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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Games
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136 Chs

The Forester Workshop (1)

Diversifying the business interests of the village was something that Gysavur bal Thaunal enthusiastically endorsed, and now Krow had a quest to set up a workshop.

Unfortunately, the workshop was not his.

Still, he wasn't letting this opportunity to delegate half the time-consuming tasks involving the economics of his overall plan to other people.

"I have two recipes for Leather Armor Polish," Krow offered, after listening to Amaleo refuse the amount of village investment Gysavur was pushing on him.

Apparently, Amaleo wasn't as enthusiastic to become the leader of what would effectively become the village hunter headquarters.

No craftmaster would want government meddling in their work.

But Amaleo had no immediate product, no trade network, no local contacts.