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This Text Adventure Game is definitely poisonous

It all started when the protagonist downloaded a game called "The Fool (Beta Version)," marking a pivotal shift in the style of his life. This was no ordinary game; it lacked visuals and music, composed solely of lines of text and a multitude of choices. Yet, each decision within the game had the power to alter the player's destiny, for on the other side of the game lay a real, unknown world. Players were unable to physically enter this otherworld or see its landscapes, experiencing the alternate realm solely through text, vicariously living each step of their character's journey. As the game progressed, not only could rewards from the game materialize in the real world, but creatures from the game began to appear in reality as well. Then came the day the game was released for global public testing. An era quietly unfolded, where the masses embarked on explorations and treasure hunts in an alternate universe through 'textual adventure,' heralding a new chapter of engagement and discovery.

Pentacolored Seven Characters · Sci-fi
Not enough ratings
1068 Chs

Chapter 50 From now on, you are the child of disaster! _1

This clearly appeared to be the hint for advancing to the next level; therefore, according to this, the Fool's Card was similar to the poison in the earlier stages—if he chose it he would die.

However, the hint given in the previous stage was: [Choose not who you want to be, but who you are, or else you will lose your humanity.]

That is to say, what he should choose here wasn't the power he most desired, but the card that best represented his true identity...

His real identity, naturally, was that of the Fool.

A slight hesitation crossed Mu You's mind. Still, following the hint, he picked up the 'Fool's Card'.

[The Fool? You actually chose the Fool? The diviner looked at you incredulously.]

[If you picked up a card that didn't match your identity, you would be killed by the character in the card. But you...are you actually the Fool?!]