259 Promising games

Tora-Suzuki executives have agreed to the terms and conditions outlined by KiShin. Following the meeting, Itori held discussions with KiShin's representative, given Shinro Suzuki's unavailability.

Post-agreement, Tora-Suzuki gains access to the VG Engine. Moreover, KiShin has reached out to other video game entertainment companies employing the VG Engine, assuring them of an upcoming software update. This update will ensure compatibility with TSX Fusion.

Upon learning of these developments, numerous video game entertainment companies expressed immediate excitement. Considering that many of these companies release games across various console platforms, the addition of TSX Fusion compatibility to VG Engine-produced games is expected to significantly boost their profits.

Now, video games created in the VG Engine are compatible with TSX Fusion, expanding accessibility beyond KS1. This development has left many video game entertainment companies happier than ever.

At the "Wizard" company, the CEO and executives enthusiastically discussed the positive implications.

"I'm no longer frustrated with KiShin's neutral offer on VG Engine game production. The compatibility with TSX Fusion ensures better profits for our games," remarked an executive with a wide smile.

"Hahaha, indeed! Initially, I was frustrated because VG Engine games were only compatible with Apple OS and KS1. But now, with the upcoming update, our games can reach TSX Fusion," another executive nodded.

"The VG Engine software update is expected in a few weeks, and once that happens, TSX Fusion compatibility will be available," the CEO shared with a smile.

"Must we postpone the release of video games for KS1 to ensure compatibility with TSX Fusion in VG Engine games?" an executive inquired.

"No, that will come. Currently, the KS1 market is substantial, so releasing video games for it will yield profits before any adjustments for TSX Fusion compatibility," the CEO assured, shaking his head.

---

A few weeks after the release of TSX Fusion, sales experienced a decline, while KS1 sales remained stable and even saw a slight increase.

Post-TSX Fusion launch, not only gamers but also non-gamers enthusiastically purchased the console. This was fueled by an effective marketing strategy from Tora-Suzuki, featuring advertisements on television promising chances to meet idols or win monetary rewards with specific TSX Fusion purchases. This approach proved highly effective, attracting individuals not initially interested in video games to buy TSX Fusion.

As more individuals who hadn't yet experienced 32-bit video games purchased TSX Fusion, a growing number of people had the opportunity to immerse themselves in this gaming era, sparking newfound interest in video games.

The introduction of TSX Fusion not only attracted newcomers to 32-bit video games but also piqued their interest in the offerings of the leading video game company, KiShin.

Thanks to TSX Fusion and Tora-Suzuki's efforts, KS1 sales witnessed a noticeable increase.

---

The Japanese market for KS1 saw the arrival of new video games from various entertainment companies.

KiShin promoted these releases on television with the enticing phrase, "Check out the new KS1 video games in stores now!"

This simple statement prompted numerous gamers to visit KiShin's stores, eager to purchase the latest video games.

With the growing popularity of video games, video game magazines also gained immense traction, attracting numerous readers who discovered a plethora of interesting games available in the market.

"Look, there's a video game here called 'End of Apocalypse...'" a woman reading exclaimed, pointing at the magazine.

"You're right... It's about a man surviving in the apocalypse," a curious man chimed in as he read along.

"I wonder if it's any good..." the woman pondered aloud.

"Let's try it out then..." the man nodded in agreement.

The video game titled "End of Apocalypse," developed by "Shinroads™," captivated the interest of many. It follows the story of Kristian Harp, who awakens from a long coma to find a world in chaos and the city in ruins after many unknown years of turmoil.

The story unfolds as Kristian Harp discovers that he exists in a world ravaged by global warming, intense pests, essentially an apocalypse. As the main protagonist, Kristian embarks on a mission to restore humanity and bring an end to the ongoing apocalypse.

The resolution to end the apocalypse involves the main character seeking a legendary, miraculous place where humanity can take refuge until the world heals. Throughout this journey, Kristian encounters adversaries, such as lizard-like aliens or insect-like aliens.

The concept appears to draw inspiration from the video game 'EarthBound,' a predictable influence for gamers familiar with "Shinroads™." This connection is unsurprising given that the person behind the company is a fan of Shinro Suzuki and is, therefore, influenced by the founder of KiShin.

Rumors circulated that the CEO of Shinroads desired to merge the company with KiShin, but the young founder of KiShin promptly declined their requests. These rumors were limited to the KiShin Community website.

In the midst of this, several video games were released by various entertainment companies, aside from the new game from Shinroads.

One notable release was "The Gunshot," an FPS video game from a company called "Alias," founded by a Southeast Asian residing in Japan.

Another standout was "Electrical Kid: Three," a side-scrolling game with improved graphics, effects, soundtracks, and sound effects, produced by the company "Seebed." This game was part of the successful "Electrical Kid" series, well-received on the SKES console.

The introduction of these video games for KS1 further bolstered its sales.

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