As a 7-star Energized Plant, the Screaming Pepper possessed a wide area attack skill with a diameter of nearly 10 squares and not only did it have a short cooldown, but it also dealt high damage.
A crowded tactic meant nothing before it.
The only effective combat strategy left was probably long-range attacks, yet due to the Screaming Pepper's defensive power, there weren't many archers who could inflict damage on it.
What was most crucial was its mobility was equally strong, and without anyone to restrain it head-on, once it charged in and disrupted the formation, the resulting casualties were severe.
The nearby Knights understood this as well, and among them were no shortage of those who were fearless in the face of death.
However, their Witches did not possess a Spell to bind voices, and charging forward recklessly was merely presenting themselves for the slaughter.