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Tycoon of Video Games

A soul from Earth found himself transmigrated into a person from a parallel world, a world that lacked video games and an established gaming industry. Follow the journey as this individual rises to become the video game tycoon of this unique world. [Please note that any similarities between the names of characters or places in this story and those in the real world are purely coincidental. I do not claim ownership of any products or properties mentioned in this novel. This work is entirely fictional.] (Cover photo is not mine. Ctto to the original owner.) This novel draws inspiration from 'Tokyo Video Game Tycoon,' although there may have been some similarities at the beginning, the plot will take its own distinct path as it unfolds. On average, each chapter spans approximately 1,000 words or so. For those interested, you can find 10-15 chapters in advance on my Patreon page at patreon.com/NewComer714.

NewComer714 · Video Games
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501 Chs

Entertainment Progress

In New York, KiShin Pictures was already filming the Spiderman film project for a few weeks.

The casting director felt that Tobey Maguire, who took the role of Peter Parker, was a really good choice.

So far, Tobey Maguire performed the scenes of Peter Parker losing his uncle Ben and crying exceptionally well.

Tobey Maguire also embodied the nerdy side of Peter Parker quite convincingly.

Even Stan Lee, observing Tobey Maguire's performance, nodded in acknowledgment while watching him act as Peter Parker.

Meanwhile, Tobey himself was deeply engrossed in playing the role, giving his best performance.

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In Tokyo, Japan, alongside the latest news of video games set to release in November or December, anime fans were hyped about the upcoming anime, One Piece.

Many anime fans stayed at home to watch One Piece on TV Asahi after some anime segments.

As it was Saturday at this moment, many people staying home were either elementary or high school students.

They chose to stay home and wait for the airing of One Piece on TV Asahi.

Before One Piece, several animes had to be watched by the anime fans.

And these anime segments were impressive, featuring famous anime replays of previously aired episodes like Pokémon, Yu-Gi-Oh, EarthBound, and finally, the recently released gag anime by KiShin, Shin-chan.

The name "Shin-chan" meant nothing special to the public's ears, but to those close to Shinro, they felt that Shin named the anime after his nickname. However, the protagonist, "Shin-chan," was nothing like Shinro at all.

After "Shin-chan," the much-anticipated first episode of "One Piece" would finally air, exciting many One Piece manga fans.

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Meanwhile, Shin himself was eager to see the anime fans' reactions to watching One Piece so early in 1995.

If people from Shin's previous life knew he accelerated the creation of the One Piece story—having the manga released in 1993 and the anime adaptation airing in 1995—they'd probably worry about the animation quality. Shin, however, would just smirk at them in disdain.

Shin had no concerns about the quality of the anime created by his subsidiary animation studios. In fact, the quality of the animes produced by these studios far surpassed those from his previous life.

Why, you ask?

Well, it's because the current anime studios in this 1995 parallel world focus strongly on traditional hand drawing, offer more diverse genre representation, and boast a bold and distinct artistic style. This emphasis results in characters that are more expressive and feel more animated. While these factors lead to slower production times for anime studios in this parallel world, KiShin's animation studios were equipped with digital tools provided by KiShin to expedite animation production. With seven anime studios under KiShin, there is a broader and larger team working on the few anime projects.

The introduction of digital tools significantly accelerated animation production while maintaining expressiveness and animation quality through the combination of digital tools and traditional hand-drawn techniques. Additionally, the animation studios under KiShin employed traditional hand-drawn techniques only for scenes that required such precision, opting for other animation methods in scenes that didn't necessitate those techniques.

For these reasons, the anime produced by KiShin exhibited significantly higher quality, with the One Piece anime particularly standing out in Shin's eyes.

Given that One Piece is a manga with a strong comedic element and characters expressing a wide range of emotions and actions, the animation studios under KiShin brought this to life. By combining traditional hand-drawn techniques with digital tools, scenes requiring heightened expression, actions, and animation were masterfully realized in the One Piece anime.

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After a prolonged wait, anime fans would finally be able to watch One Piece following the conclusion of the "Shin-chan" anime.

The introduction of the One Piece anime mirrored the manga, with the resonant voice of the Japanese narrator stating, "Wealth, fame, power..." The narration continued, depicting Gold Roger in a paper-laid animation sequence.

The anime finally commenced, featuring Luffy on the barrel and his amusing interactions with Coby, which elicited laughter from viewers unfamiliar with the manga.

Even anime fans who weren't avid manga readers found delight in Luffy and Coby's banter, and when Luffy confronted the portly and unattractive female pirate, a friendship blossomed between Luffy and Coby.

As the first episode of One Piece unfolded, even viewers typically disinterested in anime found themselves somewhat entertained.

Once the initial episode of the One Piece anime concluded, many viewers, introduced to the story without it's prior One Piece manga knowledge, became intrigued and eagerly anticipated the next episode.

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Following the One Piece anime, TV Asahi's ratings in the Kanto Region surged further, causing some major TV channels to feel somewhat disheartened by the competition during weekend ratings.

Consequently, TBS, NHK, Nippon, and others experienced lower ratings, particularly in the Kanto Region. While they were not as despondent as in previous years when TV Asahi dominated both young and adult audiences with KiShin's captivating and highly popular animes, TBS, NHK, and Nippon managed to counteract by producing interesting animes.

Although they successfully challenged TV Asahi and KiShin's anime dominance in the ratings for Japanese anime, they still trailed significantly.

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