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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Games
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136 Chs

The Medicine Girl (2)

Under each red peppercap, a crack formed, seeping a red glow and a bloody substance.

The Toad's symbiosis with the redsilk algae gave the color of their peppercaps while 'stoking the furnace' within their bodies, as Fin once described the red-orange glow of the Toad's eyes.

Those eyes were a timer.

As long as the eyes didn't fully open, Krow had time.

They were lucky that Peppercap Toads were stone-element-natured. They slumbered until something woke them, then their retaliation was overkill.

He learned from the warren of shotbark rabbits that, despite having the effect halved on monsters above Lvl 10, the numbing properties of Minor Paralyzing Mist Vials stacked as long as the mist wasn't allowed to disspate.

[Peppercap Toad Lvl 37]

[HP: 10 000][MP: 200]

Haha.

A bit desperate, Krow triggered Shadowbind.

Success.

[0:00:00:14]

Just fifteen seconds?

Gah, he'll take it.