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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Games
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136 Chs

The Ordinary Cave

Dinner was celebratory. Cerkanst had dodged a possibly major upset, and Krow won them succor against Tamvost's accusations.

Chaparha broke out the wine.

A passel of children trapped Krow after the plates were taken away, wanting to know what the tournament was like. It had been an hour already, embellishing details about the opponents he faced.

He couldn't escape impolitely; the kids were the host's grandchildren.

Menrike stuck her head in the doorway, took a long look, then smirked at his predicament.

Krow narrowed his eyes.

'You'll owe me,' she mouthed as she gestured.

Tsk.

Kids these days.

But he was desperate. He nodded.

"Young ones," Menrike stood in the doorway, projecting all the maturity she didn't show at ordinary times. "Krow still has to pack."

Various sounds of protest answered that.

"If he doesn't pack," said one genius, "does that mean he won't be leaving tomorrow?"