Lorenzo is very happy.
It's definitely an excellent gimmick to have a game exclusively on their operating system, and it's also produced by Yuxing Electronic Entertainment.
When Zhu Yuxing was in contact with his operating system team before, he really hoped to share his experience with Zhu Yuxing. He does not necessarily want to develop games, but because of the influence brought by Doom, their operation The share of the system directly increased by two or three percentage points.
Doom has sold over a million copies on PC so far.
But don't think there are so many real PC gamers.
On the PC, if there are a million genuine players, then there are probably three or four times as many pirated players.
With the influence of the game Doom, the ratio of pirated copies to genuine copies is probably more than ten to one.
At present, Morgan Group's operating system installed capacity is about 500 million, accounting for 85% of the entire PC operating system market.
At present, the carrying capacity of the entire PC market is only 600 million. It is very unusual to suddenly obtain an installed capacity of over 10 million.
This is just a game.
And then the new game of Zhu Yuxing will only be exclusively on the PC, how can Lorenzo be unhappy.
He immediately said to Zhu Youxing: "Mr. Zhuyou, I have fully realized your sincerity, thank you very much, you can rest assured that I will do my best to support this game, except for the upcoming new exhibition, we There will also be its own channels for publicity."
Lorenzo's assurance means that this kind of publicity does not cost Zhu Yuxing a cent, and people will take the initiative to help, and Zhu Yuxing only needs to make the game well.
This saves me the cost of advertising.
In fact, because these games are mature, there is no need to take any detours. On the contrary, the development cost is not particularly high, and the cost of publicity and distribution occupies a lot of resources.
But for a super-large operating system company, that amount of advertising is nothing.
Their monthly daily expenses are already over 100 million US dollars, and the promotion is going on continuously, and the promotion of StarCraft can only be regarded as a casual take.
"That's the best way, I wish us a happy cooperation, and your operating system can continue to grow rapidly."
Lorenzo said in a good mood: "I also hope that Mr. Takeyou, your game will continue to sell well, this time I will work hard Promote your game to a larger stage."
After speaking, he asked with anticipation: "So, is there a specific release date for this game? And if it is publicity, we also hope that your Professionals will help with the demo of the game."
Zhu Yuxing nodded: "The release date should be in the near future, this game does not need so much foreshadowing, the new game type can only be verified when it is launched on the market, which is similar to those of Final Fantasy. The game is different, as for the professionals you need, I can arrange it now."
"OK, then I will wait for your professional team, Mr. Zhuyou."
After hanging up the phone, Zhuyouxing asked someone to take care of it. The basically completed StarCraft goes to the final unification of the game.
In the original StarCraft 1 game, there were only LAN battles, and many ways of playing were immature.
For example, the frame selection in Starcraft 1 is quite troublesome. If you want to use extremely fast hand speed to command the army, it will affect the operation. In this regard, Zhuyouxing has made certain optimizations, so that novices who are just getting started will not find it too difficult.
In addition, when producing infantry, you can only click one building and one building to produce it, which makes the operation of a wave of explosives a lot more difficult. Zhuyouxing simply changed it to multiple boxes to select buildings for unified production of infantry.
Another example is that the farmer units that are produced cannot mine automatically, and need to be operated manually. In the middle and late stage, newcomers will inevitably be in a hurry. This is also simply optimized to simplify some operations as much as possible.
In fact, this change has advantages and disadvantages. It is easy to get started, but the gap between each person's operation will be widened, but in general, this change is more reasonable for the game.
All that's left in the end is continuous optimization of the values.
Because StarCraft will be launched on the PC platform, so long-term maintenance is definitely essential. What this kind of competitive game needs is fairness, and try to keep the three races in a certain balance as much as possible.
But this requires a long time of verification, which requires both the development team's own exploration and players' continuous numerical feedback.
This is no longer a problem that can be solved immediately, and it needs to be taken slowly, so the game is basically completed.
A week later, Take Yusei handed over the complete StarCraft game program to the Morgan Group's team.
They will also help to do some work with the system, they can make the game run more stable in the DOS system.
It didn't take long for the first edition of a brand-new consumer entertainment show to open in July.
This consumer exhibition was originally only for children, and most of them were exhibitions of various toys and animation-related industries.
However, the main organizers of this exhibition are no longer satisfied with serving only children, they also want to expand their territory, so they set their sights on electronic consumption.
Unlike the traditional International Consumer Electronics Show, this exhibition focuses more on the software field.
Video games, entertainment software, operating systems, etc. are their key expansion directions.
This is very close to the world-renowned E3 electronic entertainment exhibition.
Because the game industry is booming, CES can no longer meet the needs of so many manufacturers.
CES doesn't want to put the cart before the horse, they still focus more on electronics than software.
So it's hard to get a lot of booths at CES, unless you're making hardware like game consoles.
But there are not many companies that can develop game consoles. At that time, Zhu Youxing could still rely on small workshops to seize the market, but now it is not enough.
Now has entered the era of 3D graphics.
First of all, the mass production of chips for game consoles is not as simple as in the past.
These game companies without more booths naturally want to gain more exposure opportunities.
So this new entertainment exhibition has become a new focus.
After learning about this, Zhu Yuxing also decisively asked Songqiao from the United States to participate in the
exhibition. The organizer of the exhibition is of course very welcome. Yuxing Electronic Entertainment is currently the most influential game company. When the company participated in their exhibition, it was also enhancing their style, so the organizer of the exhibition gave a very favorable price, and the largest exhibition hall was dedicated to Yuxing Electronic Entertainment to display their games.