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Versatile: Alternate World

"In the unforgiving corridors of time, I was brought to the brink, my life teetering on the precipice of destruction. But fate has granted me a remarkable opportunity – a return to the past, a chance to rewrite my destiny. Brace yourself, for when our paths cross once more, the world will bear witness to an unrecognizable future!" Enter the realm of Alternate World, a virtual playground where mere mortals are elevated to the status of gods. The moment this game touched the lives of players, our world, our very existence, was irrevocably altered. People discovered newfound abilities, and playing the game became a way of life, a livelihood. Among those players was Manato Tsukasa, an unwitting protagonist whose life was thrust into turmoil on the eve of his wedding. In the shadowy depths of night, enemies emerged, determined to snuff out his existence. He stood on the precipice of death, only to be granted an unexpected lifeline, a return ticket to the past. With the past before him like an unwritten book, Manato seized this extraordinary chance with relentless determination. Armed with the knowledge of his past mistakes, he embarked on a journey to exact revenge upon the architect of his misery. The game that had once been his escape from reality now served as his crucible, transforming not only the gaming industry but also the very fabric of our world. Yet, little did Manato suspect that Alternate World held secrets far more profound than any player had ever imagined. The game's mysteries ran deep, and the truth, obscured beneath layers of illusion, remained tantalizingly elusive. As he delved deeper into the game's enigmatic depths, Manato would soon discover that the lines between reality and virtuality were destined to blur, forever changing the course of his life and the world itself.

Kyosei · Games
Not enough ratings
1042 Chs

Passives

My decision is firm. Join the Blue Sky Guild? If I were the same person from my previous timeline, I would have eagerly seized the opportunity. But now, armed with knowledge about what lies ahead and the benefits of guilds, my response is crystal clear.

"No, I'm not interested in being tied down, even in a game. I value my freedom, so I'll stick to going solo for now, alright?" 

Rika gave me a puzzled look. My refusal may have caught her off guard, but I had to be straightforward to put an end to her inquiries.

"Take a moment to reconsider, maybe? Joining a guild isn't as bad as it seems," Rika tried to persuade.

"Thanks for the offer, but my mind's made up. Guilds don't really pique my interest," I replied, finishing the contents of my bowl and placing my chopsticks neatly on top. "Thanks for the meal."

I left immediately after that. I needed a break from Rika's constant nagging, and staying any longer would drive me crazy with her explanations. I had everything planned out in my mind, and deviating from that plan would ruin everything.

I walked home instead of taking public transportation. I wanted to keep an eye out for troublemakers in the streets, to test my strength against them. It might seem a bit reckless, but I needed to know where I stood.

Unfortunately, luck wasn't on my side, and finding troublemakers was proving to be a challenge. Perhaps I should focus on training in the game for now. It was already 11:30 P.M., and most of the neighborhood's windows were dark. I made sure to lock all the doors and windows, double-checking the kitchen for any forgotten plugs in the sockets. Satisfied that everything was secure, I returned to my room and continued my mana-channeling practice. Though progress was slow, it was steadily improving. Afterward, I decided to log back into the game.

After logging back in, I found myself immersed in the game once more. With some free time on my hands, I could now manage the accumulated AP and SP from the past few days. I clicked on my status, and my current stats were displayed.

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Name: Bladeheart

Level 22

Experience: 10,000/20,000

Health Points (HP): 10,800/10,800

Mana Points (MP): 5,700/5,700

Attributes:

Strength (STR): Poor

[AP Bar: 105/200]

Agility (AGI): Poor

[AP Bar: 102/200]

Dexterity (DEX): Poor

[AP Bar: 115/200]

Endurance (END): Poor

[AP Bar: 112/200]

Intelligence (INT): Poor

[AP Bar: 117/100]

AP left to spend: 20

Title: Memento Mori

Skills: Click here to Open the skill trees

SP left to spend: 158

 Equipment:

Head: Beginner Hood

Face: White Fur Wolf Mask

Upper Body: Green Armor

Lower Body: Beginner Pants

Shoes: Beginner Boots

Gloves: Beginner Gloves

Necklace: None

Left Arm: None

Right Arm: None

Ring: None

Weapon: Versatile Weapon

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Most of my gear consists of beginner-level items, and after using them extensively on my journey to the capital, they've become somewhat worn from battles with the enemies I've faced. Their durability has dropped by at least 10% of their original value. Fortunately, my hunt for bosses has left me with a surplus of equipment, so I can easily switch them out. Being a versatile character, I can wield various weapons and armor without any issues. As I access my inventory, I find a variety of equipment that suits my playstyle. I'm not too particular about what I use, but I prefer lightweight gear over heavier stuff. Some are common finds, while others are more rare. I select the pieces that catch my eye to replace my current gear, which is struggling to keep up with the challenges at hand.

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[Hood of Unity]

Type: Head Equipment

Rarity: Rare Tier

Level Required:19

Equippable by: Assassins, Hunters, and the Versatile

Stats:

END: 10

INT: 2

DEX: 5

Special: Slow 'n Steady HP Recharge - Gain 10 HP every 10 seconds. It's like a snack break for your health bar!

Info This hood doesn't just cover your noggin; it rocks it! Once upon a time, the coolest cats in history rocked this number to show they were tight-knit. Not just any hood can pull off unity, you know.

Note: Wearing this is like stepping into the shoes (or hood, rather) of a certain sneaky someone from a famous video game. It may seem like your everyday headgear, but it's got that Victorian Era vibe – like the fashion-conscious folks from that time dug it.

Durability: 200/200

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[Warrior Plated Pants]

Type: Lower Body Equipment

Rarity: Normal Tier

Level Required: 22

Equippable by: Swordsman, Paladin, Berserker, and Versatile

Stats:

END: 15

Info: These pants are like your trusty sidekick - always there when you need them. They offer both flexibility and protection, so you won't have to choose between dodging and tanking. These pants can take a beating, and it takes a lot to tear them apart.

Note: These are the pants that even squires would envy! Perfect for defending your knees and keeping the "arrow in the knee" at bay. Just remember, it's not a real arrow, it's just an old adventurer's joke.

Durability: 500/500

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[Sand-Proof Leather Boots]

Type: Footwear Equipment

Rarity: Normal Tier

Level Required: 15

Equippable by: Swordsman, Gunslinger, Alchemist, Versatile

Stats:

END: 10

AGI: 10

Info: These boots are the go-to choice for desert wanderers, protecting your tootsies from the blistering heat. They're as cozy as a warm campfire even when the sun's got its hat on!

Note: These boots are so cool; they're practically the Wild West's answer to comfortable footwear. Time to practice your cowboy tap dance moves because you've just upgraded to the desert saloon's finest dance floor! So, whether you're wrangling cattle, chasing down outlaws, or concocting mysterious elixirs, these boots are here to keep your feet happy and your style on point. Yeehaw!

Durability: 250/250

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[Bronze Cestus Gloves]

Type: Gloves Equipment

Rarity: Rare Tier

Equippable at Level 20 

Equippable by: Swordsman, Berserker, Magic Knight, Fighter, Versatile

Stats:

STR: 5

DEX: 10

Special: Unarmed Combat - You can now fight against enemies using your fists.

Info: These gloves are like the lovechild of regular gloves and brass knuckles. They're designed for those spontaneous moments when you just need to throw a punch – without sacrificing style. They won't just give your enemy a black eye; you'll be collecting souvenirs from their dental hygiene kit!

Note: Even though we're not saying you should use these as a weapon, you totally can. Whether you want to educate some baddies or just relieve some stress, these gloves won't kill anyone, but they might leave them limping. (P.S. - Don't blame us if your enemies start a "No Punching" petition!) 

Durability: 250/250

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I still have various items in my inventory, but the ones I've taken out are currently my best gear. Once I start honing my Blacksmithing skills, I'll be able to craft armor and equipment that align better with my play style. I can't keep using a mishmash of gear; it's wrecking my stats.

The new gear has noticeably boosted my stats. It's not just the joy of donning fresh equipment; my stats have surged too. With the surplus stat points, I decided to bolster my AGI with 10 points and beef up my STR with the other 10. I'm feeling pretty robust now and all set to go, though I'll need to wait for Almira to finish the armor she's working on to complete my setup. In the meantime, my current equipment will suffice.

----

Name: Bladeheart

Level 22

Experience: 10,000/20,000

Health Points (HP): 13,800/13,800

Mana Points (MP): 5,700/5,700

Attributes:

Strength (STR): Poor

[AP Bar: 120/200]

Agility (AGI): Poor

[AP Bar: 112/200]

Dexterity (DEX): Poor

[AP Bar: 125/200]

Endurance (END): Poor

[AP Bar: 141/200]

Intelligence (INT): Poor

[AP Bar: 118/100]

AP left to spend: 20

Title: Memento Mori

Skills: Click here to Open the skill trees

SP left to spend: 158

Equipment:

Head: Hood of Unity

Face: White Fur Wolf Mask

Upper Body: Green Armor

Lower Body: Warrior Plated Pants

Shoes: Sand-Proof Leather Boots

Gloves: Bronze Cestus Gloves

Necklace: None

Left Arm: None

Right Arm: None

Ring: None

Weapon: Versatile Weapon

----

Well, that was quite a surprise. My END stat turned out to be the highest stat I've got right now. No complaints from me, though – it's just unexpected. I don't think I planned to be so beefy this early. Next, I decided to take stock of the SP I've accumulated over the past few days. I've got a whopping 158 Free SP to play around with, and when I add in the class-specific SP I've acquired, it's starting to feel overwhelming. Taking a look at the Class SP, here's what I found:

Swordsman: 385

Samurai: 100

Alchemist: 150

Ninja: 305

Assassin: 0

Hunter: 0

Cleric: 265

Paladin: 150

Holy Knight: 0

Magic Knight: 530

Magician: 560

Fighter: 0

Gunslinger: 0

Druid: 0

Berserker: 400

Whoa, that's a ton of SP! I never thought I'd accumulate so many across various classes. Sure, there are a few classes with zero SP, but that's no problem, thanks to the Free SP. Now, I won't ever have to worry about running short of SP for any specific skill.

I first checked the Swordsman's skills. It's been a while since I used to learn one.

Swordsman SP: 385 Free SP: 148

In the 1st Tier, we have:

1. Triple Slash (Active) - Learned

2. Shockwave Thrust (Active) - Costs 10 SP

3. Berserk (Active) - Learned

4. Reversal Swing (Active) - Costs 17 SP

5. Crescent Slash (Active) - Costs 20 SP

Moving on to the 2nd Tier:

1. Sixfold Slash (Active) - Requires [Triple Slash] and costs 10 SP

2. Vibration Thrust (Active) - Requires [Shockwave Slash] and costs 20 SP

3. Sword Concentration (Active) - Costs 21 SP

4. Sharpness I (Passive) - Costs 20 SP

5. Boomerang Slash (Active) - Costs 30 SP

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I clicked on the first passive to ensure the effect is indeed the effect I thought it would be.

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[Sharpness I]

Tier 2

Category: Passive

Info: Okay, folks, here's the deal - this thing makes your basic sword attacks hit harder. We're talking about more oomph behind each swing. Plus, to keep things interesting, there's a nifty 10% chance of landing a critical hit.

Note: Forget about sharpening stones and all that hassle – with Sharpness I, your sword's always ready to slice and dice, no whetstone required. It's like the weapon version of a self-sharpening kitchen knife – only cooler!

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Not bad. That is certainly a good addition to my plethora of skills. Since [Sharpness I] is the only passive available on the first two tiers, I jumped to the 3rd tier to take a good look at the other passives.

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3rd Tier

1. Dismemberment (Passive) - 30 SP

2. Charge Slash (Active) - 25 SP

3. Sharpness II (Passive) - Learned [Sharpness I] and 70 SP

4. Light Decapitation (Active)- 100 SP

5. Parry (Passive) - 100 SP

6. Light Poison (Passive) - 100 SP

7. Sword Aura (Passive) - 150 SP

8. Six-Sword Strike (Active)- 100 SP

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The 3rd Tier has more skills than the first two tiers. Also, aside from the first two skills, the rest are so costly that learning three of them would exhaust all of my Swordsman SP immediately. Let's check all the passives for now:

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[Dismemberment]

3rd Tier

Category: Passive

Info: This ability gives you a little surprise factor in battle - there's a small chance that your basic attacks will dismember enemy limbs, but only if you're wielding blade weapons.

Note: Just remember, this skill can turn you into the ultimate butcher! Say goodbye to boring pork chops; now you can really slice and dice!

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[Sharpness II]

3rd Tier

Category: Passive

Info: Time to up your sword game! Sharpness II gives your basic sword attacks a boost, packing a little more punch. Plus, you've got a 20% chance of landing a Critical hit, which is like hitting the bullseye in swordplay. And, just for fun, there's a 10% chance your opponent will bleed a little because even swords need a sense of humor.

Note: Good news, folks! Say goodbye to grindstones and all that boring maintenance. Now, your sword's got its edge all on its own, just like a self-sharpening chef's knife.

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[Parry]

3rd Tier

Category: Passive

Info: Gain the ability to block physical attacks and reflect the damage that should be meant for you, back to the instigator.

Note: Who needs a shield when you've got Parry? It's like bringing a rubber chicken to a sword fight, but it works!

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[Light Poison]

3rd Tier

Category: Passive

Info: Your basic attacks may not be as spicy as your grandma's chili, but they can pack a punch of their own. With every swing, you're injecting a little "light poison" into your foes. This poison does a humble 10 damage over the course of 10 seconds. Now, here's the best part - the poison stacks up to 10 times, and with each new stack, your poison damage gets even juicier. It's like the gift that keeps on giving, but with a sting!

Note: In the world of adventurers, we don't just slay monsters; we also brew a mean cup of Joe. So, next time you feel like spicing up your coffee or playing a prank on your caffeine-craving friend, just dip your trusty sword in there. Who knew that being a barista and a warrior could go hand in hand?

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[Sword Aura]

3rd Tier

Passive

Info: Ever feel like you're hitting enemies with a soggy noodle? Well, Sword Aura has your back! It's like your personal cheerleader, activating every 20 seconds to make you and your party members hit harder by increasing their attack power temporarily.

Note: If you somehow misplace your trusty sword, don't worry, just grab one of your auras and use it. Who knew your inner glow could be so lethal? (Maybe it's your aura that's the sharpest weapon in your arsenal, who knew?)