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Why the bug I wrote became a core gameplay mechanic?!

This book is also known as: "How Programmers Turn a Crappy Game into a Timeless Classic with a Single BUG" Recently, the president of Nitiandang, Gu Fan, once again fell from grace due to a minor bug in his new game. As a top-notch designer in the industry, all of the games designed by Gu Fan have very distinct characteristics: At first, players felt that these games were monotonous, dull, and purely revolting garbage. However, once players discovered a major bug, the gameplay underwent a drastic transformation, rendering them sleep-deprived and unable to quit! So, players once again launched a major debate over "whether this is actually a bug or a game mechanic." In response to this, Gu Fan clarified in an interview with all seriousness: "Hello everyone, I'm the game designer Gu Fan, but you can also call me by my English name: fan·gu (means rebel). "I want to reiterate firmly that these so-called 'core gameplays' were not part of our company's original design—they are bugs! It's just that we didn't fix them because the players liked them!"

Inebriation-seeking Blue Shirt · Games
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484 Chs

Chapter 103: New Game: City Forsaken by Gods (Second Update)

"City Forsaken by Gods," this is a post-apocalyptic society survival game.

The story is set in the Western Middle Ages, where players take on the role of the lord of the City Forsaken by Gods.

The reason it is called the City Forsaken by Gods is that beneath the city, a loosened seal of Hell was found. The humans in the city have, whether willingly or unwillingly, embraced Demonic Knowledge and renounced their faith in God. Moreover, with plague rampant and morality decayed, the city was abandoned by the divine.

Angels view this place as the land of impurity and wish to bring down Holy Light to utterly destroy it.

The protagonist, playing as the city lord, must use every means possible to survive the numerous challenges and keep the city alive.

The main gameplay can be roughly divided into two types: one is the growth mode of management and construction, and the other is real-time combat.