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Transmigrated as an Instant Dinner with a Bonus!

Welcome to the enigmatic tale of Reinhart Glast, a warrior wrapped in a hard hat, hit by a storm of misfortune in his prime years. Threatened by Parkinson's Disease, his world crumbles into a heap of depression, pushing him to the edge of despair. As he contemplates death, life serves him a bittersweet twist - instead of oblivion, Reinhart's existence is whisked away to another realm, where he is plated as... an instant dinner? Fork your way through the unfathomable world of Fallenia, a simmering cauldron across dimensions, where the air stirs with magical energy known as Mana, and humanoid dragons, the Dralkons, color the sky. At the heart of this world lies the Roost of Grammel, where Queen Maze sits on the overheated throne, ensnared in a whirlwind of conspiracy and strife. With her kingdom on the razor's edge of chaos, the heat of politics blisters relentlessly. In the spice-ridden milieu of Maze's royal tribulations, our unlikely hero Reinhart appears, struggling to digest his peculiar fate. Their paths merge in an unusual mélange of destiny and dire need, as they bite into the thick crust of Fallenia's challenges. The epic adventure of this duo cooks up the central plot of our story, as they navigate the cauldron of deception, whip up alliances, and serve their enemies with defeat. "Transmigrated as a Magic Dinner with a Bonus!" invites you to a banquet of emotions steeped in serendipity, marinated in unpredictability, and peppered with danger. Side servings of robust courage and simmering hope accompany magical entrées, all garnished with a dose of humor that refreshes the narrative platter. It’s more than just a saga — it’s a lavish buffet for your imagination. Hold your spoon of anticipation and dive in, but be forewarned: this is a sizzling tale, likely to set your excitement aflame and tantalize your literary palate. Enjoy your meal!

Magic_ · Fantasy
Not enough ratings
66 Chs

The Foreman's Strategy and Schemes of a King

Over the next three days, all the inhabitants of Grin'nix prepared to leave and start making the four-month journey north to the region of Grammel. Reinhart found himself being more useful than he initially thought he would be. His perspective as a construction worker helped him see efficient ways of dismantling buildings and salvaging materials to be used elsewhere. He also was trying to figure out how he could make a vehicle that could go over rough terrain.

One option was to make campers, but that would require many people to learn to drive. The better one would be to create something that could pull big wagons. He could ask Kalissia to pull them, but that was not reliable, and something told Reinhart in his gut that the Dralkon were not build for the cold. That left him with creating a big truck of some sort, and that was something he could get behind.