemented.