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The Master Necromancer

- Waking up one day in a prison of Vampires and just the barest minimum of memories, Skraal is an apprentice skeleton-mage with a problem. Escaping, he walks right into a conflict between his captors and their enemies. What will he do in this world of Vampires and mages, Werewolves and Elves, without his memory´s to guide him? *Death is nothing to fear, when you live, it doesn’t, when it does, you don’t.* -

Krizantem · Fantasy
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172 Chs

The Master Necromancer - Vol 1 - Chapter 63

Skraal earned about 200 points from killing the Bat-Fighter and Snake-Figher; this fact made him happy.

Skraal himself, from now on, did not need to purchase any spells from the system itself. He only needed to purchase knowledge, items, and other things such as magical scrolls that could be used to improve his existing spells.

At first, Skraal wanted to save up to 1000 points before purchasing anything from the system itself; it is a fact that the system will only list things that he has enough coins to buy.

He could use 200 points to buy some not-too-important knowledge or magic secret, but he could use 1000 points to buy something that would have a potent effect on his power.

With these thoughts on his mind, he transformed the bodies of Bat-Fighter and Snake-Fighter into bone pearls and ate these bone pearls to improve his physique.