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The Hunter's Guide to Monsters

He was weak, he was depressed, he was a loser. He wasn't even Lvl 10 in the game when Earth was destroyed in the Quake and the players of Redlands were transmigrated to the fantastic world of Zushkenar. But he lived, learned, and died again. Now, he was back on Earth, one year and three months before the Quake. Deciding to rejoin the game earlier and with greater focus, what changes would he bring with his actions? What life would he live? * There's a map for the lands of Zushkenar posted on the DeviantArt website: https://www.deviantart.com/kilrain/art/Hunters-Guide-map-cities-grid-b-877682076 It's not complete, but it'll give an idea of the general geography. * The background image for the cover is part of a landscape by moinzon taken from pixabay.com

Jin_Daoran · Games
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136 Chs

The Enchanter's Library (5)

Krow dismissed all his ghost-scouts after the teens had their fill poking the semi-corporeal animals and Olvier finished a short lecture on the Ghost-caller subclass.

"As Krow could use his spirits to seek out specific items, I imagine he is at least Second Apprentice in rank. By First Apprentice, it would be possible to use the spirits to send messages."

He was actually a bit over 50% through the First Apprentice rank. He hadn't acquired the sending message skill yet. Maybe by 75% mastery?

The old head of the library had known ghost-callers before, it seemed.

"Would those not be the perfect skills for archaeologists and the archivists? Why haven't we heard about this craft?"