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The Jest of Shadows

+Rewrite of "I Jest"+ In the shadowed corners of the world, where power and darkness intertwine, lives Earnest Samael Creed—a man forged by pain, tempered by cruelty, and driven by a singular purpose: revenge. Abused and scorned by his powerful family, Earnest has long since abandoned any hope of love or kindness. Instead, he has become a master of cold efficiency, an emotionless soldier with a dark past and a mind as sharp as a blade. At twenty-one, Earnest is a high-ranking operative in the army, known for his deadly precision and unflinching demeanor. But his true strength lies in the shadows—both in the real world and the virtual. Selected by the army to beta-test a cutting-edge virtual reality game, Cyber Steam Online, Earnest steps into a world where the lines between reality and fantasy blur, and where his darkest desires can be unleashed without consequence. In this steampunk universe filled with danger, corruption, and intrigue, Earnest adopts the persona of "Jest," a twisted jester who thrives on chaos and destruction. As he ascends the ranks of the underworld in the game, his real-life connections to the notorious Argento mafia family begin to surface. Gracelyn Argento, a cold and sadistic genius bio-scientist, is the only person who truly understands him. Their dark, yandere romance is built on mutual obsession and a shared love for power and control. Together, Earnest and Gracelyn navigate the treacherous waters of both the real and virtual worlds, their bond growing ever stronger as they face enemies on all fronts. But as Earnest rises to power in Cyber Steam Online, he begins to confront the demons of his past. Flashbacks reveal the brutal abuse he endured at the hands of his family, and the calculated revenge he has meticulously planned for years. Earnest's journey is one of self-discovery and vengeance, as he prepares to exact his long-awaited retribution on those who wronged him. But in the end, even as he stands on the precipice of victory, a twist of fate threatens to unravel everything he has worked for. Earnest must navigate the intricate web of power, love, and revenge, where trust is a rare commodity, and betrayal lurks around every corner. Will he achieve his ultimate goal, or will the shadows consume him entirely? *I do not own the cover. *

Socordia_Jade · Games
Not enough ratings
17 Chs

Character Creation

As the darkness of the real world faded into the vibrant, steam-powered universe of Cyber Steam Online, a series of bright, glowing symbols appeared before Earnest's eyes. The neural interface had fully integrated him into the game, and now, the first step of his journey was upon him: character creation.

The screen before him was filled with intricate designs, each representing a different race and class available in the game. The level of detail was astounding, each option rendered with a precision that made them feel almost real, as if he could reach out and touch them.

Earnest's eyes scanned the list, weighing each option carefully, the analytical side of his mind working rapidly as he considered the strengths and weaknesses of each choice.

Races:

High Elf:

Tall, elegant beings with an affinity for magic and nature. Known for their wisdom and long lifespans, High Elves are often powerful casters or skilled archers. Their agility and intelligence make them formidable opponents in battle.

Dark Elf:

A mysterious and shadowy race, Dark Elves thrive in darkness, mastering stealth and assassination. With an innate connection to the shadows, they excel as Shadow Blades and Rogues, often favoring speed and cunning over brute strength.

Orc:

Brutish and powerful, Orcs are the embodiment of raw physical strength. They are fearsome warriors, excelling as Berserkers and Knights. Their resilience and endurance make them nearly unstoppable in battle.

Dwarf:

Short, stout, and incredibly durable, Dwarves are master craftsmen and warriors. They are known for their toughness and ability to withstand incredible amounts of damage, making them excellent Knights or Berserkers.

Goblin:

Cunning and mischievous, Goblins are small but fast, often relying on trickery and traps in battle. They are natural Hunters and Rogues, using their agility and quick thinking to outmaneuver opponents.

Human:

Versatile and adaptable, Humans can excel in any class. Their balanced stats allow them to take on various roles, from Knights to Casters, making them a popular choice for players who value flexibility.

Fairy:

Small and ethereal, Fairies are deeply connected to nature and magic. They are natural Druids and Casters, using their powers to heal or control the elements. Their agility and magical prowess make them difficult to catch in battle.

Dragonkin:

Descendants of dragons, Dragonkin possess incredible strength and durability, along with the ability to wield elemental magic. They are imposing figures, often taking on the roles of Knights or Casters, their draconic heritage giving them a significant advantage in combat.

Black Dragonkin:

A dark variant of the Dragonkin, Black Dragonkin are feared for their mastery over shadow and fire. They are natural warriors and Shadow Blades, using their elemental power and physical might to dominate the battlefield.

Demon:

Demons are beings of pure darkness and chaos, born from the depths of the underworld. They excel in destructive magic and melee combat, making them ideal Black Casters or Berserkers. Their malevolent nature and fearsome appearance strike fear into the hearts of their enemies.

Angel:

Angels are divine beings of light, known for their healing powers and purity. They are natural Clerics and Holy Knights, using their abilities to protect and heal allies while smiting their enemies with holy light.

Merfolk:

Inhabitants of the deep seas, Merfolk are graceful and agile, with an innate connection to water magic. They excel as Druids and Casters, using their control over water to both heal and harm. Their fluid movements make them elusive in battle.

Lizard Folk:

Reptilian warriors with tough scales and quick reflexes, Lizard Folk are known for their resilience and combat skills. They make excellent Hunters and Berserkers, using their speed and strength to take down foes.

Classes:

Hunter:

Skilled in ranged combat, Hunters excel at taking down enemies from a distance. They are masters of the bow and traps, using their agility and cunning to control the battlefield.

Monk:

Monks are disciplined warriors who combine physical prowess with spiritual energy. They excel in unarmed combat and are capable of healing themselves and others, making them versatile fighters.

Cleric:

Holy warriors dedicated to healing and protection, Clerics use divine magic to aid their allies. They can also smite enemies with holy power, making them a crucial support class in any party.

Druid:

Druids are masters of nature, capable of healing allies, controlling the elements, and transforming into powerful beasts. They are versatile casters who can adapt to any situation, making them valuable members of any team.

Shadow Blade:

Stealthy assassins who strike from the shadows, Shadow Blades are masters of speed and precision. They can move unseen, delivering deadly blows before disappearing into the darkness. Their agility and cunning make them perfect for players who prefer a more strategic approach to combat.

Bard:

Entertainers and support characters, Bards use music to inspire and buff their allies, while debuffing and confusing their enemies. They are versatile and can adapt to different roles depending on the situation.

Knight (Death or Holy):

Death Knight: Dark warriors who wield necromantic power, Death Knights are formidable tanks and damage dealers. They drain the life force from their enemies and use it to fuel their own attacks.

Holy Knight: Paladins of light, Holy Knights are righteous warriors who protect their allies with divine power. They can heal, smite enemies with holy light, and absorb damage meant for others.

Berserker:

Frenzied warriors who excel in close combat, Berserkers rely on brute strength and rage to overpower their enemies. They are relentless in battle, capable of dealing massive damage while shrugging off injuries.

Caster (White or Black):

White Caster: Masters of light and healing magic, White Casters are dedicated to supporting their allies and smiting their enemies with holy power. They are essential for keeping a party alive in tough battles.

Black Caster: Dark sorcerers who wield destructive magic, Black Casters specialize in dealing damage and inflicting curses on their enemies. They are powerful but often fragile, relying on their spells to keep foes at bay.

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Earnest's mind raced as he considered his options, the various races and classes flashing before his eyes. Each choice had its own unique strengths, but he was drawn to the darkness, to the power that lurked in the shadows. His nature was one of control, precision, and the ability to strike fear into the hearts of his enemies.

It came down to two options: Demon and Black Dragonkin. Both embodied the darkness he craved, both promised power and fearsome abilities. After a moment of deliberation, he made his choice.

He selected Black Dragonkin as his race, drawn to the idea of wielding the raw elemental power of shadows and fire, combined with the physical strength of a dragon. The thought of towering over his enemies, draped in darkness, was too enticing to resist.

Next, he chose his class: Shadow Blade. The idea of moving unseen through the world, striking with deadly precision and vanishing into the shadows, appealed to his strategic mind. It was a class that mirrored his real-life skills—stealth, speed, and lethal efficiency.

With his race and class selected, he moved on to the customization of his character's appearance. He envisioned Jest as an imposing figure, a blend of his own stoic demeanor and the fearsome presence of a dragon. He gave Jest a tall, lean muscular build, his skin covered in jet-black scales that shimmered with a dark, iridescent glow. His eyes were a piercing silver, reflecting the cold, calculating mind behind them. Massive black wings, edged with violet, extended from his back, adding to his intimidating presence. His face was sharp and angular, with a deadly, predatory smile hidden behind a sleek black mask that left only his eyes visible.

Finally, he entered the name: Jest. It was a name that embodied the dark humor and twisted irony that he intended to bring to this world. A jest, after all, was a mockery, a trick—something that could be playful or deadly, depending on who was playing the game.

Satisfied with his choices, Earnest confirmed his character creation. The screen flashed once, and then the world around him solidified, the cityscape of Cyber Steam Online becoming his new reality.

Jest had arrived.