These upgrades act like passives. Once bought, they are automatically equipped to the Space Marine. Combat Blades and grenades fit this category. However, new weapons are different. Once unlocked, there's a chance for the marine to equip them.
For example, the Plasma Gun and Meltagun are both unlocked. When spawning a new marine, they may come with the Meltagun or the Plasma gun or just a regular Bolter. However, the chances of getting the desired marine with the right equipment is guaranteed when specifying a sub-directive.
A Tactical Space marine has a random chance in getting the desired gun. But a long range anti-tank Tactical Marine is guaranteed to spawn with a missile launcher. Another example is a short range anti-tank Tactical Marine is guaranteed to spawn with a Meltagun. Anti-heavy armor Tactical Marine is guaranteed to spawn with a plasma gun.
The directive changes depending on the right squad. Using Devastator Marine as the main directive changes the weapon pull, same with Assault Marines and Scout Marine directive.
Dedicated tech tree for named characters.
Named characters can be customized to see the Primarchs' vision complete. Note that the existing upgrade must first be purchased. Named characters will appear like D&D character sheets. Open slots for wargear. Info on the characters will be displayed.
Note: using a dedicated sub-directive will increase the cost.
Note: applies to vehicles.
Note: some upgrades also affect the Primarch
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