Now back in the borders of the Starlight Region, Aeric reigned in Sylver as they neared a Dungeon Entrance that the beast had taken him to.
Seeing the place from high above on the Silver Road, Aeric felt his heart thrumming with the thrill of something entirely new. He did not know much about Dungeons when it came to experience, but he did know they were infamous for their brutal challenges and high-stakes rewards.
Dungeons were made of chambers known as Quest Lobbies. In these lobbies, the most difficult types of Divine Quests took place.
Each one was imbued with unpredictable and sometimes terrifying beasts and challenges, leaving the Players with the task to face them and defeat their trials.
Of course, Platers didn't risk death or fatal injuries inside these Dungeons for nothing. The Dungeons held the allure of unimaginable rewards like XP, skill points, weapon stones used in crafting Divine Weapons, and beast cores which could be sold for money.