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This Life, I Will Be the Protagonist

After her rebirth, Rita vows not to repeat her past mistakes. This time, her first priority is to stop her brother, who is about to marry into the Lopez family, from participating in the initial game beta test. In her previous life, she was deceived by this scheming brother until her dying breath. It was only at the end that she realized she was merely a villain in a male-oriented novel about a live-in son-in-law, with all the malice and manipulation orchestrated by him behind the scenes. In this life, Rita decides to change the rules of the game. She will stay in the shadows and seize all the opportunities meant for the male and female leads. By participating in the beta test and re-selecting her abilities, she systematically dismantles the protagonists’ advantages, all while making them believe she’s on their side. Rita has no intention of harming innocent people, nor is she a selfless saint. In this game, she works with the authorities for mutual benefit, all to achieve her ultimate goal—becoming the true master of her fate. My other new book, *Rebirth: The Magician Who Masters Fate*, is something I hope all my dear readers will enjoy as well.

Catlove12Fish · Games
Not enough ratings
240 Chs

Dungeon

The 60 historical weapons Rita had collected at great expense in Vancouver had caused locals to laugh, calling her a fool. After all, even the best firearms didn't cost eight figures, but here she was, willing to spend a fortune collecting these items, comparable to buying antiques.

In the end, it paid off—31 of the 60 items had mutated.

Her multi-billion investment wasn't in vain.

Among them were 27 rare blue-grade weapons and 4 epic purple-grade ones, all ranging between levels 5 and 19. Whether she kept them for herself or sold them, it was a massive profit.

She picked through them and selected a longbow that required two attributes to equip.

**[Kill Them All] (Rare)**

- **Bonus Attributes**: +21 Agility | +9 Constitution 

- **Magic Properties**: +7% Attack Speed | +5% Critical Damage 

- **Equipment Requirements**: Agility > 30 | Strength > 25