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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

NewComer714 · Video Games
Not enough ratings
501 Chs

Global Attention

A wave of excitement had swept across Japan's gaming community with the unveiling of the KSP. Its innovative touchscreen, diverse game library, and music playback features had ignited a fire in 1999. But the buzz didn't stop there. KiShin had a bigger surprise in store.

The KS2, KiShin's latest 128-bit console, catapulted to the center of attention. It became the hottest topic on online forums and even infiltrated conversations beyond the typical gamer circles. The promise of cutting-edge graphics, immersive gameplay, and a new chapter in KiShin's legacy captivated tech enthusiasts and casual players alike.

The KSP, while overshadowed by its big brother, held its own ground. Its sleek design, groundbreaking touchscreen interface, and the ability to double as a portable music player made it a desirable companion for on-the-go entertainment. It was a testament to KiShin's versatility, catering to both the hardcore gamers and the casual consumer.

Anticipation hung heavy in the air amidst the Japanese gaming community. While KiShin's "Coming Soon!" teaser sparked excitement, the lack of a concrete release date for the KSP and KS2 left eager gamers hanging. August arrived, a silent month offering no official news beyond the teaser. Yet, far from dimming their enthusiasm, the wait only fueled the hype. The murmurs about the KSP and KS2 intensified, spilling beyond Japan's borders.

August arrived, cloaked in silence, but the hype refused to dim. The whispers of revolutionary gaming experiences, fueled by snippets of leaked information and tantalizing glimpses from the presentation, had crossed the Pacific and reached the shores of the USA and Europe. Even gamers in parts of Asia caught wind of the impending storm, their curiosity piqued by the whispers of a groundbreaking handheld and a powerful console unlike any other.

Driven by this growing fervor, a trickle of foreign visitors began to find their way to Japan. Some, fueled by the thrill of the unknown, hoped to be among the first to own these coveted devices. Others, fueled by professional curiosity, sought to glean insights into KiShin's next chapter.

Behind the scenes, the announcement of the KS2 had sent ripples through the industry. Tora and Suzuki, on the cusp of launching their own 128-bit console, couldn't help but keep a watchful eye on their competitor. While their own project neared completion, the prospect of dissecting KiShin's offering held its own appeal. They saw it not just as a challenge, but as a potential learning opportunity. Every design choice, every technical nuance, could offer valuable insights, potentially accelerating their own development process.

This wasn't a case of begrudging acceptance; it was the quiet respect of veterans acknowledging the potential of a worthy rival. KiShin, after all, had consistently pushed the boundaries, and the KS2 promised to be no different. By studying its anatomy, Tora and Suzuki hoped not just to keep pace, but perhaps even leapfrog ahead.

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Inside the sleek confines of KiShin's headquarters, Shin, bathed in the golden glow of his office, sat in quiet contemplation. On his screen, the KiShin forums buzzed with a familiar fervor. The KSP and KS2 had ignited a digital wildfire, their names dancing across countless threads like excited embers. A smile played on Shin's lips, but it wasn't just pride he felt. There was a layer of strategic intent beneath the excitement.

The decision to release the KS2 alongside the KSP wasn't a hasty one. Shin, a seasoned player in the industry, understood the delicate dance of competition. While Tora and Suzuki, their rivals, were nearing the finish line with their own 128-bit console, a brutal head-to-head launch wouldn't benefit anyone. Instead, Shin saw an opportunity for a subtle, strategic move. By releasing the KS2 first, he wasn't aiming to crush the competition; he was offering them a vantage point.

He envisioned Tora and Suzuki dissecting the KS2, its strengths and weaknesses laid bare. The insights gleaned could propel their own development, allowing them to refine their offering. It was a calculated risk, a bet on the power of shared knowledge and the cyclical nature of innovation. In this game, Shin wasn't just playing for KiShin; he was playing for the future of gaming itself.

The semiconductor sector was abuzz with KiShin's bold move. While the industry giants like TSMC in Taiwan (having launched their first 12-inch fab in 1997) and others were already pushing the boundaries of chip technology, KiShin's foray into building its own 12-inch wafer fabrication plant in 1998 raised eyebrows.

This wasn't just another competitor entering the fray. KiShin, a renowned name in the video game and entertainment world, venturing into the uncharted territory of chipmaking, sparked both intrigue and skepticism. The media buzzed with questions: Was this a strategic diversification or a reckless gamble? Could a video game giant navigate the complex world of silicon and circuits?

Concerns swirled within the industry. KiShin's billions poured into fab construction and technology development seemed like a risky bet. Even the Japanese government, a staunch supporter of domestic innovation, harbored doubts. Was KiShin biting off more than it could chew?

But amidst the murmurs of uncertainty, KiShin remained steadfast. They believed their expertise in high-performance computing, honed in the gaming sector, could translate into crafting cutting-edge chips. The path was undoubtedly challenging, but with each brick laid in the fab and each technical hurdle overcome, KiShin's resolve seemed to solidify.

Only time would tell which path KiShin's audacious venture would pave, but one thing was certain: they had ignited a fire of curiosity and anticipation within the industry.

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August 15th, 1999, Tokyo. An electric hum of anticipation thrummed through the air. The KSP, KiShin's latest gaming marvel, was about to be unleashed, and the city pulsed with excitement. Lines snaked around stores and malls, gamers eagerly claiming their place in the queue that stretched for what felt like miles.

The media had already dubbed it "The KiShin Craze," capturing the infectious excitement gripping Japan. News outlets reported lines stretching for blocks, fans camped out overnight, and the palpable thrill in the air. The craze even spilled across the Pacific, finding its way onto Western television screens and inspiring jokes from late-night comedians.

"KiShin, more addictive than cocaine? Snort," one quipped, drawing laughs from the audience. It was hyperbole, of course, but it spoke to the intense loyalty KiShin commanded. Children, their eyes wide with wonder, craved KiShin's family-friendly offerings like Super Mario. Their older siblings and cousins, teenagers and young adults, were drawn to the darker allure of titles like Mortal Kombat, Resident Evil, and the Grand Theft Auto III.