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The Golden Experience Point

Jobs, hobbies, lifestyles—the world has advanced to a point where nothing can be separated from VR anymore. And now, a VR game was released using the most cutting-edge technologies; its name was “Boot Hour, Shoot Curse.” Our protagonist had no choice but to play solo during the closed beta test, but once the game officially launched, she made lots of friends (but not necessarily with the players), formed a huge clan (but not a clan of players), and matured as an individual.

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“System Message 6”

To all players,

Thank you very much for playing our game "Boot hour, shoot curse."

Thanks to your support, the newly implemented limited transfer service has been enjoyed by many. We sincerely appreciate it.

We have also received positive feedback on our sales items, and the entire staff is grateful. We have been instructed by higher-ups to expand the lineup even further, so please look forward to more enriched products.

We will continue to plan various events for players to enjoy in the future. Please enthusiastically participate when the opportunity arises.

Thank you for your continued support of "Boot hour, shoot curse."

Frequently Asked Questions:

We have compiled "Frequently Asked Questions" and "Troubleshooting" based on inquiries from customers. Please check here before contacting us, as it may help resolve your questions or issues.

Additionally, please note that there are questions we may not be able to answer, especially those related to game content or specific details.

This page may include not only commonly asked questions but also unique ones.

Q: Can I bring NPC characters from the town with me during the transfer service?

A: In the transfer service, we confirm the consent through system messages. NPCs that cannot receive system messages cannot be transferred, as a general rule.

Q: What happens to other monsters after defeating the boss in a dungeon (considered a supported field through the transfer service)?

A: If a character with control over that field dies, all characters under their control will temporarily die. The character with control will respawn at a designated location after three hours.

Q: Sometimes I don't receive a response to my questions, and they are not listed on the Frequently Asked Questions page. Why is that?

A: If we cannot answer a question, the responsible party may take such measures.

Q: Can you define the criteria for questions that can be answered and those that cannot?

A: We will answer questions related to specifications, but questions about other players, in-game skills, items, and NPCs, are generally not answered.

Q: Are there plans to update the game to allow viewing detailed information about items and monsters?

A: While this is typically not something we answer, it has been discussed, and there are considerations for implementing a paid service in the form of consumable items to access such information.

Q: Can goblins or skeletons be hired in a dungeon if I start with them?

A: It is possible through in-game negotiations, but as the operator, we do not recommend it. Since labor standards do not apply, it may create a challenging work environment compared to our AI.

Q: Can you provide more detailed criteria for dungeon difficulty? Is it based on average values? Does it include the difficulty of defeating the boss?

A: The difficulty in the transfer service's destination list is calculated with the assumption of fighting against the faction controlling the field. Depending on the faction, if they focus on strengthening defense only in the central part (not necessarily the center), taking an average may not be accurate. Therefore, we calculate by excluding the central part uniformly for all fields.

Q: What kind of bones do skeletons have?

A: "Skeletons" are born as skeletons, and the original bone race is not specified. The bones are created specifically for skeletons. However, for races with names like "○○ Skeleton," the original bones are specified.

Thank you for your continued support of "Boot hour, shoot curse."