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Vampire Cultivation System in a Hidden World of Monsters

Turned into a vampire with no political backing, wealth, or power, Dylan immediately tries to become the strongest there is. Facing numerous dungeon breaks and a coming invasion of unknown origin, Dylan must do everything he can to fight back. In the process, Dylan tries to make the world a better place in his way, by taking control of as much land and women as he can. Watch as Dylan amasses power and influence among monsters and humans and rises to the top in more ways than one. -- This is ultimately an action vampire cultivation story, but there will be harem and lemons, and I'm sure people have questions about that so I'll answer them here. -No netorare. The MC never gets cucked. -No yuri. Two characters discuss past feelings but they never get together and there is no physical or romantic intimacy. -Yes there is one instance of netori. The mc steals a guy's girl because he abandoned her and left her for dead. Literally. -- NSFW images on discord. Discord link: https://discord.gg/redmarsh

Red_Marsh · Fantasy
Not enough ratings
137 Chs

Arming the People

I started with the key. I placed the key into one chamber in the replicator and a massive bar of gold into the other. When you put too high of a value item into the exchange chamber, it simply replicated the item as many times as the value of the item placed in the chamber would cover.

In this particular case, it covered a dozen copies of the key. There was a small chunk of gold left in the chamber next to all the copies of the key. I removed the key copies and kept the gold in the chamber for future replications.

I did the same with the portal compass and the dungeon glasses. The replicator would increase and decrease in size based on how large the item being replicated was combined with how many copies were being replicated.

It basically sized itself to fulfill the job it needed to. Nothing complicated about that. Fancy, but not complicated. I made dozens, then hundreds, then thousands of copies of the 3 dungeoneer items necessary for people to tackle the dungeons.